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Author | SHA1 | Date |
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IvanInventor | 679bc3a329 | |
Vano | ba81210150 | |
Vano | a37226e106 | |
Vano | 18aa34d9f2 | |
Vano | 1320634d35 | |
Vano | fe21845ca0 |
232
CMakeLists.txt
232
CMakeLists.txt
|
@ -1,140 +1,89 @@
|
|||
# cmake arguments
|
||||
# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
|
||||
# Configuration for building godot-cpp only
|
||||
# See `tests/CMakeLists.txt` for example configuration
|
||||
#
|
||||
# godot-cpp cmake arguments
|
||||
# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
|
||||
# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
|
||||
# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
|
||||
# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
|
||||
# FLOAT_PRECISION: Floating-point precision level ("single", "double")
|
||||
# Main cmake arguments
|
||||
#
|
||||
# Android cmake arguments
|
||||
# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
# ANDROID_NDK: The path to the android ndk root folder
|
||||
# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
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||||
# ANDROID_PLATFORM: The android platform version (android-23)
|
||||
# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
|
||||
# CMAKE_BUILD_TYPE Compilation target (Debug, Release, RelWithDebInfo, MinSizeRel)
|
||||
#
|
||||
# CMAKE_CONFIGURATION_TYPES Set to "Debug;Release;RelWithDebInfo;MinSizeRel"
|
||||
# in top project config or via cmdline (see `test/CMakeLists.txt`)
|
||||
#
|
||||
# TARGET Godot build target (EDITOR, TEMPLATE_DEBUG, TEMPLATE_RELEASE)
|
||||
#
|
||||
# PLATFORM: Platform type (LINUX, MACOS, WINDOWS, ANDROID, IOS, WEB)
|
||||
# Auto-detected by default depending on current OS or chosen toolchain
|
||||
#
|
||||
# other global and chosen platform-specific options:
|
||||
#
|
||||
# cmake -LH <build_dir>
|
||||
#
|
||||
# Note: use `-B <build_dir>` option to build in separate directories
|
||||
# for different configurations
|
||||
#
|
||||
# cmake -B build && cmake --build build
|
||||
#
|
||||
# Examples
|
||||
#
|
||||
# Builds a debug version:
|
||||
# cmake .
|
||||
# cmake --build .
|
||||
# Builds default configuration:
|
||||
# cmake . -Bbuild
|
||||
# cmake --build build
|
||||
#
|
||||
# Builds template_release version
|
||||
#
|
||||
# cmake -DTARGET=TEMPLATE_RELEASE -Bbuild
|
||||
# cmake --build build
|
||||
#
|
||||
# Creates multi-config setup and builds Release version
|
||||
#
|
||||
# cmake -G "Ninja Multi-Config" -Bbuild # For Linux/non-MSVC
|
||||
# OR
|
||||
# cmake -G "Visual Studio 16 2019" -A x64 -Bbuild # For Windows/MSVC
|
||||
# cmake --build build --config Release
|
||||
#
|
||||
# Builds web version, using Emscripten toolchain
|
||||
#
|
||||
# cmake --toolchain /usr/lib/emscripten/cmake/Modules/Platform/Emscripten.cmake -Bbuild
|
||||
# cmake --build build
|
||||
#
|
||||
# Builds a release version with clang
|
||||
# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
# cmake --build .
|
||||
#
|
||||
# Builds an android armeabi-v7a debug version:
|
||||
# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
# cmake --build .
|
||||
# cmake --toolchain $ANDROID_NDK/build/cmake/android.toolchain.cmake \
|
||||
# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_TOOLCHAIN=clang -DANDROID_PLATFORM=21 -Bbuild
|
||||
# cmake --build build
|
||||
#
|
||||
# Protip
|
||||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
# TODO:
|
||||
# Test builds for MacOS/IOS
|
||||
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
project(godot-cpp LANGUAGES CXX)
|
||||
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
|
||||
option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
|
||||
option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
|
||||
|
||||
# Add path to modules
|
||||
list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
|
||||
|
||||
# Set some helper variables for readability
|
||||
set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
|
||||
set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
|
||||
set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED BITS)
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
endif()
|
||||
|
||||
# Input from user for GDExtension interface header and the API JSON file
|
||||
set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
|
||||
set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
|
||||
|
||||
set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
|
||||
if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
|
||||
set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
|
||||
endif()
|
||||
|
||||
set(FLOAT_PRECISION "single" CACHE STRING "")
|
||||
if ("${FLOAT_PRECISION}" STREQUAL "double")
|
||||
add_definitions(-DREAL_T_IS_DOUBLE)
|
||||
endif()
|
||||
|
||||
set(GODOT_COMPILE_FLAGS )
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# using Visual Studio C++
|
||||
set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
|
||||
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
add_definitions(-DNOMINMAX)
|
||||
else() # GCC/Clang
