godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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Public Member Functions | Private Member Functions | Static Private Member Functions | Private Attributes | List of all members
utils::Level3D Class Reference

3D level root to be used with GameRoot3D. More...

#include <level.hpp>

Inheritance diagram for utils::Level3D:

Public Member Functions

void set_game_mode_prototype (gd::Ref< GameMode > prototype)
 
gd::Ref< GameModeget_game_mode_prototype () const
 

Private Member Functions

 GDCLASS (Level3D, gd::Node3D)
 

Static Private Member Functions

static void _bind_methods ()
 

Private Attributes

gd::Ref< GameModegame_mode_prototype {}
 The starting state of the game mode to instantiate if this is the "leading" level.
 

Detailed Description

3D level root to be used with GameRoot3D.

The configured game mode will become the active GameMode in GameRoot3D if one does not exist yet.


The documentation for this class was generated from the following files: