feat: added GDNODETYPE macro

main
Sara 2024-07-28 11:40:06 +02:00
parent 16b5de038d
commit acb193b45f
1 changed files with 1 additions and 0 deletions

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@ -74,6 +74,7 @@
* Use when registering properties of arrays of resource classes.
*/
#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, Class_)
#define GDNODETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_NODE_TYPE, Class_)
#define GDENUMTYPE(EnumString_) godot::vformat("%s/%s:%s", godot::Variant::INT, godot::PROPERTY_HINT_ENUM, EnumString_)
/*! \def GDEDITORONLY()