CMake rewrite, reflecting default SCons variables
parent
0ddef6ed96
commit
fe21845ca0
209
CMakeLists.txt
209
CMakeLists.txt
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@ -1,140 +1,79 @@
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# cmake arguments
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# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
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# CMAKE_BUILD_TYPE: Compilation target (editor, template_debug, template_release)
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#
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# godot-cpp cmake arguments
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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# PLATFORM: Platform type (LINUX, MACOS, WINDOWS, ANDROID, IOS, WEB)
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# Auto-detected by default depending on current OS or chosen toolchain
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#
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# Android cmake arguments
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# CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
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# ANDROID_NDK: The path to the android ndk root folder
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# ANDROID_TOOLCHAIN_NAME: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
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# ANDROID_PLATFORM: The android platform version (android-23)
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# More info here: https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html
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# other global and chosen platform-specific options:
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#
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# cmake -LH
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#
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# Note: use -Bbuild_dir option to build in separate directories
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# for different configurations
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#
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# cmake -Bbuild && cmake --build build
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#
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# Examples
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#
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# Builds a debug version:
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# Builds default configuration:
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# cmake .
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# cmake --build .
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#
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# Builds a release version with clang
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# CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
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# Builds template_release version
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#
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# cmake -DCMAKE_BUILD_TYPE=template_release .
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# cmake --build .
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#
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# Creates multi-config setup and builds 2 library versions (example for Linux)
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#
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# cmake -G "Ninja Multi-Config" .
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# cmake --build . --config editor
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# cmake --build . --config template_release
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#
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# Builds web version, using Emscripten toolchain
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#
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# cmake --toolchain /usr/lib/emscripten/cmake/Modules/Platform/Emscripten.cmake .
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# cmake --build .
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#
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#
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# Builds an android armeabi-v7a debug version:
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# cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
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# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
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# cmake --toolchain $ANDROID_NDK/build/cmake/android.toolchain.cmake \
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# -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_TOOLCHAIN=clang -DANDROID_PLATFORM=21 .
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# cmake --build .
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#
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# Protip
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# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
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# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
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#
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# Todo
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# Test build for Windows, Mac and mingw.
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cmake_minimum_required(VERSION 3.12)
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cmake_minimum_required(VERSION 3.24)
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project(godot-cpp LANGUAGES CXX)
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option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
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option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/")
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# Add path to modules
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list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
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# Set some helper variables for readability
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set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
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set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
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set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
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# Default build type is Debug in the SConstruct
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if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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set(CMAKE_BUILD_TYPE Debug)
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endif()
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if(NOT DEFINED BITS)
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set(BITS 32)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(BITS 64)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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endif()
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# Input from user for GDExtension interface header and the API JSON file
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set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
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if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
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endif()
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set(FLOAT_PRECISION "single" CACHE STRING "")
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if ("${FLOAT_PRECISION}" STREQUAL "double")
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add_definitions(-DREAL_T_IS_DOUBLE)
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endif()
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set(GODOT_COMPILE_FLAGS )
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
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else()
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
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STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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add_definitions(-DNOMINMAX)
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else() # GCC/Clang
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0 -g")
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else()
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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endif()
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time (GH-80513).