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0 -g")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
endif()
|
||||
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||
option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code")
|
||||
if (GODOT_DISABLE_EXCEPTIONS)
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
|
||||
endif()
|
||||
else()
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
|
||||
endif()
|
||||
endif()
|
||||
# Handles all global and platform-specific variables
|
||||
include(godotcpp)
|
||||
|
||||
# Generate source from the bindings file
|
||||
find_package(Python3 3.4 REQUIRED) # pathlib should be present
|
||||
|
||||
execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GENERATED_FILES_LIST
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
string(TOLOWER ${FLOAT_PRECISION} FLOAT_PRECISION_ARG)
|
||||
if(GENERATE_TEMPLATE_GET_NODE)
|
||||
set(GENERATE_BINDING_PARAMETERS "True")
|
||||
else()
|
||||
set(GENERATE_BINDING_PARAMETERS "False")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GENERATED_FILES_LIST
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_PRECISION_ARG}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
|
||||
VERBATIM
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE}
|
||||
MAIN_DEPENDENCY ${GDEXTENSION_API_FILE}
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
|
||||
COMMENT "Generating bindings"
|
||||
)
|
||||
|
@ -144,66 +93,32 @@ file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**)
|
|||
file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS include/*.h**)
|
||||
|
||||
# Define our godot-cpp library
|
||||
add_library(${PROJECT_NAME} STATIC
|
||||
add_library(${PROJECT_NAME} ${GODOT_CPP_LIBRARY_TYPE}
|
||||
${SOURCES}
|
||||
${HEADERS}
|
||||
${GENERATED_FILES_LIST}
|
||||
)
|
||||
add_library(godot::cpp ALIAS ${PROJECT_NAME})
|
||||
|
||||
include(GodotCompilerWarnings)
|
||||
|
||||
target_compile_features(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
cxx_std_17
|
||||
)
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC
|
||||
$<$<CONFIG:Debug>:
|
||||
DEBUG_ENABLED
|
||||
DEBUG_METHODS_ENABLED
|
||||
>
|
||||
$<${compiler_is_msvc}:
|
||||
TYPED_METHOD_BIND
|
||||
>
|
||||
)
|
||||
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
-Wl,-R,'$$ORIGIN'
|
||||
>
|
||||
)
|
||||
|
||||
# Optionally mark headers as SYSTEM
|
||||
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if (GODOT_CPP_SYSTEM_HEADERS)
|
||||
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif ()
|
||||
|
||||
target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}/gen/include
|
||||
${GODOT_GDEXTENSION_DIR}
|
||||
${GDEXTENSION_DIR}
|
||||
)
|
||||
|
||||
# Add the compile flags
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
|
||||
target_compile_features(${PROJECT_NAME} PUBLIC
|
||||
cxx_std_17
|
||||
)
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
${GODOT_CC_FLAGS}
|
||||
${GODOT_CXX_FLAGS}
|
||||
${GODOT_COMPILE_WARNING_FLAGS}
|
||||
)
|
||||
|
||||
if(ANDROID)
|
||||
# Added the android abi after system name
|
||||
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
|
||||
target_link_options(${PROJECT_NAME} PRIVATE ${GODOT_LINK_FLAGS})
|
||||
|
||||
# Android does not have the bits at the end if you look at the main godot repo build
|
||||
set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}")
|
||||
else()
|
||||
set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}")
|
||||
endif()
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC ${GODOT_DEFINITIONS})
|
||||
|
||||
set_target_properties(${PROJECT_NAME}
|
||||
PROPERTIES
|
||||
|
@ -212,5 +127,8 @@ set_target_properties(${PROJECT_NAME}
|
|||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
OUTPUT_NAME "${OUTPUT_NAME}"
|
||||
OUTPUT_NAME "${PROJECT_NAME}${LIBRARY_SUFFIX}"
|
||||
)
|
||||
if(${GODOT_CPP_WARNING_AS_ERROR})
|
||||
set_warning_as_error(${PROJECT_NAME})
|
||||
endif()
|
||||
|
|
|
@ -1,13 +1,18 @@
|
|||
# Set some helper variables for readability
|
||||
set(compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>")
|
||||
set(compiler_is_gnu "$<CXX_COMPILER_ID:GNU>")
|
||||
set(compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>")
|
||||
|
||||
# Add warnings based on compiler & version
|
||||
# Set some helper variables for readability
|
||||
set( compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
|
||||
set( compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
|
||||
set( compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )
|
||||
set( compiler_less_than_v11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>" )
|
||||
set( compiler_greater_than_or_equal_v12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>" )
|
||||
set(compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>")
|
||||
set(compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>")
|
||||
set(compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>")
|
||||
set(compiler_less_than_v11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>")
|
||||
set(compiler_greater_than_or_equal_v12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>")
