feat: GDENUM macro now uses uint32_t internally
parent
1cf0c55f2a
commit
308d073a93
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@ -97,20 +97,23 @@
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*/
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#define GDENUM(Name_, ...)\
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struct Name_ {\
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enum Value : int {__VA_ARGS__};\
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private:\
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public:\
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enum Value : uint32_t {__VA_ARGS__};\
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private:\
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Value value{};\
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public:\
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public:\
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static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\
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inline Name_(Value value) : value{value} {}\
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inline Name_(int value) : value{value} {}\
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inline Name_(uint32_t value) : value{value} {}\
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inline Name_(int value) : value{static_cast<uint32_t>(value)} {}\
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inline Name_(Name_ const &value) : value{value.value} {}\
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inline bool operator==(Name_ const &rhs) const { return this->value == rhs.value; }\
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inline bool operator==(Value const &rhs) const { return this->value == rhs; }\
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inline bool operator!=(Name_ const &rhs) const { return this->value != rhs.value; }\
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inline bool operator!=(Value const &rhs) const { return this->value != rhs; }\
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inline operator Value() const { return this->value; }\
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inline operator int() const { return this->value; }\
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inline operator uint32_t() const { return this->value; }\
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inline operator int() const { return static_cast<int>(this->value); }\
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}
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#endif // !UTILS_GODOT_MACROS_HPP
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