From acb193b45f9f30754b0f72825108af5f48693cb9 Mon Sep 17 00:00:00 2001 From: Sara Date: Sun, 28 Jul 2024 11:40:06 +0200 Subject: [PATCH] feat: added GDNODETYPE macro --- godot_macros.hpp | 1 + 1 file changed, 1 insertion(+) diff --git a/godot_macros.hpp b/godot_macros.hpp index 35d734a..d1002d2 100644 --- a/godot_macros.hpp +++ b/godot_macros.hpp @@ -74,6 +74,7 @@ * Use when registering properties of arrays of resource classes. */ #define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, Class_) +#define GDNODETYPE(Class_) godot::vformat("%s/%s:%s", godot::Variant::OBJECT, godot::PROPERTY_HINT_NODE_TYPE, Class_) #define GDENUMTYPE(EnumString_) godot::vformat("%s/%s:%s", godot::Variant::INT, godot::PROPERTY_HINT_ENUM, EnumString_) /*! \def GDEDITORONLY()