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@ -450,8 +455,8 @@ gd::Vector< <a class="el" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D
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<p>Replace all currently loaded levels with a new level. </p>
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<p>Replace all currently loaded levels with a new level. </p>
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<p>Shorthand for </p><div class="fragment"><div class="line"><a class="code hl_function" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">unload_all_levels</a>();</div>
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<p>Shorthand for </p><div class="fragment"><div class="line"><a class="code hl_function" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">unload_all_levels</a>();</div>
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<div class="line"><a class="code hl_function" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">load_level</a>(level);</div>
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<div class="line"><a class="code hl_function" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">load_level</a>(level);</div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D::unload_all_levels</a></div><div class="ttdeci">void unload_all_levels()</div><div class="ttdoc">Unload all currently loaded levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D::unload_all_levels</a></div><div class="ttdeci">void unload_all_levels()</div><div class="ttdoc">Unload all currently loaded levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:137</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D::load_level</a></div><div class="ttdeci">Level3D * load_level(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">shorthand for load_level(level, Transform3D())</div><div class="ttdef"><b>Definition</b> game_root.cpp:102</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D::load_level</a></div><div class="ttdeci">Level3D * load_level(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">shorthand for load_level(level, Transform3D())</div><div class="ttdef"><b>Definition</b> game_root.cpp:104</div></div>
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<p class="reference">References <a class="el" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">load_level()</a>, and <a class="el" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">unload_all_levels()</a>.</p>
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<p class="reference">References <a class="el" href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">load_level()</a>, and <a class="el" href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">unload_all_levels()</a>.</p>
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<p>Active game state. </p>
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<p>Active game state. </p>
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<p>Will be assigned loaded save data, or game_state_prototype if no save data is found.</p>
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<p>Will be assigned loaded save data, or game_state_prototype if no save data is found.</p>
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<p><code><a class="el" href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662" title="get the current active game mode.">get_game_mode()</a></code> </p>
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<p><code>*get_game_mode()</code> </p>
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||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- HTML header for doxygen 1.9.7-->
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
||||||
<head>
|
<head>
|
||||||
|
@ -23,6 +24,10 @@
|
||||||
</script>
|
</script>
|
||||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||||
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
||||||
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- HTML header for doxygen 1.9.7-->
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
||||||
<head>
|
<head>
|
||||||
|
@ -23,6 +24,10 @@
|
||||||
</script>
|
</script>
|
||||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||||
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
||||||
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- HTML header for doxygen 1.9.7-->
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
||||||
<head>
|
<head>
|
||||||
|
@ -23,6 +24,10 @@
|
||||||
</script>
|
</script>
|
||||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||||
