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f73ea8dbac
Author | SHA1 | Date |
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Joakim Stien | f73ea8dbac | |
Joakim Stien | 0a078d9ec9 | |
Joakim Stien | 31179ee47c |
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@ -5,6 +5,7 @@
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
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# GODOT_ENABLE_HOT_RELOAD Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds.
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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#
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@ -57,6 +58,13 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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# Hot reload is enabled by default in Debug-builds
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if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" ON)
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else()
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option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" OFF)
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endif()
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if(NOT DEFINED BITS)
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set(BITS 32)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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@ -116,6 +124,10 @@ else()
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endif()
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endif()
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if (GODOT_ENABLE_HOT_RELOAD)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D HOT_RELOAD_ENABLED")
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endif()
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# Generate source from the bindings file
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find_package(Python3 3.4 REQUIRED) # pathlib should be present
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if(GENERATE_TEMPLATE_GET_NODE)
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