|
||||
|
||||
# These compiler options reflect what is in godot/SConstruct.
|
||||
target_compile_options( ${PROJECT_NAME} PRIVATE
|
||||
list(APPEND GODOT_COMPILE_WARNING_FLAGS
|
||||
# MSVC only
|
||||
$<${compiler_is_msvc}:
|
||||
/W4
|
||||
|
@ -73,22 +78,18 @@ target_compile_options( ${PROJECT_NAME} PRIVATE
|
|||
)
|
||||
|
||||
# Treat warnings as errors
|
||||
function( set_warning_as_error )
|
||||
message( STATUS "[${PROJECT_NAME}] Treating warnings as errors")
|
||||
if ( CMAKE_VERSION VERSION_GREATER_EQUAL "3.24" )
|
||||
set_target_properties( ${PROJECT_NAME}
|
||||
function(set_warning_as_error TARGET_NAME)
|
||||
message(STATUS "[${TARGET_NAME}] Treating warnings as errors")
|
||||
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24")
|
||||
set_target_properties(${TARGET_NAME}
|
||||
PROPERTIES
|
||||
COMPILE_WARNING_AS_ERROR ON
|
||||
)
|
||||
else()
|
||||
target_compile_options( ${PROJECT_NAME}
|
||||
target_compile_options(${TARGET_NAME}
|
||||
PRIVATE
|
||||
$<${compiler_is_msvc}:/WX>
|
||||
$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:-Werror>
|
||||
)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
if ( GODOT_CPP_WARNING_AS_ERROR )
|
||||
set_warning_as_error()
|
||||
endif()
|
||||
|
|
|
@ -0,0 +1,65 @@
|
|||
# Used with android toolchain at $ANDROID_NDK/build/cmake/android.toolchain.cmake
|
||||
|
||||
set(ARCH "arm64" CACHE STRING "Target architecture (arm64, x86_64, arm32, x86_32, CUSTOM")
|
||||
|
||||
if(${ANDROID_PLATFORM} VERSION_LESS 21)
|
||||
message(FATAL_ERROR "Minimum supported API level is 21 (-DANDROID_PLATFORM=21)")
|
||||
endif()
|
||||
|
||||
# This must be kept in sync with the value in https://github.com/godotengine/godot/blob/master/platform/android/detect.py#L58.
|
||||
set(ANDROID_NDK_VERSION_EXPECTED "23.2.8568313")
|
||||
if(NOT "${ANDROID_NDK_REVISION}" STREQUAL "${ANDROID_NDK_VERSION_EXPECTED}")
|
||||
message(FATAL_ERROR "Android NDK version '${ANDROID_NDK_VERSION_EXPECTED}' expected, got '${ANDROID_NDK_REVISION}'")
|
||||
endif()
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
ANDROID_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<$<STREQUAL:${ARCH},arm32>:
|
||||
--target=armv7a-linux-androideabi${ANDROID_PLATFORM}
|
||||
-march=armv7-a
|
||||
|
||||
-mfpu=neon
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},arm64>:
|
||||
--target=aarch64-linux-android${ANDROID_PLATFORM}
|
||||
-march=armv8-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_32>:
|
||||
--target=i686-linux-android${ANDROID_PLATFORM}
|
||||
-march=i686
|
||||
|
||||
-mstackrealign
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
--target=x86_64-linux-android${ANDROID_PLATFORM}
|
||||
-march=x86-64
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<$<STREQUAL:${ARCH},arm32>:
|
||||
--target=armv7a-linux-androideabi${ANDROID_PLATFORM}
|
||||
-march=armv7-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},arm64>:
|
||||
--target=aarch64-linux-android${ANDROID_PLATFORM}
|
||||
-march=armv8-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_32>:
|
||||
--target=i686-linux-android${ANDROID_PLATFORM}
|
||||
-march=i686
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
--target=x86_64-linux-android${ANDROID_PLATFORM}
|
||||
-march=x86-64
|
||||
>
|
||||
)
|
||||
|
|
@ -0,0 +1,299 @@
|
|||
# This file contains variables needed by all platforms
|
||||
|
||||
### Options
|
||||
|
||||
set(CONFIGS_WITH_DEBUG "Debug;RelWithDebInfo" CACHE STRING "Configurations that should have debug symbols (Modify if support for custom configurations is needed)")
|
||||
|
||||
# Default config
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE "Debug")
|
||||
endif()
|
||||
|
||||
set(TARGET "TEMPLATE_DEBUG" CACHE STRING "Target platform (EDITOR, TEMPLATE_DEBUG, TEMPLATE_RELEASE)")
|
||||
# Auto-detect platform
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
set(DEFAULT_PLATFORM "LINUX")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