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option(GODOT_DISABLE_EXCEPTIONS ON "Force disabling exception handling code")
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if (GODOT_DISABLE_EXCEPTIONS)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
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else()
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
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endif()
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else()
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
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endif()
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endif()
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# Handles all global and platform-specific variables
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include(godotcpp)
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# Generate source from the bindings file
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find_package(Python3 3.4 REQUIRED) # pathlib should be present
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execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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OUTPUT_VARIABLE GENERATED_FILES_LIST
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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string(TOLOWER ${FLOAT_PRECISION} FLOAT_PRECISION_ARG)
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if(GENERATE_TEMPLATE_GET_NODE)
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set(GENERATE_BINDING_PARAMETERS "True")
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else()
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set(GENERATE_BINDING_PARAMETERS "False")
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endif()
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execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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OUTPUT_VARIABLE GENERATED_FILES_LIST
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_PRECISION_ARG}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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VERBATIM
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE}
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MAIN_DEPENDENCY ${GDEXTENSION_API_FILE}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
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COMMENT "Generating bindings"
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)
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@ -144,73 +83,41 @@ file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**)
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file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS include/*.h**)
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# Define our godot-cpp library
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add_library(${PROJECT_NAME} STATIC
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add_library(${PROJECT_NAME} ${GODOT_CPP_LIBRARY_TYPE}
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${SOURCES}
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${HEADERS}
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${GENERATED_FILES_LIST}
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)
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add_library(godot::cpp ALIAS ${PROJECT_NAME})
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include(GodotCompilerWarnings)
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target_compile_features(${PROJECT_NAME}
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PRIVATE
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cxx_std_17
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)
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target_compile_definitions(${PROJECT_NAME} PUBLIC
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$<$<CONFIG:Debug>:
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DEBUG_ENABLED
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DEBUG_METHODS_ENABLED
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>
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$<${compiler_is_msvc}:
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TYPED_METHOD_BIND
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>
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)
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target_link_options(${PROJECT_NAME} PRIVATE
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$<$<NOT:${compiler_is_msvc}>:
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-static-libgcc
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-static-libstdc++
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-Wl,-R,'$$ORIGIN'
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>
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)
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# Optionally mark headers as SYSTEM
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set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
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if (GODOT_CPP_SYSTEM_HEADERS)
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set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
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endif ()
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target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
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include
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${CMAKE_CURRENT_BINARY_DIR}/gen/include
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${GODOT_GDEXTENSION_DIR}
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${GDEXTENSION_DIR}
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)
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# Add the compile flags
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set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
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target_compile_features(${PROJECT_NAME} PUBLIC
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cxx_std_17
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)
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# Create the correct name (godot.os.build_type.system_bits)
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
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string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
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target_compile_options(${PROJECT_NAME} PRIVATE
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${GODOT_CC_FLAGS}
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${GODOT_CXX_FLAGS}
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${GODOT_COMPILE_WARNING_FLAGS}
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)
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if(ANDROID)
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# Added the android abi after system name
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set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
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target_link_options(${PROJECT_NAME} PRIVATE ${GODOT_LINK_FLAGS})
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# Android does not have the bits at the end if you look at the main godot repo build
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set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}")
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else()
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set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}")
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endif()
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target_compile_definitions(${PROJECT_NAME} PRIVATE ${GODOT_DEFINITIONS})
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set_target_properties(${PROJECT_NAME}
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PROPERTIES
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CXX_EXTENSIONS OFF
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COMPILE_WARNING_AS_ERROR ${GODOT_CPP_WARNING_AS_ERROR}
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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OUTPUT_NAME "${OUTPUT_NAME}"
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OUTPUT_NAME "${PROJECT_NAME}${LIBRARY_SUFFIX}"
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)
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# Set some helper variables for readability
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set(compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>")
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set(compiler_is_gnu "$<CXX_COMPILER_ID:GNU>")
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set(compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>")
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# Add warnings based on compiler & version
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# Set some helper variables for readability
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set( compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
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set( compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
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set( compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )
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set( compiler_less_than_v11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>" )
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set( compiler_greater_than_or_equal_v12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>" )
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set(compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>")
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set(compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>")
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set(compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>")
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set(compiler_less_than_v11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>")
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set(compiler_greater_than_or_equal_v12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>")
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# These compiler options reflect what is in godot/SConstruct.
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target_compile_options( ${PROJECT_NAME} PRIVATE
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list(APPEND GODOT_COMPILE_WARNING_FLAGS
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# MSVC only
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$<${compiler_is_msvc}:
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/W4
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-Wno-return-type
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>
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)
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# Treat warnings as errors
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function( set_warning_as_error )
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message( STATUS "[${PROJECT_NAME}] Treating warnings as errors")
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if ( CMAKE_VERSION VERSION_GREATER_EQUAL "3.24" )
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set_target_properties( ${PROJECT_NAME}
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PROPERTIES
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COMPILE_WARNING_AS_ERROR ON
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)
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else()
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target_compile_options( ${PROJECT_NAME}
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PRIVATE
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$<${compiler_is_msvc}:/WX>
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$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:-Werror>
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)
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endif()
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endfunction()
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if ( GODOT_CPP_WARNING_AS_ERROR )
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set_warning_as_error()
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endif()
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# Used with android toolchain at $ANDROID_NDK/build/cmake/android.toolchain.cmake
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set(ARCH "arm64" CACHE STRING "Target architecture (arm64, x86_64, arm32, x86_32, CUSTOM")
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if(${ANDROID_PLATFORM} VERSION_LESS 21)
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message(FATAL_ERROR "Minimum supported API level is 21 (-DANDROID_PLATFORM=21)")
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endif()
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# This must be kept in sync with the value in https://github.com/godotengine/godot/blob/master/platform/android/detect.py#L58.
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set(ANDROID_NDK_VERSION_EXPECTED "23.2.8568313")
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if(NOT "${ANDROID_NDK_REVISION}" STREQUAL "${ANDROID_NDK_VERSION_EXPECTED}")
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message(FATAL_ERROR "Android NDK version '${ANDROID_NDK_VERSION_EXPECTED}' expected, got '${ANDROID_NDK_REVISION}'")
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endif()
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string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
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set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
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list(APPEND GODOT_DEFINITIONS
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ANDROID_ENABLED
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UNIX_ENABLED
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)
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list(APPEND GODOT_CC_FLAGS
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$<$<STREQUAL:${ARCH},arm32>:
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--target=armv7a-linux-androideabi${ANDROID_PLATFORM}
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-march=armv7-a
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-mfpu=neon
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>
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$<$<STREQUAL:${ARCH},arm64>:
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--target=aarch64-linux-android${ANDROID_PLATFORM}
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-march=armv8-a