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
||||||
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- HTML header for doxygen 1.9.7-->
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
||||||
<head>
|
<head>
|
||||||
|
@ -23,6 +24,10 @@
|
||||||
</script>
|
</script>
|
||||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||||
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
||||||
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- HTML header for doxygen 1.9.7-->
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
||||||
<head>
|
<head>
|
||||||
|
@ -23,6 +24,10 @@
|
||||||
</script>
|
</script>
|
||||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||||
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
||||||
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<!-- HTML header for doxygen 1.9.7-->
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
||||||
<head>
|
<head>
|
||||||
|
@ -23,6 +24,10 @@
|
||||||
</script>
|
</script>
|
||||||
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
||||||
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
<link href="doxygen-awesome.css" rel="stylesheet" type="text/css"/>
|
||||||
|
<script type="text/javascript" src="doxygen-awesome-darkmode-toggle.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
DoxygenAwesomeDarkModeToggle.init()
|
||||||
|
</script>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||||
|
|
|
@ -0,0 +1,157 @@
|
||||||
|
/**
|
||||||
|
|
||||||
|
Doxygen Awesome
|
||||||
|
https://github.com/jothepro/doxygen-awesome-css
|
||||||
|
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2021 - 2023 jothepro
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
class DoxygenAwesomeDarkModeToggle extends HTMLElement {
|
||||||
|
// SVG icons from https://fonts.google.com/icons
|
||||||
|
// Licensed under the Apache 2.0 license:
|
||||||
|
// https://www.apache.org/licenses/LICENSE-2.0.html
|
||||||
|
static lightModeIcon = `<svg xmlns="http://www.w3.org/2000/svg" enable-background="new 0 0 24 24" height="24px" viewBox="0 0 24 24" width="24px" fill="#FCBF00"><rect fill="none" height="24" width="24"/><circle cx="12" cy="12" opacity=".3" r="3"/><path d="M12,9c1.65,0,3,1.35,3,3s-1.35,3-3,3s-3-1.35-3-3S10.35,9,12,9 M12,7c-2.76,0-5,2.24-5,5s2.24,5,5,5s5-2.24,5-5 S14.76,7,12,7L12,7z M2,13l2,0c0.55,0,1-0.45,1-1s-0.45-1-1-1l-2,0c-0.55,0-1,0.45-1,1S1.45,13,2,13z M20,13l2,0c0.55,0,1-0.45,1-1 s-0.45-1-1-1l-2,0c-0.55,0-1,0.45-1,1S19.45,13,20,13z M11,2v2c0,0.55,0.45,1,1,1s1-0.45,1-1V2c0-0.55-0.45-1-1-1S11,1.45,11,2z M11,20v2c0,0.55,0.45,1,1,1s1-0.45,1-1v-2c0-0.55-0.45-1-1-1C11.45,19,11,19.45,11,20z M5.99,4.58c-0.39-0.39-1.03-0.39-1.41,0 c-0.39,0.39-0.39,1.03,0,1.41l1.06,1.06c0.39,0.39,1.03,0.39,1.41,0s0.39-1.03,0-1.41L5.99,4.58z M18.36,16.95 c-0.39-0.39-1.03-0.39-1.41,0c-0.39,0.39-0.39,1.03,0,1.41l1.06,1.06c0.39,0.39,1.03,0.39,1.41,0c0.39-0.39,0.39-1.03,0-1.41 L18.36,16.95z M19.42,5.99c0.39-0.39,0.39-1.03,0-1.41c-0.39-0.39-1.03-0.39-1.41,0l-1.06,1.06c-0.39,0.39-0.39,1.03,0,1.41 s1.03,0.39,1.41,0L19.42,5.99z M7.05,18.36c0.39-0.39,0.39-1.03,0-1.41c-0.39-0.39-1.03-0.39-1.41,0l-1.06,1.06 c-0.39,0.39-0.39,1.03,0,1.41s1.03,0.39,1.41,0L7.05,18.36z"/></svg>`
|
||||||
|
static darkModeIcon = `<svg xmlns="http://www.w3.org/2000/svg" enable-background="new 0 0 24 24" height="24px" viewBox="0 0 24 24" width="24px" fill="#FE9700"><rect fill="none" height="24" width="24"/><path d="M9.37,5.51C9.19,6.15,9.1,6.82,9.1,7.5c0,4.08,3.32,7.4,7.4,7.4c0.68,0,1.35-0.09,1.99-0.27 C17.45,17.19,14.93,19,12,19c-3.86,0-7-3.14-7-7C5,9.07,6.81,6.55,9.37,5.51z" opacity=".3"/><path d="M9.37,5.51C9.19,6.15,9.1,6.82,9.1,7.5c0,4.08,3.32,7.4,7.4,7.4c0.68,0,1.35-0.09,1.99-0.27C17.45,17.19,14.93,19,12,19 c-3.86,0-7-3.14-7-7C5,9.07,6.81,6.55,9.37,5.51z M12,3c-4.97,0-9,4.03-9,9s4.03,9,9,9s9-4.03,9-9c0-0.46-0.04-0.92-0.1-1.36 c-0.98,1.37-2.58,2.26-4.4,2.26c-2.98,0-5.4-2.42-5.4-5.4c0-1.81,0.89-3.42,2.26-4.4C12.92,3.04,12.46,3,12,3L12,3z"/></svg>`
|
||||||
|
static title = "Toggle Light/Dark Mode"
|
||||||
|
|
||||||
|
static prefersLightModeInDarkModeKey = "prefers-light-mode-in-dark-mode"
|
||||||
|
static prefersDarkModeInLightModeKey = "prefers-dark-mode-in-light-mode"
|
||||||
|
|
||||||
|
static _staticConstructor = function() {
|
||||||
|
DoxygenAwesomeDarkModeToggle.enableDarkMode(DoxygenAwesomeDarkModeToggle.userPreference)
|
||||||
|
// Update the color scheme when the browsers preference changes
|
||||||
|
// without user interaction on the website.
|
||||||
|
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', event => {
|
||||||
|
DoxygenAwesomeDarkModeToggle.onSystemPreferenceChanged()
|
||||||
|
})
|
||||||
|
// Update the color scheme when the tab is made visible again.
|
||||||
|
// It is possible that the appearance was changed in another tab
|
||||||
|
// while this tab was in the background.
|
||||||
|
document.addEventListener("visibilitychange", visibilityState => {
|
||||||
|
if (document.visibilityState === 'visible') {
|
||||||
|
DoxygenAwesomeDarkModeToggle.onSystemPreferenceChanged()
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}()
|
||||||
|
|
||||||
|
static init() {
|
||||||
|
$(function() {
|
||||||
|
$(document).ready(function() {
|
||||||
|
const toggleButton = document.createElement('doxygen-awesome-dark-mode-toggle')
|
||||||
|
toggleButton.title = DoxygenAwesomeDarkModeToggle.title
|
||||||
|
toggleButton.updateIcon()
|
||||||
|
|
||||||
|
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', event => {
|
||||||
|
toggleButton.updateIcon()
|
||||||
|
})
|
||||||
|
document.addEventListener("visibilitychange", visibilityState => {
|
||||||
|
if (document.visibilityState === 'visible') {
|
||||||
|
toggleButton.updateIcon()
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
$(document).ready(function(){
|
||||||
|
document.getElementById("MSearchBox").parentNode.appendChild(toggleButton)
|
||||||
|
})
|
||||||
|
$(window).resize(function(){
|
||||||
|
document.getElementById("MSearchBox").parentNode.appendChild(toggleButton)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
super();
|
||||||
|
this.onclick=this.toggleDarkMode
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @returns `true` for dark-mode, `false` for light-mode system preference
|
||||||
|
*/
|
||||||
|
static get systemPreference() {
|
||||||
|
return window.matchMedia('(prefers-color-scheme: dark)').matches
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @returns `true` for dark-mode, `false` for light-mode user preference
|
||||||
|
*/
|
||||||
|
static get userPreference() {
|
||||||
|
return (!DoxygenAwesomeDarkModeToggle.systemPreference && localStorage.getItem(DoxygenAwesomeDarkModeToggle.prefersDarkModeInLightModeKey)) ||
|
||||||
|
(DoxygenAwesomeDarkModeToggle.systemPreference && !localStorage.getItem(DoxygenAwesomeDarkModeToggle.prefersLightModeInDarkModeKey))
|
||||||
|
}
|
||||||
|
|
||||||
|
static set userPreference(userPreference) {
|
||||||
|
DoxygenAwesomeDarkModeToggle.darkModeEnabled = userPreference
|
||||||
|
if(!userPreference) {
|
||||||
|
if(DoxygenAwesomeDarkModeToggle.systemPreference) {
|
||||||
|
localStorage.setItem(DoxygenAwesomeDarkModeToggle.prefersLightModeInDarkModeKey, true)
|
||||||
|
} else {
|
||||||
|
localStorage.removeItem(DoxygenAwesomeDarkModeToggle.prefersDarkModeInLightModeKey)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if(!DoxygenAwesomeDarkModeToggle.systemPreference) {
|
||||||
|
localStorage.setItem(DoxygenAwesomeDarkModeToggle.prefersDarkModeInLightModeKey, true)
|
||||||
|
} else {
|
||||||
|
localStorage.removeItem(DoxygenAwesomeDarkModeToggle.prefersLightModeInDarkModeKey)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DoxygenAwesomeDarkModeToggle.onUserPreferenceChanged()
|
||||||
|
}
|
||||||
|
|
||||||
|
static enableDarkMode(enable) {
|
||||||
|
if(enable) {
|
||||||
|
DoxygenAwesomeDarkModeToggle.darkModeEnabled = true
|
||||||
|
document.documentElement.classList.add("dark-mode")
|
||||||
|
document.documentElement.classList.remove("light-mode")
|
||||||
|
} else {
|
||||||
|
DoxygenAwesomeDarkModeToggle.darkModeEnabled = false
|
||||||
|
document.documentElement.classList.remove("dark-mode")
|
||||||
|
document.documentElement.classList.add("light-mode")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static onSystemPreferenceChanged() {
|
||||||
|
DoxygenAwesomeDarkModeToggle.darkModeEnabled = DoxygenAwesomeDarkModeToggle.userPreference
|
||||||
|
DoxygenAwesomeDarkModeToggle.enableDarkMode(DoxygenAwesomeDarkModeToggle.darkModeEnabled)
|
||||||
|
}
|
||||||
|
|
||||||
|
static onUserPreferenceChanged() {
|
||||||
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||||||
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_ROOT_HPP</span></div>
|
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_ROOT_HPP</span></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:16</div></div>
|
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:16</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html"><div class="ttname"><a href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></div><div class="ttdoc">The root of a game.</div><div class="ttdef"><b>Definition</b> game_root.hpp:28</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html"><div class="ttname"><a href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></div><div class="ttdoc">The root of a game.</div><div class="ttdef"><b>Definition</b> game_root.hpp:28</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a0fc164bad77a192ff2209eee18e5104b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D::grab_singleton</a></div><div class="ttdeci">void grab_singleton()</div><div class="ttdoc">Attempt to make 'this' the current singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:257</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a0fc164bad77a192ff2209eee18e5104b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D::grab_singleton</a></div><div class="ttdeci">void grab_singleton()</div><div class="ttdoc">Attempt to make 'this' the current singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:259</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a105011a591cf09368958d4be350ed352"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">utils::GameRoot3D::get_game_state</a></div><div class="ttdeci">GameState * get_game_state() const</div><div class="ttdoc">Get the current active game state.</div><div class="ttdef"><b>Definition</b> game_root.cpp:207</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a105011a591cf09368958d4be350ed352"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a105011a591cf09368958d4be350ed352">utils::GameRoot3D::get_game_state</a></div><div class="ttdeci">GameState * get_game_state() const</div><div class="ttdoc">Get the current active game state.</div><div class="ttdef"><b>Definition</b> game_root.cpp:209</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a116245a9c4e7edf53ec03c6fe78c8462"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D::spawn_points</a></div><div class="ttdeci">gd::Vector< SpawnPoint3D * > spawn_points</div><div class="ttdoc">All currently available spawn points.</div><div class="ttdef"><b>Definition</b> game_root.hpp:155</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a116245a9c4e7edf53ec03c6fe78c8462"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a116245a9c4e7edf53ec03c6fe78c8462">utils::GameRoot3D::spawn_points</a></div><div class="ttdeci">gd::Vector< SpawnPoint3D * > spawn_points</div><div class="ttdoc">All currently available spawn points.</div><div class="ttdef"><b>Definition</b> game_root.hpp:155</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a13e110d60dffd924248af9c3f6943706"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">utils::GameRoot3D::has_singleton</a></div><div class="ttdeci">static bool has_singleton()</div><div class="ttdoc">returns true if there is currently a singleton active for GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:35</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a13e110d60dffd924248af9c3f6943706"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a13e110d60dffd924248af9c3f6943706">utils::GameRoot3D::has_singleton</a></div><div class="ttdeci">static bool has_singleton()</div><div class="ttdoc">returns true if there is currently a singleton active for GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:35</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a1937044fe05a903610308f8d382de975"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">utils::GameRoot3D::register_spawn_point</a></div><div class="ttdeci">void register_spawn_point(SpawnPoint3D *spawn_point)</div><div class="ttdoc">Register a spawnpoint for use when spawning players.</div><div class="ttdef"><b>Definition</b> game_root.cpp:148</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a1937044fe05a903610308f8d382de975"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a1937044fe05a903610308f8d382de975">utils::GameRoot3D::register_spawn_point</a></div><div class="ttdeci">void register_spawn_point(SpawnPoint3D *spawn_point)</div><div class="ttdoc">Register a spawnpoint for use when spawning players.</div><div class="ttdef"><b>Definition</b> game_root.cpp:150</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a27492f37140fa8af6c6955f2147f5521"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">utils::GameRoot3D::get_player</a></div><div class="ttdeci">IPlayer * get_player(uint32_t id)</div><div class="ttdoc">Get the player instance associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:215</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a27492f37140fa8af6c6955f2147f5521"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a27492f37140fa8af6c6955f2147f5521">utils::GameRoot3D::get_player</a></div><div class="ttdeci">IPlayer * get_player(uint32_t id)</div><div class="ttdoc">Get the player instance associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:217</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a3e74ac9841575d9a915cf7ac6735b42b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">utils::GameRoot3D::spawn_player</a></div><div class="ttdeci">IPlayer * spawn_player(uint32_t id)</div><div class="ttdoc">Spawn a player to be associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:283</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a3e74ac9841575d9a915cf7ac6735b42b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a3e74ac9841575d9a915cf7ac6735b42b">utils::GameRoot3D::spawn_player</a></div><div class="ttdeci">IPlayer * spawn_player(uint32_t id)</div><div class="ttdoc">Spawn a player to be associated with id.