set(DEFAULT_PLATFORM "WINDOWS")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
set(DEFAULT_PLATFORM "MACOS")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") # Set by providing Emscripten toolchain
|
||||
set(DEFAULT_PLATFORM "WEB")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android") # Set by providing Android toolchain
|
||||
set(DEFAULT_PLATFORM "ANDROID")
|
||||
else()
|
||||
message(FATAL_ERROR "Could not auto-detect platform for \"${CMAKE_SYSTEM_NAME}\" automatically, please specify with -DPLATFORM=<platform>")
|
||||
endif()
|
||||
set(PLATFORM "${DEFAULT_PLATFORM}" CACHE STRING "[Auto-detected] Target platform (LINUX, MACOS, WINDOWS, ANDROID, IOS, WEB)")
|
||||
|
||||
set(GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE FILEPATH "Path to a directory containing GDExtension interface header")
|
||||
|
||||
set(GDEXTENSION_API_FILE "${CMAKE_CURRENT_SOURCE_DIR}/gdextension/extension_api.json" CACHE FILEPATH "Path to GDExtension API JSON file")
|
||||
|
||||
set(FLOAT_PRECISION "SINGLE" CACHE STRING "Floating-point precision level (SINGLE, DOUBLE)")
|
||||
|
||||
set(OPTIMIZE "AUTO" CACHE STRING "The desired optimization flags (NONE, CUSTOM, DEBUG, SPEED, SPEED_TRACE, SIZE)")
|
||||
|
||||
set(SYMBOLS_VISIBILITY "AUTO" CACHE STRING "Symbols visibility on GNU platforms (AUTO, VISIBLE, HIDDEN)")
|
||||
|
||||
#TODO: custom .gdextension template file to add shared library as dependency
|
||||
set(GODOT_CPP_LIBRARY_TYPE "STATIC" CACHE STRING "[Experimental] Library type (STATIC, SHARED)")
|
||||
|
||||
|
||||
option(DEV_BUILD "Developer build with dev-only debugging code" OFF)
|
||||
|
||||
option(DEBUG_SYMBOLS "Force build with debugging symbols" OFF)
|
||||
|
||||
option(USE_HOT_RELOAD "Enable the extra accounting required to support hot reload" ON)
|
||||
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||
option(GODOT_DISABLE_EXCEPTIONS "Force disabling exception handling code" ON)
|
||||
|
||||
# Optionally mark headers as SYSTEM
|
||||
option(GODOT_CPP_SYSTEM_HEADERS "Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one" OFF)
|
||||
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if(GODOT_CPP_SYSTEM_HEADERS)
|
||||
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif()
|
||||
|
||||
# Enable by default when building godot-cpp only
|
||||
set(DEFAULT_WARNING_AS_ERROR OFF)
|
||||
if(${CMAKE_PROJECT_NAME} STREQUAL ${PROJECT_NAME})
|
||||
set(DEFAULT_WARNING_AS_ERROR ON)
|
||||
endif()
|
||||
set(GODOT_CPP_WARNING_AS_ERROR ${DEFAULT_WARNING_AS_ERROR} CACHE BOOL "Treat warnings as errors")
|
||||
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node" ON)
|
||||
|
||||
###
|
||||
|
||||
# Compiler warnings and compiler check generators
|
||||
include(GodotCompilerWarnings)
|
||||
|
||||
# Create the correct name (godot-cpp.platform.target)
|
||||
# See more prefix appends in platform-specific configs
|
||||
if(${DEV_BUILD})
|
||||
string(APPEND LIBRARY_SUFFIX ".dev")
|
||||
endif()
|
||||
|
||||
if(${FLOAT_PRECISION} STREQUAL "DOUBLE")
|
||||
string(APPEND LIBRARY_SUFFIX ".double")
|
||||
endif()
|
||||
|
||||
# Workaround of $<CONFIG> expanding to "" when default build set
|
||||
set(CONFIG "$<IF:$<STREQUAL:,$<CONFIG>>,${CMAKE_BUILD_TYPE},$<CONFIG>>")
|
||||
|
||||
string(TOLOWER ".${PLATFORM}.${TARGET}" platform_target)
|
||||
string(PREPEND LIBRARY_SUFFIX ${platform_target})
|
||||
|
||||
# Default optimization levels if OPTIMIZE=AUTO, for multi-config support
|
||||
set(DEFAULT_OPTIMIZATION_DEBUG_FEATURES "$<OR:$<STREQUAL:${TARGET},EDITOR>,$<STREQUAL:${TARGET},TEMPLATE_DEBUG>>")
|
||||
set(DEFAULT_OPTIMIZATION "$<NOT:${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}>")
|
||||
|
||||
set(DEBUG_SYMBOLS_ENABLED "$<OR:$<BOOL:${DEBUG_SYMBOLS}>,$<IN_LIST:${CONFIG},${CONFIGS_WITH_DEBUG}>>")
|
||||
|
||||
# Clean default options
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "")
|
||||
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "")
|
||||
