forked from Hertog/godot-module-template
230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SCENE_H_
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#define _TVG_SCENE_H_
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#include <float.h>
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#include "tvgPaint.h"
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struct SceneIterator : Iterator
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{
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list<Paint*>* paints;
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list<Paint*>::iterator itr;
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SceneIterator(list<Paint*>* p) : paints(p)
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{
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begin();
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}
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const Paint* next() override
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{
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if (itr == paints->end()) return nullptr;
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auto paint = *itr;
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++itr;
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return paint;
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}
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uint32_t count() override
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{
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return paints->size();
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}
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void begin() override
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{
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itr = paints->begin();
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}
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};
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struct Scene::Impl
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{
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list<Paint*> paints;
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RenderData rd = nullptr;
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Scene* scene = nullptr;
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uint8_t opacity; //for composition
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bool needComp = false; //composite or not
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Impl(Scene* s) : scene(s)
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{
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}
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~Impl()
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{
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for (auto paint : paints) {
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if (P(paint)->unref() == 0) delete(paint);
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}
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if (auto renderer = PP(scene)->renderer) {
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renderer->dispose(rd);
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}
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}
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bool needComposition(uint8_t opacity)
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{
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if (opacity == 0 || paints.empty()) return false;
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//Masking may require composition (even if opacity == 255)
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auto compMethod = scene->composite(nullptr);
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if (compMethod != CompositeMethod::None && compMethod != CompositeMethod::ClipPath) return true;
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//Blending may require composition (even if opacity == 255)
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if (scene->blend() != BlendMethod::Normal) return true;
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//Half translucent requires intermediate composition.
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if (opacity == 255) return false;
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//If scene has several children or only scene, it may require composition.
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//OPTIMIZE: the bitmap type of the picture would not need the composition.
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//OPTIMIZE: a single paint of a scene would not need the composition.
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if (paints.size() == 1 && paints.front()->identifier() == TVG_CLASS_ID_SHAPE) return false;
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return true;
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}
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RenderData update(RenderMethod* renderer, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flag, bool clipper)
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{
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if ((needComp = needComposition(opacity))) {
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/* Overriding opacity value. If this scene is half-translucent,
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It must do intermeidate composition with that opacity value. */
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this->opacity = opacity;
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opacity = 255;
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}
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if (clipper) {
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Array<RenderData> rds(paints.size());
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for (auto paint : paints) {
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rds.push(paint->pImpl->update(renderer, transform, clips, opacity, flag, true));
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}
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rd = renderer->prepare(rds, rd, transform, clips, opacity, flag);
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return rd;
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} else {
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for (auto paint : paints) {
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paint->pImpl->update(renderer, transform, clips, opacity, flag, false);
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}
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return nullptr;
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}
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}
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bool render(RenderMethod* renderer)
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{
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Compositor* cmp = nullptr;
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auto ret = true;
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if (needComp) {
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cmp = renderer->target(bounds(renderer), renderer->colorSpace());
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renderer->beginComposite(cmp, CompositeMethod::None, opacity);
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}
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for (auto paint : paints) {
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ret &= paint->pImpl->render(renderer);
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}
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if (cmp) renderer->endComposite(cmp);
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return ret;
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}
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RenderRegion bounds(RenderMethod* renderer) const
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{
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if (paints.empty()) return {0, 0, 0, 0};
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int32_t x1 = INT32_MAX;
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int32_t y1 = INT32_MAX;
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int32_t x2 = 0;
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int32_t y2 = 0;
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for (auto paint : paints) {
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auto region = paint->pImpl->bounds(renderer);
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//Merge regions
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if (region.x < x1) x1 = region.x;
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if (x2 < region.x + region.w) x2 = (region.x + region.w);
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if (region.y < y1) y1 = region.y;
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if (y2 < region.y + region.h) y2 = (region.y + region.h);
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}
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return {x1, y1, (x2 - x1), (y2 - y1)};
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}
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bool bounds(float* px, float* py, float* pw, float* ph, bool stroking)
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{
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if (paints.empty()) return false;
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auto x1 = FLT_MAX;
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auto y1 = FLT_MAX;
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auto x2 = -FLT_MAX;
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auto y2 = -FLT_MAX;
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for (auto paint : paints) {
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auto x = FLT_MAX;
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auto y = FLT_MAX;
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auto w = 0.0f;
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auto h = 0.0f;
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if (!P(paint)->bounds(&x, &y, &w, &h, true, stroking)) continue;
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//Merge regions
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if (x < x1) x1 = x;
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if (x2 < x + w) x2 = (x + w);
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if (y < y1) y1 = y;
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if (y2 < y + h) y2 = (y + h);
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}
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if (px) *px = x1;
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if (py) *py = y1;
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if (pw) *pw = (x2 - x1);
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if (ph) *ph = (y2 - y1);
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return true;
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}
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Paint* duplicate()
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{
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auto ret = Scene::gen().release();
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auto dup = ret->pImpl;
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for (auto paint : paints) {
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auto cdup = paint->duplicate();
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P(cdup)->ref();
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dup->paints.push_back(cdup);
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}
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return ret;
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}
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void clear(bool free)
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{
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for (auto paint : paints) {
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if (P(paint)->unref() == 0 && free) delete(paint);
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}
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paints.clear();
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}
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Iterator* iterator()
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{
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return new SceneIterator(&paints);
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}
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};
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#endif //_TVG_SCENE_H_
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