godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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utils::GameMode Class Reference

Stores session-relevant data. More...

#include <game_mode.hpp>

Inheritance diagram for utils::GameMode:

Private Attributes

gd::Ref< gd::PackedScene > player_scene {}
 The scene to instantiate when spawning a player.
 

Detailed Description

Stores session-relevant data.

Inheriting classes are intended to keep only data that is relevant for the duration of the current session/match. Use GameState instead if you want data to be saved between sessions. Will be destroyed when a level is loaded that does not match the same game mode class. The current active game mode can be gotten from the GameRoot3D singleton instance.


The documentation for this class was generated from the following files: