#ifndef UTILS_SPAWN_POINT_HPP #define UTILS_SPAWN_POINT_HPP #include "godot_cpp/classes/node3d.hpp" namespace godot { class SpawnPoint3D : public Node3D { GDCLASS(SpawnPoint3D, Node3D); static void _bind_methods(); public: virtual void _enter_tree() override; virtual void _exit_tree() override; }; } #endif // !UTILS_SPAWN_POINT_HPP