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>
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$<$<STREQUAL:${ARCH},x86_32>:
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--target=i686-linux-android${ANDROID_PLATFORM}
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-march=i686
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-mstackrealign
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>
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$<$<STREQUAL:${ARCH},x86_64>:
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--target=x86_64-linux-android${ANDROID_PLATFORM}
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-march=x86-64
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>
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)
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list(APPEND GODOT_LINK_FLAGS
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$<$<STREQUAL:${ARCH},arm32>:
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--target=armv7a-linux-androideabi${ANDROID_PLATFORM}
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-march=armv7-a
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>
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$<$<STREQUAL:${ARCH},arm64>:
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--target=aarch64-linux-android${ANDROID_PLATFORM}
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-march=armv8-a
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>
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$<$<STREQUAL:${ARCH},x86_32>:
|
||||
--target=i686-linux-android${ANDROID_PLATFORM}
|
||||
-march=i686
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
--target=x86_64-linux-android${ANDROID_PLATFORM}
|
||||
-march=x86-64
|
||||
>
|
||||
)
|
||||
|
||||
string(APPEND LIBRARY_SUFFIX ".${ARCH}")
|
||||
|
|
@ -0,0 +1,254 @@
|
|||
# This file contains variables needed by all platforms
|
||||
|
||||
### Options
|
||||
|
||||
set(CMAKE_CONFIGURATION_TYPES "template_debug;editor;template_release")
|
||||
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE template_debug)
|
||||
endif()
|
||||
|
||||
# Auto-detect platform
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
set(DEFAULT_PLATFORM "LINUX")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
set(DEFAULT_PLATFORM "WINDOWS")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
set(DEFAULT_PLATFORM "MACOS")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten") # Set by providing Emscripten toolchain
|
||||
set(DEFAULT_PLATFORM "WEB")
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Android") # Set by providing Android toolchain
|
||||
set(DEFAULT_PLATFORM "ANDROID")
|
||||
else()
|
||||
message(FATAL_ERROR "Could not auto-detect platform for \"${CMAKE_SYSTEM_NAME}\" automatically, please specify with -DPLATFORM=<platform>")
|
||||
endif()
|
||||
set(PLATFORM "${DEFAULT_PLATFORM}" CACHE STRING "[Auto-detected] Target platform (LINUX, MACOS, WINDOWS, ANDROID, IOS, WEB)")
|
||||
|
||||
set(GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE FILEPATH "Path to a directory containing GDExtension interface header")
|
||||
|
||||
set(GDEXTENSION_API_FILE "${CMAKE_CURRENT_SOURCE_DIR}/gdextension/extension_api.json" CACHE FILEPATH "Path to GDExtension API JSON file")
|
||||
|
||||
set(FLOAT_PRECISION "SINGLE" CACHE STRING "Floating-point precision level (SINGLE, DOUBLE)")
|
||||
|
||||
set(OPTIMIZE "AUTO" CACHE STRING "The desired optimization flags (NONE, CUSTOM, DEBUG, SPEED, SPEED_TRACE, SIZE)")
|
||||
|
||||
set(SYMBOLS_VISIBILITY "AUTO" CACHE STRING "Symbols visibility on GNU platforms (AUTO, VISIBLE, HIDDEN)")
|
||||
|
||||
#TODO: custom .gdextension template file to add shared library as dependency
|
||||
set(GODOT_CPP_LIBRARY_TYPE "STATIC" CACHE STRING "[Experimental] Library type (STATIC, SHARED)")
|
||||
|
||||
|
||||
option(DEV_BUILD "Developer build with dev-only debugging code" OFF)
|
||||
|
||||
option(DEBUG_SYMBOLS "Build with debugging symbols" ON)
|
||||
|
||||
option(USE_HOT_RELOAD "Enable the extra accounting required to support hot reload" ON)
|
||||
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||
option(GODOT_DISABLE_EXCEPTIONS "Force disabling exception handling code" ON)
|
||||
|
||||
# Optionally mark headers as SYSTEM
|
||||
option(GODOT_CPP_SYSTEM_HEADERS "Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one" OFF)
|
||||
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if(GODOT_CPP_SYSTEM_HEADERS)
|
||||
set(GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif()
|
||||
|
||||
# Enable by default when building godot-cpp only
|
||||
set(DEFAULT_WARNING_AS_ERROR OFF)
|
||||
if(${CMAKE_PROJECT_NAME} STREQUAL ${PROJECT_NAME})
|
||||
set(DEFAULT_WARNING_AS_ERROR ON)
|
||||
endif()
|
||||
set(GODOT_CPP_WARNING_AS_ERROR ${DEFAULT_WARNING_AS_ERROR} CACHE BOOL "Treat warnings as errors")
|
||||
|
||||
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node" ON)
|
||||
|
||||
###
|
||||
|
||||
# Compiler warnings and compiler check generators
|
||||
include(GodotCompilerWarnings)
|
||||
|
||||
# Create the correct name (godot-cpp.platform.target.arch)
|
||||
if(${DEV_BUILD})
|
||||
string(APPEND LIBRARY_SUFFIX ".dev")
|
||||
endif()
|
||||
|
||||
if(${FLOAT_PRECISION} STREQUAL "DOUBLE")
|
||||
string(APPEND LIBRARY_SUFFIX ".double")
|
||||
endif()
|
||||
|
||||
# Workaround of $<CONFIG> expanding to "" when default build set
|
||||
set(CONFIG "$<IF:$<STREQUAL:,$<CONFIG>>,${CMAKE_BUILD_TYPE},$<CONFIG>>")
|
||||
|
||||
string(TOLOWER ".${PLATFORM}" platform)
|
||||
string(PREPEND LIBRARY_SUFFIX "${platform}.${CONFIG}")
|
||||
|
||||
# Default optimization levels if OPTIMIZE=AUTO, for multi-config support
|
||||
set(DEFAULT_OPTIMIZATION_DEV "$<AND:$<STREQUAL:${OPTIMIZE},AUTO>,$<BOOL:${DEV_BUILD}>>")
|
||||
set(DEFAULT_OPTIMIZATION_DEBUG_FEATURES "$<AND:$<NOT:${DEFAULT_OPTIMIZATION_DEV}>,$<STREQUAL:${OPTIMIZE},AUTO>,$<OR:$<STREQUAL:${CONFIG},editor>,$<STREQUAL:${CONFIG},template_debug>>>")
|
||||
set(DEFAULT_OPTIMIZATION "$<$<AND:$<NOT:$<OR:${DEFAULT_OPTIMIZATION_DEV},${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}>>,STREQUAL:${OPTIMIZE},AUTO>>")
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
GDEXTENSION
|
||||
|
||||
$<${compiler_is_msvc}:
|
||||
$<$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>:
|
||||
_HAS_EXCEPTIONS=0
|
||||
>
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${FLOAT_PRECISION},DOUBLE>:
|
||||
REAL_T_IS_DOUBLE
|
||||
>
|
||||
$<$<AND:$<NOT:$<STREQUAL:${CONFIG},template_release>>,$<BOOL:${USE_HOT_RELOAD}>>:
|
||||
HOT_RELOAD_ENABLE
|
||||
>
|
||||
$<$<STREQUAL:${CONFIG},editor>:
|
||||
TOOLS_ENABLED
|
||||
>
|
||||
|
||||
$<$<BOOL:${DEV_BUILD}>:
|
||||
DEV_ENABLED
|
||||
>
|
||||
$<$<NOT:$<BOOL:${DEV_BUILD}>>:
|
||||
NDEBUG
|
||||
>
|
||||
|
||||
$<$<NOT:$<STREQUAL:${CONFIG},template_release>>:
|
||||
DEBUG_ENABLED
|
||||
DEBUG_METHODS_ENABLED
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
$<$<BOOL:${DEBUG_SYMBOLS}>:
|
||||
/Zi
|
||||
/FS
|
||||
>
|
||||
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},SPEED>,${DEFAULT_OPTIMIZATION}>:
|
||||
/O2
|
||||
>
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},SPEED_TRACE>,${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}>:
|
||||
/O2
|
||||
>
|
||||
$<$<STREQUAL:${OPTIMIZE},SIZE>:
|
||||
/O1
|
||||
>
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},DEBUG>,$<STREQUAL:${OPTIMIZE},NONE>,${DEFAULT_OPTIMIZATION_DEV}>:
|
||||
/Od
|
||||
>
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
$<$<BOOL:${DEBUG_SYMBOLS}>:
|
||||
-gdwarf-4
|
||||
|
||||
$<$<BOOL:${DEV_BUILD}>:
|
||||
-g3
|
||||
>
|
||||
$<$<NOT:$<BOOL:${DEV_BUILD}>>:
|
||||
-g2
|
||||
>
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},VISIBLE>:
|
||||
-fvisibility=default
|
||||
>
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},HIDDEN>:
|
||||
-fvisibility=hidden
|
||||
>
|
||||
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},SPEED>>:
|
||||
-O3
|
||||
>
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},SPEED_TRACE>,${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}>:
|
||||
-O2
|
||||
>
|
||||
$<$<STREQUAL:${OPTIMIZE},SIZE>:
|
||||
-Os
|
||||
>
|
||||
$<$<STREQUAL:${OPTIMIZE},DEBUG>:
|
||||
-Og
|
||||
>
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},NONE>,${DEFAULT_OPTIMIZATION_DEV}>:
|
||||
-O0
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CXX_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
$<$<NOT:$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>>:
|
||||
/EHsc
|
||||
>
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
$<$<BOOL:${GODOT_DISABLE_EXCEPTIONS}>:
|
||||
-fno-exceptions
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
$<$<BOOL:${DEBUG_SYMBOLS}>:
|
||||
/DEBUG:FULL
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${OPTIMIZE},SPEED>:
|
||||
/OPT:REF
