Sara
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4ce27c38c6
|
feat: documentation updates
|
2024-05-30 15:42:53 +02:00 |
Sara
|
67abbadbf1
|
feat(doxygen): enabled HIDE_UNDOC_MEMBERS
|
2024-05-30 15:42:38 +02:00 |
Sara
|
2ac9e8399f
|
feat: GameMode is now a Node rather than Resource
|
2024-05-30 15:07:17 +02:00 |
Sara
|
ec2c3fd835
|
fix: replaced includes for "godot_macros.h" with "godot_macros.hpp"
|
2024-05-30 00:49:37 +02:00 |
Sara
|
c7e5175b5d
|
chore: updated documentation
|
2024-05-30 00:45:40 +02:00 |
Sara
|
a905b89ed6
|
fix: index.html not valid doxygen file
|
2024-05-30 00:22:15 +02:00 |
Sara
|
b493bdce79
|
feat: moved doxygen-awesome-css to documentation, created index.html
|
2024-05-30 00:21:10 +02:00 |
Sara
|
4cf7c58fdf
|
feat: moved doxygen awesome css to documentation/
|
2024-05-29 23:53:22 +02:00 |
Sara
|
c30d6eb556
|
feat: docs now direct to generated-docs
|
2024-05-29 23:51:20 +02:00 |
Sara
|
9e242c8a38
|
feat: updated Doxyfile to use awesome doxygen css
|
2024-05-29 23:50:50 +02:00 |
Sara
|
8a99959b1c
|
feat: added doxygen-awesome-css for doxygen styling
|
2024-05-29 23:36:43 +02:00 |
Sara
|
4c1e7468aa
|
fix: godot_macros \file directive now correctly refers to filename
|
2024-05-29 23:08:40 +02:00 |
Sara
|
7e452fa7ff
|
feat: enabled macro expansion in Doxyfile
|
2024-05-29 23:07:05 +02:00 |
Sara
|
0a81bc2994
|
feat: renamed godot_macros.h to godot_macros.hpp
|
2024-05-29 23:06:39 +02:00 |
Sara
|
7251a29ecd
|
chore: added UTILS_ prefix to include guards
|
2024-05-29 23:05:39 +02:00 |
Sara
|
ccf149b2c6
|
feat: updated doxyfile
|
2024-05-29 20:24:37 +02:00 |
Sara
|
10f4fe0551
|
chore: updated doxygen-styled docs
|
2024-05-29 20:24:37 +02:00 |
Sara
|
71f42913d6
|
Add README.md
|
2024-05-29 17:48:32 +00:00 |
Sara
|
8a5adcd94d
|
feat: added docs/ to .gitignore, disabled LaTeX generation for doxygen
|
2024-05-29 19:10:08 +02:00 |
Sara
|
c004ba99ff
|
chore: doxygen documentation for spawnpoint
|
2024-05-29 17:37:12 +02:00 |
Sara
|
1c3666614f
|
chore: doxygen documentation for player
|
2024-05-29 17:37:12 +02:00 |
Sara
|
1dd79c57db
|
chore: doxygen documentation for level3d
|
2024-05-29 17:37:12 +02:00 |
Sara
|
88bd934d28
|
feat: game mode no longer owns game state
|
2024-05-29 17:37:12 +02:00 |
Sara
|
0c7ab811cf
|
feat: added Doxyfile
|
2024-05-29 17:07:51 +02:00 |
Sara
|
9c25980619
|
feat: improved clarity of godot_macros and added GDENUM
|
2024-05-29 16:46:18 +02:00 |
Sara
|
393ef2201f
|
fix: removed debug prints
|
2024-05-29 11:47:08 +02:00 |
Sara
|
b37607e22b
|
fix: error in handling of mouse motion events
|
2024-05-28 23:55:44 +02:00 |
Sara
|
e0f6ba276b
|
chore: modified the GDGAMEONLY calls in player_input.cpp to be on the signature line
|
2024-05-28 17:11:37 +02:00 |
Sara
|
47a5965e31
|
feat: removed if statement that will always execute body
|
2024-05-28 17:06:32 +02:00 |
Sara
|
527415677f
|
feat: added shorthand listen_to functions to PlayerInput
|
2024-05-28 16:58:22 +02:00 |
Sara
|
41f5c440c4
|
feat: inverted positive/negative args of Listener
|
2024-05-28 16:57:58 +02:00 |
Sara
|
3cad3af3fe
|
feat: swapped from godot:: to utils:: namespace
|
2024-05-28 16:28:36 +02:00 |
Sara
|
54fcbcbb6b
|
feat: added register_types
|
2024-05-28 14:14:09 +02:00 |
Sara
|
7bdb5e70eb
|
feat: added get_players and redefined how spawnpoints are stored
|
2024-05-23 15:55:47 +02:00 |
Sara
|
a9e33a3781
|
fix: error in game root reloading
|
2024-05-21 15:57:55 +02:00 |
Sara
|
dff7631816
|
feat: added get_levels to game root
|
2024-05-21 11:57:31 +02:00 |
Sara
|
51f18f45b8
|
fix: game root now only spawns player if scene is assigned in game mode
|
2024-05-21 11:57:21 +02:00 |
Sara
|
044164fa4b
|
feat: game root now better handles despawned players
|
2024-05-21 11:56:54 +02:00 |
Sara
|
2344f3f2b6
|
feat: merged GameRoot and GameRoot3D into GameRoot3D
|
2024-05-06 11:03:00 +02:00 |
Sara
|
d81ad91a88
|
feat: gameroot will now spawn players using spawn_at_position
|
2024-04-16 11:45:46 +02:00 |
Sara
|
90d8d626a0
|
feat: Player now requires spawn_at_position(Transform3D)
|
2024-04-16 11:44:58 +02:00 |
Sara
|
78e6bb2cf1
|
feat: PlayerInput now uses callables
This enables the use of callable_mp and binding inputs without stringname lookups
|
2024-04-10 12:44:50 +02:00 |
Sara
|
f0bddcf074
|
feat: changed ordering of signals in game root
|
2024-03-22 00:14:29 +01:00 |
Sara
|
d095d9f2de
|
feat: added player_spawned signal to GameRoot
|
2024-03-21 22:50:49 +01:00 |
Sara
|
b75c0006d6
|
feat: switched signal binding in GameRoot to GDSIGNAL
|
2024-03-21 22:50:35 +01:00 |
Sara
|
af4208f3b7
|
feat: GameRoot now calls GameMode::_begin and _end
|
2024-03-21 22:50:12 +01:00 |
Sara
|
a8153c3ec4
|
feat: added _begin and _end to GameMode
|
2024-03-21 22:49:11 +01:00 |
Sara
|
34a0493ee7
|
feat: added GDSIGNAL macro
|
2024-03-20 11:35:13 +01:00 |
Sara
|
1dd1d3b961
|
feat: cleanup to player input
|
2024-03-20 09:44:25 +01:00 |
Sara
|
e6c3d0988d
|
fix: inverted order of arguments when calling is_parent_class
|
2024-03-20 09:44:14 +01:00 |