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id="tspan1">Concept</tspan> <tspan
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id="tspan4">
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</tspan> </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan6">3D fixed camera dungeon crawler where the player is placed in a randomly selected sequence of rooms
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</tspan> </tspan> <tspan
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id="tspan11">and asked to clear as many rooms as possible within a 5min timeframe.
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id="tspan15"><tspan
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</tspan> </tspan> <tspan
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id="tspan16">The environments are an overgrown forest ruin made using a combination of the Nature pack and Prototype assets.
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</tspan> </tspan> <tspan
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</tspan> </tspan> <tspan
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id="tspan20">The </tspan> <tspan
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id="tspan22"> can move horizontally with the Joystick or WASD. The player has two weapons which
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</tspan> </tspan> <tspan
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id="tspan26">bound to two buttons (left/right mousebutton or X/Y).
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</tspan> </tspan> <tspan
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</tspan> </tspan> <tspan
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id="tspan33"><tspan
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id="tspan34">The player can gather score by picking up coins, advancing to the next room, or defeating enemies.
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id="tspan36">
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</tspan> </tspan> <tspan
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id="tspan38">
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</tspan> </tspan> <tspan
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id="tspan40">There are three kinds of enemies.
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</tspan> </tspan> <tspan
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id="tspan44">" Fodder" </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan45"> that are slow and die easilly, but if they do end up hitting you they hurt a lot.
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id="tspan47">
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</tspan> </tspan> <tspan
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y="316.32375"
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id="tspan49">
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</tspan> </tspan> <tspan
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y="332.32375"
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id="tspan52"><tspan
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id="tspan51">
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</tspan> </tspan> <tspan
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</tspan> </tspan> <tspan
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id="tspan59"><tspan
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id="tspan57">" Tanks" </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan58"> which don't hit very hard but survive for longer.
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id="tspan62"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan61">
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</tspan> </tspan> <tspan
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id="tspan65"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan64">
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</tspan> </tspan> <tspan
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id="tspan67"><tspan
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style="font-weight:bold"
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id="tspan66">
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</tspan> </tspan> <tspan
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id="tspan70"><tspan
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id="tspan68">" Ranged" </tspan> <tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan69"> which, like fodder have low health, low speed, and like the tank low damage, but can hit from a range.
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id="tspan72"><tspan
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id="tspan71">
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</tspan> </tspan> <tspan
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id="tspan73">
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</tspan> </tspan> <tspan
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id="tspan77">There is a " Berserk" powerup which will give the player the power to defeat enemies in one hit for a few seconds, but when it ends it </tspan> </tspan> <tspan
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id="tspan79">leaves the player unable to act for a second. Meaning that if the player fails to clear the room in the " berserk" time, they'll take a lot of </tspan> </tspan> <tspan
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id="tspan81">hits. There is also a " speedup" powerup, which will increase the animation/movement speed for the player but drains health while </tspan> </tspan> <tspan
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x="31.84375"
y="540.32375"
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id="tspan140"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan139">active (always leaving a small amount to avoid frustrating deaths). Finally there's an explosion powerup, which will create a big </tspan> </tspan> <tspan
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x="31.84375"
y="556.32375"
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id="tspan142"><tspan
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style="-inkscape-font-specification:'IBM Plex Sans, Normal'"
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id="tspan141">explosion around the player, killing a lot of enemies in one swoop. But enemies that are still alive after it will be stronger.</tspan> </tspan> </text> <text
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x="1205.7305"
y="71.800313"
2024-02-15 11:41:22 +00:00
id="tspan150"><tspan
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style="font-weight:bold"
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id="tspan143">Player:
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</tspan> </tspan> <tspan
x="1205.7305"
y="87.800313"
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id="tspan153">- A warrior with an axe and a sword.
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</tspan> <tspan
x="1205.7305"
y="103.80031"
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id="tspan154">
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</tspan> <tspan
x="1205.7305"
y="119.80031"
2024-02-15 11:41:22 +00:00
id="tspan156"><tspan
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style="font-weight:bold"
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id="tspan155">Objectives:
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</tspan> </tspan> <tspan
x="1205.7305"
y="135.80031"
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id="tspan158">- Defeat all enemies.<tspan
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style="font-weight:bold"
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id="tspan157">
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</tspan> </tspan> <tspan
x="1205.7305"
y="151.80031"
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id="tspan159">- Move to the next room.
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</tspan> <tspan
x="1205.7305"
y="167.80031"
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id="tspan160">
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</tspan> <tspan
x="1205.7305"
y="183.80031"
2024-02-15 11:41:22 +00:00
id="tspan162"><tspan
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style="font-weight:bold"
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id="tspan161">Resources:
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</tspan> </tspan> <tspan
x="1205.7305"
y="199.80031"
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id="tspan163">- Health, depending on what they get hit by, the player can take 4-7 hits
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</tspan> <tspan
x="1205.7305"
y="215.80031"
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id="tspan164">- Time, 5 minutes
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</tspan> <tspan
x="1205.7305"
y="231.80031"
2024-02-15 11:41:22 +00:00
id="tspan165">
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</tspan> <tspan
x="1205.7305"
y="247.80031"
2024-02-15 11:41:22 +00:00
id="tspan167"><tspan
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style="font-weight:bold"
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id="tspan166">Mechanics:
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</tspan> </tspan> <tspan
x="1205.7305"
y="263.80031"
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id="tspan168">- Short/light/weak attack with the axe
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</tspan> <tspan
x="1205.7305"
y="279.80031"
2024-02-15 11:41:22 +00:00
id="tspan169">- Long/heavy/strong attack with the sword
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</tspan> <tspan
x="1205.7305"
y="295.80031"
2024-02-15 11:41:22 +00:00
id="tspan170">- Berserk powerup that has a long vulnerablility period at the end
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</tspan> <tspan
x="1205.7305"
y="311.80031"
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id="tspan171">- Speed powerup that saps in the ballpark of 30% of the player's max health
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</tspan> <tspan
x="1205.7305"
y="327.80031"
2024-02-15 11:41:22 +00:00
id="tspan172">- Explosion Powerup that clears a large number of enemies but powers up those that survive
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</tspan> <tspan
x="1205.7305"
y="343.80031"
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id="tspan173">- The game timer ticks down to game over
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</tspan> <tspan
x="1205.7305"
y="359.80031"
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id="tspan174">- Rooms will spawn enemies in randomly selected waves.
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</tspan> <tspan
x="1205.7305"
y="375.80031"
2024-02-15 11:41:22 +00:00
id="tspan175">- Progress requires killing all waves of enemies
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</tspan> <tspan
x="1205.7305"
y="391.80031"
2024-02-15 11:41:22 +00:00
id="tspan176">
</tspan> <tspan
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x="1205.7305"
y="407.80031"
2024-02-15 11:41:22 +00:00
id="tspan178"><tspan
style="font-weight:bold"
id="tspan177">Dynamics:
</tspan> </tspan> <tspan
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x="1205.7305"
y="423.80031"
2024-02-15 11:41:22 +00:00
id="tspan179">- The player has to decide whether to short or long attack based on their windup/recovery durations.
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</tspan> <tspan
x="1205.7305"
y="439.80031"
2024-02-15 11:41:22 +00:00
id="tspan180"> - deciding to use a long when you shouldn't would lead to getting hit during windup (canceling the action) or during winddown.
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</tspan> <tspan
x="1205.7305"
y="455.80031"
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id="tspan181"> - But a light attack could fail to eliminate a threat in time.
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</tspan> <tspan
x="1205.7305"
y="471.80031"
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id="tspan182">- The player can make heavy attacks more useful by finding a speedup, but that goes at the cost of health.
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</tspan> <tspan
x="1205.7305"
y="487.80031"
2024-02-15 11:41:22 +00:00
id="tspan183">- The player can make light attacks more useful by finding a berserk powerup, but at the risk of leaving themselves exposed after it fails.
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</tspan> <tspan
x="1205.7305"
y="503.80031"
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id="tspan184">- In a panic the player can use the explosion powerup, but if used carelessly this will make the game harder
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</tspan> <tspan
x="1205.7305"
y="519.80031"
2024-02-15 11:41:22 +00:00
id="tspan185">
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</tspan> <tspan
x="1205.7305"
y="535.80031"
2024-02-15 11:41:22 +00:00
id="tspan187"><tspan
style="font-weight:bold"
id="tspan186">Conflict:</tspan>
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</tspan> <tspan
x="1205.7305"
y="551.80031"
2024-02-15 11:41:22 +00:00
id="tspan188">- The player cannot progress without defeating enemies.
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</tspan> <tspan
x="1205.7305"
y="567.80031"
2024-02-15 11:41:22 +00:00
id="tspan189">- The enemies will attack the player.
</tspan> <tspan
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x="1205.7305"
y="583.80031"
2024-02-15 11:41:22 +00:00
id="tspan190">
2024-02-01 17:07:16 +00:00
</tspan> <tspan
x="1205.7305"
y="599.80031"
2024-02-15 11:41:22 +00:00
id="tspan192"><tspan
style="font-weight:bold"
id="tspan191">Boundaries:
</tspan> </tspan> <tspan
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x="1205.7305"
y="615.80031"
2024-02-15 11:41:22 +00:00
id="tspan193">- The player cannot leave the room they're in until all enemies are defeated.
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</tspan> <tspan
x="1205.7305"
y="631.80031"
2024-02-15 11:41:22 +00:00
id="tspan194">- The player cannot stop an attack until it's animation is finished.
</tspan> <tspan
x="1205.7305"
y="647.80031"
id="tspan195">
</tspan> <tspan
x="1205.7305"
y="663.80031"
id="tspan197"><tspan
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style="font-weight:bold"
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id="tspan196">Outcome:
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</tspan> </tspan> <tspan
x="1205.7305"
2024-02-15 11:41:22 +00:00
y="679.80031"
id="tspan199">- The game ends when the player runs out of time or health<tspan
2024-02-01 17:07:16 +00:00
style="font-weight:bold"
2024-02-15 11:41:22 +00:00
id="tspan198">
2024-02-01 17:07:16 +00:00
</tspan> </tspan> <tspan
x="1205.7305"
2024-02-15 11:41:22 +00:00
y="695.80031"
id="tspan200">- The player is scored based on the number of enemies defeated
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</tspan> <tspan
x="1205.7305"
2024-02-15 11:41:22 +00:00
y="711.80031"
id="tspan201">- After the game end screen, the game is reset for the next person. </tspan> </text> <image
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style="font-size:4.23333px;line-height:1;font-family:'IBM Plex Sans';-inkscape-font-specification:'IBM Plex Sans, Normal';text-decoration-color:#000000;white-space:pre;fill:#000000;fill-opacity:1;stroke:none;stroke-width:1.4;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1"
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2024-02-15 11:41:22 +00:00
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2024-02-01 17:07:16 +00:00
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2024-02-15 11:41:22 +00:00
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