/* * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _TVG_SCENE_H_ #define _TVG_SCENE_H_ #include #include "tvgPaint.h" struct SceneIterator : Iterator { list* paints; list::iterator itr; SceneIterator(list* p) : paints(p) { begin(); } const Paint* next() override { if (itr == paints->end()) return nullptr; auto paint = *itr; ++itr; return paint; } uint32_t count() override { return paints->size(); } void begin() override { itr = paints->begin(); } }; struct Scene::Impl { list paints; RenderData rd = nullptr; Scene* scene = nullptr; uint8_t opacity; //for composition bool needComp = false; //composite or not Impl(Scene* s) : scene(s) { } ~Impl() { for (auto paint : paints) { if (P(paint)->unref() == 0) delete(paint); } if (auto renderer = PP(scene)->renderer) { renderer->dispose(rd); } } bool needComposition(uint8_t opacity) { if (opacity == 0 || paints.empty()) return false; //Masking may require composition (even if opacity == 255) auto compMethod = scene->composite(nullptr); if (compMethod != CompositeMethod::None && compMethod != CompositeMethod::ClipPath) return true; //Blending may require composition (even if opacity == 255) if (scene->blend() != BlendMethod::Normal) return true; //Half translucent requires intermediate composition. if (opacity == 255) return false; //If scene has several children or only scene, it may require composition. //OPTIMIZE: the bitmap type of the picture would not need the composition. //OPTIMIZE: a single paint of a scene would not need the composition. if (paints.size() == 1 && paints.front()->identifier() == TVG_CLASS_ID_SHAPE) return false; return true; } RenderData update(RenderMethod* renderer, const RenderTransform* transform, Array& clips, uint8_t opacity, RenderUpdateFlag flag, bool clipper) { if ((needComp = needComposition(opacity))) { /* Overriding opacity value. If this scene is half-translucent, It must do intermeidate composition with that opacity value. */ this->opacity = opacity; opacity = 255; } if (clipper) { Array rds(paints.size()); for (auto paint : paints) { rds.push(paint->pImpl->update(renderer, transform, clips, opacity, flag, true)); } rd = renderer->prepare(rds, rd, transform, clips, opacity, flag); return rd; } else { for (auto paint : paints) { paint->pImpl->update(renderer, transform, clips, opacity, flag, false); } return nullptr; } } bool render(RenderMethod* renderer) { Compositor* cmp = nullptr; auto ret = true; if (needComp) { cmp = renderer->target(bounds(renderer), renderer->colorSpace()); renderer->beginComposite(cmp, CompositeMethod::None, opacity); } for (auto paint : paints) { ret &= paint->pImpl->render(renderer); } if (cmp) renderer->endComposite(cmp); return ret; } RenderRegion bounds(RenderMethod* renderer) const { if (paints.empty()) return {0, 0, 0, 0}; int32_t x1 = INT32_MAX; int32_t y1 = INT32_MAX; int32_t x2 = 0; int32_t y2 = 0; for (auto paint : paints) { auto region = paint->pImpl->bounds(renderer); //Merge regions if (region.x < x1) x1 = region.x; if (x2 < region.x + region.w) x2 = (region.x + region.w); if (region.y < y1) y1 = region.y; if (y2 < region.y + region.h) y2 = (region.y + region.h); } return {x1, y1, (x2 - x1), (y2 - y1)}; } bool bounds(float* px, float* py, float* pw, float* ph, bool stroking) { if (paints.empty()) return false; auto x1 = FLT_MAX; auto y1 = FLT_MAX; auto x2 = -FLT_MAX; auto y2 = -FLT_MAX; for (auto paint : paints) { auto x = FLT_MAX; auto y = FLT_MAX; auto w = 0.0f; auto h = 0.0f; if (!P(paint)->bounds(&x, &y, &w, &h, true, stroking)) continue; //Merge regions if (x < x1) x1 = x; if (x2 < x + w) x2 = (x + w); if (y < y1) y1 = y; if (y2 < y + h) y2 = (y + h); } if (px) *px = x1; if (py) *py = y1; if (pw) *pw = (x2 - x1); if (ph) *ph = (y2 - y1); return true; } Paint* duplicate() { auto ret = Scene::gen().release(); auto dup = ret->pImpl; for (auto paint : paints) { auto cdup = paint->duplicate(); P(cdup)->ref(); dup->paints.push_back(cdup); } return ret; } void clear(bool free) { for (auto paint : paints) { if (P(paint)->unref() == 0 && free) delete(paint); } paints.clear(); } Iterator* iterator() { return new SceneIterator(&paints); } }; #endif //_TVG_SCENE_H_