</div><div class="ttdef"><b>Definition</b> game_root.cpp:285</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D::unload_all_levels</a></div><div class="ttdeci">void unload_all_levels()</div><div class="ttdoc">Unload all currently loaded levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:135</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a4053b12af23cef53eb294729f1cb3aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a4053b12af23cef53eb294729f1cb3aa8">utils::GameRoot3D::unload_all_levels</a></div><div class="ttdeci">void unload_all_levels()</div><div class="ttdoc">Unload all currently loaded levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:137</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a453c8aa3920d7d0adaf2490c63a7d92c"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">utils::GameRoot3D::replace_levels</a></div><div class="ttdeci">void replace_levels(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">Replace all currently loaded levels with a new level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:143</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a453c8aa3920d7d0adaf2490c63a7d92c"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a453c8aa3920d7d0adaf2490c63a7d92c">utils::GameRoot3D::replace_levels</a></div><div class="ttdeci">void replace_levels(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">Replace all currently loaded levels with a new level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:145</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a623230c72ced578d7be1b9141b54fbd4"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D::rng</a></div><div class="ttdeci">gd::RandomNumberGenerator rng</div><div class="ttdoc">Global random number generator.</div><div class="ttdef"><b>Definition</b> game_root.hpp:145</div></div>
|
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a623230c72ced578d7be1b9141b54fbd4"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a623230c72ced578d7be1b9141b54fbd4">utils::GameRoot3D::rng</a></div><div class="ttdeci">gd::RandomNumberGenerator rng</div><div class="ttdoc">Global random number generator.</div><div class="ttdef"><b>Definition</b> game_root.hpp:145</div></div>
|
||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a723e28059a9dbef959525d22e9556c5b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">utils::GameRoot3D::game_mode</a></div><div class="ttdeci">GameMode * game_mode</div><div class="ttdoc">Current active gamemode.</div><div class="ttdef"><b>Definition</b> game_root.hpp:162</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a723e28059a9dbef959525d22e9556c5b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a723e28059a9dbef959525d22e9556c5b">utils::GameRoot3D::game_mode</a></div><div class="ttdeci">GameMode * game_mode</div><div class="ttdoc">Current active gamemode.</div><div class="ttdef"><b>Definition</b> game_root.hpp:162</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a77e4726bb8fec522669cbb2c068e47d9"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">utils::GameRoot3D::is_valid_level</a></div><div class="ttdeci">static bool is_valid_level(gd::Ref< gd::PackedScene > &level)</div><div class="ttdoc">Check if a scene is a valid level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:307</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a77e4726bb8fec522669cbb2c068e47d9"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a77e4726bb8fec522669cbb2c068e47d9">utils::GameRoot3D::is_valid_level</a></div><div class="ttdeci">static bool is_valid_level(gd::Ref< gd::PackedScene > &level)</div><div class="ttdoc">Check if a scene is a valid level.</div><div class="ttdef"><b>Definition</b> game_root.cpp:309</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a800421c3b82947156eebcbf730a680db"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D::levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > levels</div><div class="ttdoc">All currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.hpp:152</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a800421c3b82947156eebcbf730a680db"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a800421c3b82947156eebcbf730a680db">utils::GameRoot3D::levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > levels</div><div class="ttdoc">All currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.hpp:152</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a85eee9cb258971abe9fe8577314b2556"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">utils::GameRoot3D::player_input_connected</a></div><div class="ttdeci">void player_input_connected()</div><div class="ttdoc">Instantiate a new PlayerInput.