godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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utils::SpawnPoint3D Class Reference

A location in the game world that the player can spawn at. More...

#include <spawn_point.hpp>

Inheritance diagram for utils::SpawnPoint3D:

Public Member Functions

virtual void _enter_tree () override
 
virtual void _exit_tree () override
 

Private Member Functions

 GDCLASS (SpawnPoint3D, gd::Node3D)
 

Static Private Member Functions

static void _bind_methods ()
 

Detailed Description

A location in the game world that the player can spawn at.

Registers and de-registers itself with the GameRoot3D to enable/disable this spawnpoint.


The documentation for this class was generated from the following files: