4#include "game_mode.hpp"
5#include <godot_cpp/classes/node3d.hpp>
16 static void _bind_methods();
18 void set_game_mode_prototype(gd::Ref<gd::PackedScene> prototype);
19 gd::Ref<gd::PackedScene> get_game_mode_prototype()
const;
3D level root to be used with GameRoot3D.
Definition level.hpp:14
gd::Ref< gd::PackedScene > game_mode_prototype
The starting state of the game mode to instantiate if this is the "leading" level.
Definition level.hpp:21