</div><div class="ttdef"><b>Definition</b> game_root.cpp:53</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a85eee9cb258971abe9fe8577314b2556"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a85eee9cb258971abe9fe8577314b2556">utils::GameRoot3D::player_input_connected</a></div><div class="ttdeci">void player_input_connected()</div><div class="ttdoc">Instantiate a new PlayerInput.</div><div class="ttdef"><b>Definition</b> game_root.cpp:55</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a865e6d9fe4f9422c0fb974bd6b1222ce"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">utils::GameRoot3D::initialize_player</a></div><div class="ttdeci">bool initialize_player(IPlayer *player, uint32_t id)</div><div class="ttdoc">Initialize and register a player instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:84</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a865e6d9fe4f9422c0fb974bd6b1222ce"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a865e6d9fe4f9422c0fb974bd6b1222ce">utils::GameRoot3D::initialize_player</a></div><div class="ttdeci">bool initialize_player(IPlayer *player, uint32_t id)</div><div class="ttdoc">Initialize and register a player instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:86</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a896b4e4d3b9465a83a10249dbd559662"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">utils::GameRoot3D::get_game_mode</a></div><div class="ttdeci">GameMode * get_game_mode() const</div><div class="ttdoc">get the current active game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:203</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a896b4e4d3b9465a83a10249dbd559662"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a896b4e4d3b9465a83a10249dbd559662">utils::GameRoot3D::get_game_mode</a></div><div class="ttdeci">GameMode * get_game_mode() const</div><div class="ttdoc">get the current active game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:205</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a89953130655a618aefa8f3ea0db63a53"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">utils::GameRoot3D::remove_player</a></div><div class="ttdeci">void remove_player(uint32_t player_id)</div><div class="ttdoc">Force-disconnect a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:60</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a89953130655a618aefa8f3ea0db63a53"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a89953130655a618aefa8f3ea0db63a53">utils::GameRoot3D::remove_player</a></div><div class="ttdeci">void remove_player(uint32_t player_id)</div><div class="ttdoc">Force-disconnect a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:62</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa5935fb96c553c10db8def10c8d3b5ed"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed">utils::GameRoot3D::set_game_mode</a></div><div class="ttdeci">void set_game_mode(gd::Ref< gd::PackedScene > prototype)</div><div class="ttdoc">Override the current gamemode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:177</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa5935fb96c553c10db8def10c8d3b5ed"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa5935fb96c553c10db8def10c8d3b5ed">utils::GameRoot3D::set_game_mode</a></div><div class="ttdeci">void set_game_mode(gd::Ref< gd::PackedScene > prototype)</div><div class="ttdoc">Override the current gamemode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:179</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa9ed453a0b416641dfa5154a0b69c79e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">utils::GameRoot3D::get_levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > & get_levels()</div><div class="ttdoc">Returns all currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:211</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_aa9ed453a0b416641dfa5154a0b69c79e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#aa9ed453a0b416641dfa5154a0b69c79e">utils::GameRoot3D::get_levels</a></div><div class="ttdeci">gd::HashMap< gd::StringName, Level3D * > & get_levels()</div><div class="ttdoc">Returns all currently active levels.</div><div class="ttdef"><b>Definition</b> game_root.cpp:213</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ab3895b9b48c4646a876e188d226c5723"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">utils::GameRoot3D::find_empty_player_slot</a></div><div class="ttdeci">uint32_t find_empty_player_slot() const</div><div class="ttdoc">Find a Player Input device not yet associated with a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:274</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ab3895b9b48c4646a876e188d226c5723"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ab3895b9b48c4646a876e188d226c5723">utils::GameRoot3D::find_empty_player_slot</a></div><div class="ttdeci">uint32_t find_empty_player_slot() const</div><div class="ttdoc">Find a Player Input device not yet associated with a player.