|
||||
>
|
||||
$<$<OR:$<STREQUAL:${OPTIMIZE},SPEED_TRACE>,${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}>:
|
||||
/OPT:REF
|
||||
/OPT:NOICF
|
||||
>
|
||||
$<$<STREQUAL:${OPTIMIZE},SIZE>:
|
||||
/OPT:REF
|
||||
>
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},VISIBLE>:
|
||||
-fvisibility=default
|
||||
>
|
||||
$<$<STREQUAL:${SYMBOLS_VISIBILITY},HIDDEN>:
|
||||
-fvisibility=hidden
|
||||
>
|
||||
|
||||
$<$<NOT:$<BOOL:${DEBUG_SYMBOLS}>>:
|
||||
$<$<CXX_COMPILER_ID:AppleClang>: # SCons: not is_vanilla_clang(env)
|
||||
"-Wl,-S"
|
||||
"-Wl,-x"
|
||||
"-Wl,-dead_strip"
|
||||
>
|
||||
$<$<NOT:$<CXX_COMPILER_ID:AppleClang>>:
|
||||
"-s"
|
||||
>
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
# Platform-specific options
|
||||
if("${PLATFORM}" STREQUAL "LINUX")
|
||||
include(linux)
|
||||
elseif("${PLATFORM}" STREQUAL "MACOS")
|
||||
include(macos)
|
||||
elseif("${PLATFORM}" STREQUAL "WINDOWS")
|
||||
include(windows)
|
||||
elseif("${PLATFORM}" STREQUAL "ANDROID")
|
||||
include(android)
|
||||
elseif("${PLATFORM}" STREQUAL "IOS")
|
||||
include(ios)
|
||||
elseif("${PLATFORM}" STREQUAL "WEB")
|
||||
include(web)
|
||||
else()
|
||||
message(FATAL_ERROR "Platform not supported: ${PLATFORM}")
|
||||
endif()
|
||||
|
||||
# Write all flags to file for cmake configuration debug
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/flags.txt"
|
||||
CONTENT
|
||||
"C_FLAGS '${GODOT_CC_FLAGS}'\nCXX_FLAGS '${GODOT_CXX_FLAGS}'\nLINK_FLAGS '${GODOT_LINK_FLAGS}'\nCOMPILE_WARNING_FLAGS '${GODOT_COMPILE_WARNING_FLAGS}'\n"
|
||||
TARGET ${PROJECT_NAME}
|
||||
)
|
|
@ -0,0 +1,68 @@
|
|||
message(WARNING "IOS configuration is not tested and may not work.")
|
||||
|
||||
set(ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, CUSTOM)")
|
||||
|
||||
set(IOS_MIN_VERSION "12.0" CACHE STRING "Target minimum iphoneos/iphonesimulator version")
|
||||
|
||||
option(IOS_SIMULATOR "Target iOS Simulator" OFF)
|
||||
|
||||
if (${ARCH} STREQUAL "universal")
|
||||
set(DEFAULT_BITS 64)
|
||||
else()
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
endif()
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
IOS_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},Darwin>:
|
||||
-stdlib=libc++
|
||||
>
|
||||
|
||||
$<$<BOOL:${IOS_SIMULATOR}>:
|
||||
-mios-simulator-version-min=${IOS_MIN_VERSION}
|
||||
>
|
||||
$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
|
||||
-miphoneos-version-min=${IOS_MIN_VERSION}
|
||||
>
|
||||
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
$<$<BOOL:${IOS_SIMULATOR}>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"-arch ${ARCH}"
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
$<$<BOOL:${IOS_SIMULATOR}>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"SHELL:-arch ${ARCH}"
|
||||
>
|
||||
)
|
||||
|
||||
string(APPEND LIBRARY_SUFFIX ".${ARCH}")
|
||||
|
||||
if(${IOS_SIMULATOR})
|
||||
string(APPEND LIBRARY_SUFFIX ".simulator")
|
||||
endif()
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
set(ARCH "x86_64" CACHE STRING "Target architecture (x86_32, x86_64, arm64, rv64, CUSTOM)")
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
LINUX_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
# -fPIC is controlled by POSITION_INDEPENDENT_CODE property
|
||||
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
-m64
|
||||
-march=x86-64
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_32>:
|
||||
-m32
|
||||
-march=i686
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},arm64>:
|
||||
-march=armv8-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},rv64>:
|
||||
-march=rv64gc
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CXX_FLAGS
|
||||
$<$<AND:$<BOOL:${USE_HOT_RELOAD}>,${compiler_is_gnu}>:
|
||||
-fno-gnu-unique
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
-Wl,-R,'$$ORIGIN'
|
||||
|
||||
$<$<STREQUAL:${ARCH},x86_64>:
|
||||
-m64
|
||||
-march=x86-64
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},x86_32>:
|
||||
-m32
|
||||
-march=i686
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},arm64>:
|
||||
-march=armv8-a
|
||||
>
|
||||
$<$<STREQUAL:${ARCH},rv64>:
|
||||
-march=rv64gc
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_COMPILE_WARNING_FLAGS
|
||||
-Wwrite-strings
|
||||
)
|
||||
|
||||
string(APPEND LIBRARY_SUFFIX ".${ARCH}")
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
message(WARNING "MacOS configuration is not tested and may not work.")
