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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<a href="#pri-attribs">Private Attributes</a> &#124;
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<p>3D level root to be used with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a>.
<a href="classutils_1_1Level3D.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="level_8hpp_source.html">level.hpp</a>&gt;</code></p>
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Inheritance diagram for utils::Level3D:</div>
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Private Attributes</h2></td></tr>
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gd::Ref&lt; gd::PackedScene &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>game_mode_prototype</b> {}</td></tr>
<tr class="memdesc:a0895e8e676ab679c70c38077d7018599"><td class="mdescLeft">&#160;</td><td class="mdescRight">The starting state of the game mode to instantiate if this is the "leading" level. <br /></td></tr>
<tr class="separator:a0895e8e676ab679c70c38077d7018599"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>3D level root to be used with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a>. </p>
<p>The configured game mode will become the active <a class="el" href="classutils_1_1GameMode.html" title="Stores session-relevant data.">GameMode</a> in <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> if one does not exist yet. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="level_8hpp_source.html">level.hpp</a></li>
<li>level.cpp</li>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1Level3D.html">Level3D</a></li>
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