set(CMAKE_CXX_FLAGS_MINSIZEREL "")
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
GDEXTENSION
|
||||
|
||||
$<${compiler_is_msvc}:
|
||||
$<$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>:
|
||||
_HAS_EXCEPTIONS=0
|
||||
>
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${FLOAT_PRECISION},DOUBLE>:
|
||||
REAL_T_IS_DOUBLE
|
||||
>
|
||||
$<$<AND:$<NOT:$<STREQUAL:${TARGET},TEMPLATE_RELEASE>>,$<BOOL:${USE_HOT_RELOAD}>>:
|
||||
HOT_RELOAD_ENABLED
|
||||
>
|
||||
$<$<STREQUAL:${TARGET},EDITOR>:
|
||||
TOOLS_ENABLED
|
||||
>
|
||||
|
||||
$<$<BOOL:${DEV_BUILD}>:
|
||||
DEV_ENABLED
|
||||
>
|
||||
$<$<NOT:$<BOOL:${DEV_BUILD}>>:
|
||||
NDEBUG
|
||||
>
|
||||
|
||||
$<$<NOT:$<STREQUAL:${TARGET},TEMPLATE_RELEASE>>:
|
||||
DEBUG_ENABLED
|
||||
DEBUG_METHODS_ENABLED
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
$<${DEBUG_SYMBOLS_ENABLED}:
|
||||
/Zi
|
||||
/FS
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${OPTIMIZE},AUTO>:
|
||||
$<$<CONFIG:Release,RelWithDebInfo>:
|
||||
$<${DEFAULT_OPTIMIZATION}:
|
||||
/O2
|
||||
>
|
||||
$<${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}:
|
||||
/O2
|
||||
>
|
||||
>
|
||||
$<$<CONFIG:MinSizeRel>:
|
||||
/O1
|
||||
>
|
||||
$<$<CONFIG:Debug,>:
|
||||
/Od
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${OPTIMIZE},AUTO>>:
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED>:/O2>
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED_TRACE>:/O2>
|
||||
$<$<STREQUAL:${OPTIMIZE},SIZE>:/O1>
|
||||
$<$<STREQUAL:${OPTIMIZE},DEBUG>:/Od>
|
||||
$<$<STREQUAL:${OPTIMIZE},NONE>:/Od>
|
||||
>
|
||||
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
$<${DEBUG_SYMBOLS_ENABLED}:
|
||||
-gdwarf-4
|
||||
|
||||
$<$<BOOL:${DEV_BUILD}>:
|
||||
-g3
|
||||
>
|
||||
$<$<NOT:$<BOOL:${DEV_BUILD}>>:
|
||||
-g2
|
||||
>
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},VISIBLE>:
|
||||
-fvisibility=default
|
||||
>
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},HIDDEN>:
|
||||
-fvisibility=hidden
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${OPTIMIZE},AUTO>:
|
||||
$<$<CONFIG:Release,RelWithDebInfo>:
|
||||
$<${DEFAULT_OPTIMIZATION}:
|
||||
-O3
|
||||
>
|
||||
$<${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}:
|
||||
-O2
|
||||
>
|
||||
>
|
||||
$<$<CONFIG:MinSizeRel>:
|
||||
-Os
|
||||
>
|
||||
$<$<CONFIG:Debug,>:
|
||||
-Og
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${OPTIMIZE},AUTO>>:
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED>:-O3>
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED_TRACE>:-O2>
|
||||
$<$<STREQUAL:${OPTIMIZE},SIZE>:-Os>
|
||||
$<$<STREQUAL:${OPTIMIZE},DEBUG>:-Og>
|
||||
$<$<STREQUAL:${OPTIMIZE},NONE>:-O0>
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CXX_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
$<$<NOT:$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>>:
|
||||
/EHsc
|
||||
>
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
$<$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>:
|
||||
-fno-exceptions
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
$<${DEBUG_SYMBOLS_ENABLED}:
|
||||
/DEBUG:FULL
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${OPTIMIZE},AUTO>:
|
||||
$<$<CONFIG:Release,RelWithDebInfo>:
|
||||
$<${DEFAULT_OPTIMIZATION}:
|
||||
/OPT:REF
|
||||
>
|
||||
$<${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}:
|
||||
/OPT:REF
|
||||
/OPT:NOICF
|
||||
>
|
||||
>
|
||||
$<$<CONFIG:MinSizeRel>:
|
||||
/OPT:REF
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${OPTIMIZE},AUTO>>:
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED>:/OPT:REF>
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED_TRACE>:/OPT:REF /OPT:NOICF>
|
||||
$<$<STREQUAL:${OPTIMIZE},SIZE>:/OPT:REF>
|
||||
>
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},VISIBLE>:
|
||||
-fvisibility=default
|
||||
>
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},HIDDEN>:
|
||||
-fvisibility=hidden
|
||||
>
|
||||
|
||||
$<$<NOT:${DEBUG_SYMBOLS_ENABLED}>:
|
||||
$<$<CXX_COMPILER_ID:AppleClang>: # SCons: not is_vanilla_clang(env)
|
||||
"-Wl,-S"
|
||||
"-Wl,-x"
|
||||
"-Wl,-dead_strip"
|
||||
>
|
||||
$<$<NOT:$<CXX_COMPILER_ID:AppleClang>>:
|
||||
"-s"
|
||||
>
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
# Platform-specific options
|
||||
if("${PLATFORM}" STREQUAL "LINUX")
|
||||
include(linux)
|
||||
elseif("${PLATFORM}" STREQUAL "MACOS")
|
||||
include(macos)
|
||||
elseif("${PLATFORM}" STREQUAL "WINDOWS")
|
||||
include(windows)
|
||||
elseif("${PLATFORM}" STREQUAL "ANDROID")
|
||||
include(android)
|
||||
elseif("${PLATFORM}" STREQUAL "IOS")
|
||||
include(ios)
|
||||
elseif("${PLATFORM}" STREQUAL "WEB")
|
||||
include(web)
|
||||
else()
|
||||
message(FATAL_ERROR "Platform not supported: ${PLATFORM}")
|
||||
endif()
|
||||
|
||||
string(APPEND LIBRARY_SUFFIX ".${ARCH}")
|
||||
|
||||
if(${IOS_SIMULATOR})
|
||||
string(APPEND LIBRARY_SUFFIX ".simulator")
|
||||
endif()
|
||||
|
||||
# Write all flags to file for cmake configuration debug
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/flags-${CONFIG}.txt"
|
||||
CONTENT
|
||||
"C_FLAGS '${GODOT_CC_FLAGS}'\nCXX_FLAGS '${GODOT_CXX_FLAGS}'\nLINK_FLAGS '${GODOT_LINK_FLAGS}'\nCOMPILE_WARNING_FLAGS '${GODOT_COMPILE_WARNING_FLAGS}'\nDEFINITIONS '${GODOT_DEFINITIONS}'"
|
||||
TARGET ${PROJECT_NAME}
|
||||
)
|
|
@ -0,0 +1,62 @@
|
|||
message(WARNING "IOS configuration is not tested and may not work.")
|
||||
|
||||
set(ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, CUSTOM)")
|
||||
|
||||
set(IOS_MIN_VERSION "12.0" CACHE STRING "Target minimum iphoneos/iphonesimulator version")
|
||||
|
||||
option(IOS_SIMULATOR "Target iOS Simulator" OFF)
|
||||
|
||||
if (${ARCH} STREQUAL "universal")
|
||||
set(DEFAULT_BITS 64)
|
||||
else()
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
endif()
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
IOS_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},Darwin>:
|
||||
-stdlib=libc++
|
||||
>
|
||||
|
||||
$<$<BOOL:${IOS_SIMULATOR}>:
|
||||
-mios-simulator-version-min=${IOS_MIN_VERSION}
|
||||
>
|
||||
$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
|
||||
-miphoneos-version-min=${IOS_MIN_VERSION}
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
$<$<BOOL:${IOS_SIMULATOR}>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"-arch ${ARCH}"
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
$<$<BOOL:${IOS_SIMULATOR}>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"SHELL:-arch ${ARCH}"
|
||||
>
|
||||
)
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
set(ARCH "x86_64" CACHE STRING "Target architecture (x86_32, x86_64, arm64, rv64, CUSTOM)")
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
LINUX_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
# -fPIC is controlled by POSITION_INDEPENDENT_CODE property
|
||||
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
-m64
|
||||
-march=x86-64
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_32>:
|
||||
-m32
|
||||
-march=i686
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},arm64>:
|
||||
-march=armv8-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},rv64>:
|
||||
-march=rv64gc
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CXX_FLAGS
|
||||
$<$<AND:$<BOOL:${USE_HOT_RELOAD}>,${compiler_is_gnu}>:
|
||||
-fno-gnu-unique
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
-Wl,-R,'$$ORIGIN'
|
||||
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
-m64
|
||||
-march=x86-64
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_32>:
|
||||
-m32
|
||||
-march=i686
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},arm64>:
|
||||
-march=armv8-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},rv64>:
|
||||
-march=rv64gc
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_COMPILE_WARNING_FLAGS
|
||||
-Wwrite-strings
|
||||
)
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
message(WARNING "MacOS configuration is not tested and may not work.")
|
||||
|
||||
set(ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, CUSTOM)")
|
||||
|
||||
set(MACOS_DEPLOYMENT_TARGET "DEFAULT" CACHE STRING "")
|
||||
|
||||
if (${ARCH} STREQUAL "universal")
|
||||
set(DEFAULT_BITS 64)
|
||||
else()
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
endif()
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
MACOS_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"SHELL:-arch ${ARCH}"
|
||||
>
|
||||
|
||||
$<$<NOT:$<STREQUAL:${MACOS_DEPLOYMENT_TARGET},DEFAULT>>:
|
||||
-mmacosx-version-min=${MACOS_DEPLOYMENT_TARGET}
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
-framework
|
||||
Cocoa
|
||||
-Wl,-undefined,dynamic_lookup
|
||||
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"SHELL:-arch ${ARCH}"
|
||||
>
|
||||
|
||||
$<$<NOT:$<STREQUAL:${MACOS_DEPLOYMENT_TARGET},DEFAULT>>:
|
||||
-mmacosx-version-min=${MACOS_DEPLOYMENT_TARGET}
|
||||
>
|
||||
)
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
# Used with Emscripted toolchain at *toolchain_dir*/cmake/Modules/Platform/Emscripten.cmake
|
||||
|
||||
set(ARCH "wasm32" CACHE STRING "Target architecture (wasm32, CUSTOM)")
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
WEB_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
-sUSE_PTHREADS=1
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CXX_FLAGS
|
||||
-sSIDE_MODULE=1
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
-sUSE_PTHREADS=1
|
||||
-sSIDE_MODULE=1
|
||||
)
|
||||
|
|
@ -0,0 +1,51 @@
|
|||
set(ARCH "x86_64" CACHE STRING "Target architecture (x86_32, x86_64, CUSTOM)")
|
||||
|
||||
option(USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON)
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
WINDOWS_ENABLED
|
||||
|
||||
$<${compiler_is_msvc}:
|
||||
TYPED_METHOD_BIND
|
||||
NOMINMAX
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
/utf-8
|
||||
|
||||
$<$<BOOL:${USE_STATIC_CPP}>:
|
||||
/MT
|
||||
>
|
||||
$<$<NOT:$<BOOL:${USE_STATIC_CPP}>>:
|
||||
/MD
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
/WX
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
-Wl,--no-undefined
|
||||
|
||||
$<$<BOOL:${USE_STATIC_CPP}>:
|
||||
-static
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_COMPILE_WARNING_FLAGS
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
-Wwrite-strings
|
||||
>
|
||||
)
|
||||
|
|
@ -1,143 +1,74 @@
|
|||
project(godot-cpp-test)
|
||||
# Configuration can be used as a template for custom project, read comments
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
project(gdexample LANGUAGES CXX)
|
||||
|
||||
set(GODOT_GDEXTENSION_DIR ../gdextension/ CACHE STRING "Path to GDExtension interface header directory")
|
||||
set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings")
|
||||
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo;MinSizeRel")
|
||||
set(GODOT_CPP_PATH ../) # path to godot-cpp repository
|
||||
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
set(TARGET_PATH x11)
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
set(TARGET_PATH win64)
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
set(TARGET_PATH macos)
|
||||
else()
|
||||
message(FATAL_ERROR "Not implemented support for ${CMAKE_SYSTEM_NAME}")
|
||||
endif()
|
||||
|
||||
# Change the output directory to the bin directory
|
||||
set(BUILD_PATH ${CMAKE_SOURCE_DIR}/bin/${TARGET_PATH})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${BUILD_PATH}")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
|
||||
|
||||
# Set the c++ standard to c++17
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
set(GODOT_COMPILE_FLAGS )
|
||||
set(GODOT_LINKER_FLAGS )
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# using Visual Studio C++
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /WX") # /GF /MP
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
|
||||
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
# Disable conversion warning, truncation, unreferenced var, signed mismatch
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267")
|
||||
|
||||
add_definitions(-DNOMINMAX)
|
||||
|
||||
# Unkomment for warning level 4
|
||||
#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
|
||||
# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
#endif()
|
||||
|
||||
else()
|
||||
|
||||
set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
|
||||
|
||||
set(GODOT_COMPILE_FLAGS "-fPIC -g -Wwrite-strings")
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
endif()
|
||||
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||
option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code")
|
||||
if (GODOT_DISABLE_EXCEPTIONS)
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
|
||||
endif()
|
||||
else()
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
|
||||
endif()
|
||||
endif()
|
||||
add_subdirectory(
|
||||
${GODOT_CPP_PATH}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/godot-cpp # needed because godot-cpp is top directory
|
||||
)
|
||||
|
||||
# Get Sources
|
||||
file(GLOB_RECURSE SOURCES src/*.c**)
|
||||
file(GLOB_RECURSE HEADERS include/*.h**)
|
||||
file(GLOB_RECURSE HEADERS src/*.h**)
|
||||
|
||||
# Define our godot-cpp library
|
||||
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
|
||||
if(${PLATFORM} STREQUAL "WEB")
|
||||
# wasm libraries loaded with dlopen() are created like this in cmake
|
||||
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
|
||||
set_target_properties(${PROJECT_NAME}
|
||||
PROPERTIES
|
||||
PREFIX "lib"
|
||||
SUFFIX ".wasm"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
|
||||
target_include_directories(${PROJECT_NAME} SYSTEM
|
||||
PRIVATE
|
||||
${CPP_BINDINGS_PATH}/include
|
||||
${CPP_BINDINGS_PATH}/gen/include
|
||||
${GODOT_GDEXTENSION_DIR}
|
||||
)
|
||||
elseif(${PLATFORM} STREQUAL "MACOS")
|
||||
# TODO: create framework with cmake FRAMEWORK property
|
||||
# or with template file
|
||||
message(WARNING "Mac/IOS framework configuration is not tested and may not work.")
|
||||
|
||||
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
FRAMEWORK TRUE
|
||||
MACOSX_FRAMEWORK_IDENTIFIER com.godotengine.${PROJECT_NAME}
|
||||
MACOSX_FRAMEWORK_INFO_PLIST Info.plist
|
||||
)
|
||||
else()
|
||||
add_library(${PROJECT_NAME} SHARED ${SOURCES} ${HEADERS})
|
||||
endif()
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} PUBLIC godot-cpp)
|
||||
|
||||
get_directory_property(GODOT_CC_FLAGS DIRECTORY ${GODOT_CPP_PATH} DEFINITION GODOT_CC_FLAGS)
|
||||
get_directory_property(GODOT_CXX_FLAGS DIRECTORY ${GODOT_CPP_PATH} DEFINITION GODOT_CXX_FLAGS)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE
|
||||
${GODOT_CC_FLAGS}
|
||||
${GODOT_CXX_FLAGS}
|
||||
)
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
# Synchronized with godot-cpp's CMakeLists.txt
|
||||
get_directory_property(GODOT_LINK_FLAGS DIRECTORY ${GODOT_CPP_PATH} DEFINITION GODOT_LINK_FLAGS)
|
||||
target_link_options(${PROJECT_NAME} PRIVATE ${GODOT_LINK_FLAGS})
|
||||
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_CPP_BUILD_TYPE Debug)
|
||||
else()
|
||||
set(GODOT_CPP_BUILD_TYPE Release)
|
||||
get_directory_property(LIBRARY_SUFFIX DIRECTORY ${GODOT_CPP_PATH} DEFINITION LIBRARY_SUFFIX)
|
||||
set_target_properties(${PROJECT_NAME}
|
||||
PROPERTIES
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
|
||||
|
||||
OUTPUT_NAME "${PROJECT_NAME}${LIBRARY_SUFFIX}"
|
||||
)
|
||||
if(${GODOT_CPP_WARNING_AS_ERROR})
|
||||
set_warning_as_error(${PROJECT_NAME})
|
||||
endif()
|
||||
|
||||
string(TOLOWER ${CMAKE_SYSTEM_NAME} SYSTEM_NAME)
|
||||
string(TOLOWER ${GODOT_CPP_BUILD_TYPE} BUILD_TYPE)
|
||||
|
||||
if(ANDROID)
|
||||
# Added the android abi after system name
|
||||
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
|
||||
endif()
|
||||
|
||||
if(CMAKE_VERSION VERSION_GREATER "3.13")
|
||||
target_link_directories(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${CPP_BINDINGS_PATH}/bin/
|
||||
)
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>
|
||||
)
|
||||
else()
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
${CPP_BINDINGS_PATH}/bin/libgodot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}$<$<NOT:$<PLATFORM_ID:Android>>:.${BITS}>.a
|
||||
)
|
||||
endif()
|
||||
|
||||
# Add the compile flags
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LINKER_FLAGS})
|
||||
|
||||
set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME "gdexample")
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
[preset.0]
|
||||
|
||||
name="<null>"
|
||||
platform="Linux/X11"
|
||||
runnable=false
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path=""
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
|
@ -5,6 +5,9 @@ GODOT=${GODOT:-godot}
|
|||
END_STRING="==== TESTS FINISHED ===="
|
||||
FAILURE_STRING="******** FAILED ********"
|
||||
|
||||
# Import to get GDExtension library working
|
||||
$GODOT --headless --path project --export-pack '<null>' /dev/null
|
||||
|
||||
OUTPUT=$($GODOT --path project --debug --headless --quit)
|
||||
ERRCODE=$?
|
||||
|
||||
|
|
Loading…
Reference in New Issue