</div><div class="ttdef"><b>Definition</b> game_root.cpp:276</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_abf16d0f3b8030b758942397dcff1d46a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D::first_boot_level</a></div><div class="ttdeci">gd::Ref< gd::PackedScene > first_boot_level</div><div class="ttdoc">The level to boot into on startup.</div><div class="ttdef"><b>Definition</b> game_root.hpp:174</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_abf16d0f3b8030b758942397dcff1d46a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#abf16d0f3b8030b758942397dcff1d46a">utils::GameRoot3D::first_boot_level</a></div><div class="ttdeci">gd::Ref< gd::PackedScene > first_boot_level</div><div class="ttdoc">The level to boot into on startup.</div><div class="ttdef"><b>Definition</b> game_root.hpp:174</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D::load_level</a></div><div class="ttdeci">Level3D * load_level(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">shorthand for load_level(level, Transform3D())</div><div class="ttdef"><b>Definition</b> game_root.cpp:102</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acbec3f7b39c8c991a725e611dd8b869e"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acbec3f7b39c8c991a725e611dd8b869e">utils::GameRoot3D::load_level</a></div><div class="ttdeci">Level3D * load_level(gd::Ref< gd::PackedScene > level)</div><div class="ttdoc">shorthand for load_level(level, Transform3D())</div><div class="ttdef"><b>Definition</b> game_root.cpp:104</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acf48cbe3b2b6dd064cd1665ea8df2b9a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D::players</a></div><div class="ttdeci">gd::HashMap< uint32_t, gd::Pair< PlayerInput *, IPlayer * > > players</div><div class="ttdoc">All players by id by input device.</div><div class="ttdef"><b>Definition</b> game_root.hpp:140</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_acf48cbe3b2b6dd064cd1665ea8df2b9a"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#acf48cbe3b2b6dd064cd1665ea8df2b9a">utils::GameRoot3D::players</a></div><div class="ttdeci">gd::HashMap< uint32_t, gd::Pair< PlayerInput *, IPlayer * > > players</div><div class="ttdoc">All players by id by input device.</div><div class="ttdef"><b>Definition</b> game_root.hpp:140</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad1c9387dee7919a8ab5d60b19cba2140"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">utils::GameRoot3D::get_singleton</a></div><div class="ttdeci">static GameRoot3D * get_singleton()</div><div class="ttdoc">get the current active singleton instance of GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:31</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad1c9387dee7919a8ab5d60b19cba2140"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad1c9387dee7919a8ab5d60b19cba2140">utils::GameRoot3D::get_singleton</a></div><div class="ttdeci">static GameRoot3D * get_singleton()</div><div class="ttdoc">get the current active singleton instance of GameRoot</div><div class="ttdef"><b>Definition</b> game_root.cpp:31</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad53d50b5b35e4c13bf84f2d9c0f45a0b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">utils::GameRoot3D::load_level_at</a></div><div class="ttdeci">Level3D * load_level_at(gd::Ref< gd::PackedScene > level, gd::Transform3D at)</div><div class="ttdoc">Load a level, only works if 'level' is a valid scene where the root Node can cast to 'Level3D'.</div><div class="ttdef"><b>Definition</b> game_root.cpp:106</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad53d50b5b35e4c13bf84f2d9c0f45a0b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad53d50b5b35e4c13bf84f2d9c0f45a0b">utils::GameRoot3D::load_level_at</a></div><div class="ttdeci">Level3D * load_level_at(gd::Ref< gd::PackedScene > level, gd::Transform3D at)</div><div class="ttdoc">Load a level, only works if 'level' is a valid scene where the root Node can cast to 'Level3D'.</div><div class="ttdef"><b>Definition</b> game_root.cpp:108</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad62b2be46770ba99aa6c2a7800c52aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D::game_state_prototype</a></div><div class="ttdeci">gd::Ref< GameState > game_state_prototype</div><div class="ttdoc">The default game state data.</div><div class="ttdef"><b>Definition</b> game_root.hpp:181</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_ad62b2be46770ba99aa6c2a7800c52aa8"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#ad62b2be46770ba99aa6c2a7800c52aa8">utils::GameRoot3D::game_state_prototype</a></div><div class="ttdeci">gd::Ref< GameState > game_state_prototype</div><div class="ttdoc">The default game state data.</div><div class="ttdef"><b>Definition</b> game_root.hpp:181</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_adc4455c11d39f8a267091f29ead441ee"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">utils::GameRoot3D::release_singleton</a></div><div class="ttdeci">void release_singleton()</div><div class="ttdoc">Attempt to stop being the active singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:266</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_adc4455c11d39f8a267091f29ead441ee"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#adc4455c11d39f8a267091f29ead441ee">utils::GameRoot3D::release_singleton</a></div><div class="ttdeci">void release_singleton()</div><div class="ttdoc">Attempt to stop being the active singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:268</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_add087bf071383383e68e919173670c47"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">utils::GameRoot3D::reset_game_mode</a></div><div class="ttdeci">void reset_game_mode()</div><div class="ttdoc">Un-set game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:98</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_add087bf071383383e68e919173670c47"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#add087bf071383383e68e919173670c47">utils::GameRoot3D::reset_game_mode</a></div><div class="ttdeci">void reset_game_mode()</div><div class="ttdoc">Un-set game mode.</div><div class="ttdef"><b>Definition</b> game_root.cpp:100</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af176a558f2a3b972c970087c2a1e3d7b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">utils::GameRoot3D::get_players</a></div><div class="ttdeci">gd::Vector< IPlayer * > get_players()</div><div class="ttdoc">Get all players in a list.</div><div class="ttdef"><b>Definition</b> game_root.cpp:219</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af176a558f2a3b972c970087c2a1e3d7b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af176a558f2a3b972c970087c2a1e3d7b">utils::GameRoot3D::get_players</a></div><div class="ttdeci">gd::Vector< IPlayer * > get_players()</div><div class="ttdoc">Get all players in a list.</div><div class="ttdef"><b>Definition</b> game_root.cpp:221</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af34016620adcdc2654358b463769a85f"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">utils::GameRoot3D::level_unloaded</a></div><div class="ttdeci">void level_unloaded(gd::StringName scene_path)</div><div class="ttdoc">Callback for a level exiting the tree.</div><div class="ttdef"><b>Definition</b> game_root.cpp:303</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af34016620adcdc2654358b463769a85f"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af34016620adcdc2654358b463769a85f">utils::GameRoot3D::level_unloaded</a></div><div class="ttdeci">void level_unloaded(gd::StringName scene_path)</div><div class="ttdoc">Callback for a level exiting the tree.</div><div class="ttdef"><b>Definition</b> game_root.cpp:305</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af508cc9852b123ea37b94651da0f3c19"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D::next_player_id</a></div><div class="ttdeci">uint32_t next_player_id</div><div class="ttdoc">Next available player ID.</div><div class="ttdef"><b>Definition</b> game_root.hpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af508cc9852b123ea37b94651da0f3c19"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af508cc9852b123ea37b94651da0f3c19">utils::GameRoot3D::next_player_id</a></div><div class="ttdeci">uint32_t next_player_id</div><div class="ttdoc">Next available player ID.</div><div class="ttdef"><b>Definition</b> game_root.hpp:135</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af73d3a598b72fcdc7dce372ea3af6e44"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D::game_state</a></div><div class="ttdeci">gd::Ref< GameState > game_state</div><div class="ttdoc">Active game state.</div><div class="ttdef"><b>Definition</b> game_root.hpp:169</div></div>
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<div class="ttc" id="aclassutils_1_1GameRoot3D_html_af73d3a598b72fcdc7dce372ea3af6e44"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#af73d3a598b72fcdc7dce372ea3af6e44">utils::GameRoot3D::game_state</a></div><div class="ttdeci">gd::Ref< GameState > game_state</div><div class="ttdoc">Active game state.</div><div class="ttdef"><b>Definition</b> game_root.hpp:169</div></div>
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||||||
<div class="ttc" id="aclassutils_1_1GameState_html"><div class="ttname"><a href="classutils_1_1GameState.html">utils::GameState</a></div><div class="ttdoc">Parent class for saved game state.</div><div class="ttdef"><b>Definition</b> game_state.hpp:11</div></div>
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<div class="ttc" id="aclassutils_1_1GameState_html"><div class="ttname"><a href="classutils_1_1GameState.html">utils::GameState</a></div><div class="ttdoc">Parent class for saved game state.</div><div class="ttdef"><b>Definition</b> game_state.hpp:11</div></div>
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