godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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Here is a list of all documented functions with links to the class documentation for each member:
- c -
clear_listeners() :
utils::PlayerInput
- e -
evaluate() :
utils::PlayerInput::Listener
- f -
find_empty_player_slot() :
utils::GameRoot3D
- g -
get_game_mode() :
utils::GameRoot3D
get_game_state() :
utils::GameRoot3D
get_last_mouse_motion() :
utils::PlayerInput
get_levels() :
utils::GameRoot3D
get_player() :
utils::GameRoot3D
get_player_id() :
utils::IPlayer
get_players() :
utils::GameRoot3D
get_singleton() :
utils::GameRoot3D
grab_singleton() :
utils::GameRoot3D
- h -
has_changed() :
utils::PlayerInput::Listener
has_singleton() :
utils::GameRoot3D
- i -
initialize_player() :
utils::GameRoot3D
is_valid_level() :
utils::GameRoot3D
- l -
level_unloaded() :
utils::GameRoot3D
listen_to() :
utils::PlayerInput
load_level() :
utils::GameRoot3D
load_level_at() :
utils::GameRoot3D
- p -
player_input_connected() :
utils::GameRoot3D
- r -
register_spawn_point() :
utils::GameRoot3D
release_singleton() :
utils::GameRoot3D
remove_player() :
utils::GameRoot3D
replace_levels() :
utils::GameRoot3D
reset_game_mode() :
utils::GameRoot3D
- s -
set_device() :
utils::PlayerInput
set_game_mode() :
utils::GameRoot3D
setup_player_input() :
utils::IPlayer
spawn_at_position() :
utils::IPlayer
spawn_player() :
utils::GameRoot3D
stop_listening() :
utils::PlayerInput
- t -
to_node() :
utils::IPlayer
- u -
unload_all_levels() :
utils::GameRoot3D
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