godot-cpp-utils/spawn_point.hpp

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#ifndef UTILS_SPAWN_POINT_HPP
#define UTILS_SPAWN_POINT_HPP
#include "godot_cpp/classes/node3d.hpp"
namespace godot {
class SpawnPoint3D : public Node3D {
GDCLASS(SpawnPoint3D, Node3D);
static void _bind_methods();
public:
virtual void _enter_tree() override;
virtual void _exit_tree() override;
};
}
#endif // !UTILS_SPAWN_POINT_HPP