fix: replaced includes for "godot_macros.h" with "godot_macros.hpp"
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c7e5175b5d
commit
ec2c3fd835
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@ -2,7 +2,7 @@
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/scene_state.hpp>
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#include <godot_cpp/classes/scene_state.hpp>
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#include "utils/godot_macros.h"
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#include "utils/godot_macros.hpp"
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namespace utils {
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namespace utils {
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void GameMode::_bind_methods() {
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void GameMode::_bind_methods() {
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@ -1,6 +1,6 @@
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#include "game_root.hpp"
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#include "game_root.hpp"
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#include "game_mode.hpp"
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#include "game_mode.hpp"
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#include "godot_macros.h"
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#include "godot_macros.hpp"
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#include "level.hpp"
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#include "level.hpp"
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#include "player.hpp"
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#include "player.hpp"
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#include "player_input.hpp"
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#include "player_input.hpp"
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@ -1,5 +1,5 @@
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#include "level.hpp"
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#include "level.hpp"
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#include "utils/godot_macros.h"
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#include "utils/godot_macros.hpp"
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namespace utils {
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namespace utils {
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void Level3D::_bind_methods() {
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void Level3D::_bind_methods() {
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@ -1,6 +1,6 @@
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#include "player_input.hpp"
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#include "player_input.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "godot_macros.h"
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#include "godot_macros.hpp"
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#include <godot_cpp/classes/input.hpp>
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#include <godot_cpp/classes/input.hpp>
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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