|
||||
|
||||
set(ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, CUSTOM)")
|
||||
|
||||
set(MACOS_DEPLOYMENT_TARGET "DEFAULT" CACHE STRING "")
|
||||
|
||||
if (${ARCH} STREQUAL "universal")
|
||||
set(DEFAULT_BITS 64)
|
||||
else()
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
endif()
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
MACOS_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"SHELL:-arch ${ARCH}"
|
||||
>
|
||||
|
||||
$<$<NOT:$<STREQUAL:${MACOS_DEPLOYMENT_TARGET},DEFAULT>>:
|
||||
-mmacosx-version-min=${MACOS_DEPLOYMENT_TARGET}
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
-framework
|
||||
Cocoa
|
||||
-Wl,-undefined,dynamic_lookup
|
||||
|
||||
$<$<STREQUAL:${ARCH},universal>:
|
||||
"SHELL:-arch x86_64"
|
||||
"SHELL:-arch arm64"
|
||||
>
|
||||
$<$<NOT:$<STREQUAL:${ARCH},universal>>:
|
||||
"SHELL:-arch ${ARCH}"
|
||||
>
|
||||
|
||||
$<$<NOT:$<STREQUAL:${MACOS_DEPLOYMENT_TARGET},DEFAULT>>:
|
||||
-mmacosx-version-min=${MACOS_DEPLOYMENT_TARGET}
|
||||
>
|
||||
)
|
||||
|
||||
string(APPEND LIBRARY_SUFFIX ".${ARCH}")
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
# Used with Emscripted toolchain at *toolchain_dir*/cmake/Modules/Platform/Emscripten.cmake
|
||||
|
||||
set(ARCH "wasm32" CACHE STRING "Target architecture (wasm32, CUSTOM)")
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
WEB_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
-sUSE_PTHREADS=1
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CXX_FLAGS
|
||||
-sSIDE_MODULE=1
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
-sUSE_PTHREADS=1
|
||||
-sSIDE_MODULE=1
|
||||
)
|
|
@ -0,0 +1,53 @@
|
|||
set(ARCH "x86_64" CACHE STRING "Target architecture (x86_32, x86_64, CUSTOM)")
|
||||
|
||||
option(USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON)
|
||||
|
||||
string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
|
||||
set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
|
||||
|
||||
|
||||
list(APPEND GODOT_DEFINITIONS
|
||||
WINDOWS_ENABLED
|
||||
|
||||
$<${compiler_is_msvc}:
|
||||
TYPED_METHOD_BIND
|
||||
NOMINMAX
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_CC_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
/utf-8
|
||||
|
||||
$<$<BOOL:${USE_STATIC_CPP}>:
|
||||
/MT
|
||||
>
|
||||
$<$<NOT:$<BOOL:${USE_STATIC_CPP}>>:
|
||||
/MD
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_LINK_FLAGS
|
||||
$<${compiler_is_msvc}:
|
||||
/WX
|
||||
>
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
-Wl,--no-undefined
|
||||
|
||||
$<$<BOOL:${USE_STATIC_CPP}>:
|
||||
-static
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
>
|
||||
>
|
||||
)
|
||||
|
||||
list(APPEND GODOT_COMPILE_WARNING_FLAGS
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
-Wwrite-strings
|
||||
>
|
||||
)
|
||||
|
||||
string(APPEND LIBRARY_SUFFIX ".${ARCH}")
|
||||
|
Loading…
Reference in New Issue