fix: changed calls to ClassDB::register_class to macro GDREGISTER_CLASS
parent
308d073a93
commit
28938ae929
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@ -11,11 +11,11 @@ namespace gd = godot;
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namespace utils {
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void godot_cpp_utils_register_types() {
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gd::ClassDB::register_class<utils::GameMode>();
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gd::ClassDB::register_class<utils::GameRoot3D>();
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gd::ClassDB::register_class<utils::GameState>();
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gd::ClassDB::register_class<utils::Level3D>();
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gd::ClassDB::register_class<utils::PlayerInput>();
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gd::ClassDB::register_class<utils::SpawnPoint3D>();
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gd::GDREGISTER_CLASS(utils::GameMode);
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gd::GDREGISTER_CLASS(utils::GameRoot3D);
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gd::GDREGISTER_CLASS(utils::GameState);
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gd::GDREGISTER_CLASS(utils::Level3D);
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gd::GDREGISTER_CLASS(utils::PlayerInput);
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gd::GDREGISTER_CLASS(utils::SpawnPoint3D);
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}
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}
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