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5 Commits

Author SHA1 Message Date
Joakim Stien c0adc54630
Merge 0a078d9ec9 into 36847f6af0 2024-01-23 08:05:55 +01:00
David Snopek 36847f6af0
Merge pull request #1370 from MJacred/patch-1
Update README: fix godot-cpp issue tracker url
2024-01-22 08:57:08 -06:00
MJacred 8a535d0ecc
Update README: fix godot-cpp issue tracker url 2024-01-22 10:50:27 +01:00
Joakim Stien 0a078d9ec9 PR comments — added doc, default 'ON' in Debug, 'OFF' in Release 2023-12-10 11:25:38 +01:00
Joakim Stien 31179ee47c Added hot reload support to CMakeLists.txt 2023-12-09 15:14:44 +01:00
2 changed files with 13 additions and 1 deletions

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@ -5,6 +5,7 @@
# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
# GODOT_ENABLE_HOT_RELOAD Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds.
# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
# FLOAT_PRECISION: Floating-point precision level ("single", "double")
#
@ -57,6 +58,13 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
endif()
# Hot reload is enabled by default in Debug-builds
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" ON)
else()
option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" OFF)
endif()
if(NOT DEFINED BITS)
set(BITS 32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
@ -116,6 +124,10 @@ else()
endif()
endif()
if (GODOT_ENABLE_HOT_RELOAD)
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D HOT_RELOAD_ENABLED")
endif()
# Generate source from the bindings file
find_package(Python3 3.4 REQUIRED) # pathlib should be present
if(GENERATE_TEMPLATE_GET_NODE)

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@ -58,7 +58,7 @@ first-party `godot-cpp` extension.
Some compatibility breakage is to be expected as GDExtension and `godot-cpp`
get more used, documented, and critical issues get resolved. See the
[Godot issue tracker](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Atopic%3Agdextension)
and the [godot-cpp issue tracker](https://github.com/godotengine/godot/issues)
and the [godot-cpp issue tracker](https://github.com/godotengine/godot-cpp/issues)
for a list of known issues, and be sure to provide feedback on issues and PRs
which affect your use of this extension.