2024-05-29 23:07

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Sara 2024-05-29 23:07:31 +02:00
parent 43399f4a88
commit 8123b45e48
10 changed files with 167 additions and 57 deletions

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@ -79,7 +79,7 @@ $(function() {
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="game__mode_8hpp_source.html"><span class="icondoc"></span></a><b>game_mode.hpp</b></td><td class="desc"></td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="game__root_8hpp_source.html"><span class="icondoc"></span></a><b>game_root.hpp</b></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="game__state_8hpp_source.html"><span class="icondoc"></span></a><b>game_state.hpp</b></td><td class="desc"></td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="godot__macros_8h_source.html"><span class="icondoc"></span></a><a class="el" href="godot__macros_8h.html" target="_self">godot_macros.h</a></td><td class="desc">C-style preprocessor macros to simplify using godot's C++ API </td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="godot__macros_8hpp_source.html"><span class="icondoc"></span></a><b>godot_macros.hpp</b></td><td class="desc"></td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="level_8hpp_source.html"><span class="icondoc"></span></a><b>level.hpp</b></td><td class="desc"></td></tr>
<tr id="row_5_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="player_8hpp_source.html"><span class="icondoc"></span></a><b>player.hpp</b></td><td class="desc"></td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a href="player__input_8hpp_source.html"><span class="icondoc"></span></a><b>player_input.hpp</b></td><td class="desc"></td></tr>

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@ -74,8 +74,8 @@ $(function() {
<div class="headertitle"><div class="title">game_mode.hpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef GAME_MODE_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define GAME_MODE_HPP</span></div>
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GAME_MODE_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GAME_MODE_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/packed_scene.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;godot_cpp/classes/resource.hpp&gt;</span></div>
@ -97,7 +97,7 @@ $(function() {
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>};</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span>}</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#endif </span><span class="comment">// !GAME_MODE_HPP</span></div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_MODE_HPP</span></div>
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:15</div></div>
<div class="ttc" id="aclassutils_1_1GameMode_html_a7e7258b38b17cde56ba9b130bbaf9908"><div class="ttname"><a href="classutils_1_1GameMode.html#a7e7258b38b17cde56ba9b130bbaf9908">utils::GameMode::player_scene</a></div><div class="ttdeci">gd::Ref&lt; gd::PackedScene &gt; player_scene</div><div class="ttdoc">The scene to instantiate when spawning a player.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:25</div></div>
<div class="ttc" id="aclassutils_1_1GameMode_html_aa1b190a57e4106951a559301665739ec"><div class="ttname"><a href="classutils_1_1GameMode.html#aa1b190a57e4106951a559301665739ec">utils::GameMode::_begin</a></div><div class="ttdeci">virtual void _begin()</div><div class="ttdoc">Called when the match begins.</div><div class="ttdef"><b>Definition</b> game_mode.cpp:13</div></div>

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@ -74,8 +74,8 @@ $(function() {
<div class="headertitle"><div class="title">game_root.hpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef GAME_ROOT_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define GAME_ROOT_HPP</span></div>
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GAME_ROOT_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GAME_ROOT_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;game_mode.hpp&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;game_state.hpp&quot;</span></div>
@ -159,7 +159,7 @@ $(function() {
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span>};</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span>}</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> </div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor">#endif </span><span class="comment">// !GAME_ROOT_HPP</span></div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_ROOT_HPP</span></div>
<div class="ttc" id="aclassutils_1_1GameMode_html"><div class="ttname"><a href="classutils_1_1GameMode.html">utils::GameMode</a></div><div class="ttdoc">Stores session-relevant data.</div><div class="ttdef"><b>Definition</b> game_mode.hpp:15</div></div>
<div class="ttc" id="aclassutils_1_1GameRoot3D_html"><div class="ttname"><a href="classutils_1_1GameRoot3D.html">utils::GameRoot3D</a></div><div class="ttdoc">The root of a game.</div><div class="ttdef"><b>Definition</b> game_root.hpp:28</div></div>
<div class="ttc" id="aclassutils_1_1GameRoot3D_html_a0fc164bad77a192ff2209eee18e5104b"><div class="ttname"><a href="classutils_1_1GameRoot3D.html#a0fc164bad77a192ff2209eee18e5104b">utils::GameRoot3D::grab_singleton</a></div><div class="ttdeci">void grab_singleton()</div><div class="ttdoc">Attempt to make 'this' the current singleton instance.</div><div class="ttdef"><b>Definition</b> game_root.cpp:249</div></div>

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@ -74,8 +74,8 @@ $(function() {
<div class="headertitle"><div class="title">game_state.hpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef GAME_STATE_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define GAME_STATE_HPP</span></div>
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GAME_STATE_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GAME_STATE_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/resource.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
@ -87,7 +87,7 @@ $(function() {
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span>};</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>}</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#endif </span><span class="comment">// !GAME_STATE_HPP</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GAME_STATE_HPP</span></div>
<div class="ttc" id="aclassutils_1_1GameState_html"><div class="ttname"><a href="classutils_1_1GameState.html">utils::GameState</a></div><div class="ttdoc">Parent class for saved game state.</div><div class="ttdef"><b>Definition</b> game_state.hpp:11</div></div>
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@ -0,0 +1,131 @@
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<div class="header">
<div class="headertitle"><div class="title">godot_macros.hpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GODOT_MACROS_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GODOT_MACROS_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &quot;godot_cpp/classes/engine.hpp&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include &quot;godot_cpp/core/class_db.hpp&quot;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include &quot;godot_cpp/variant/string.hpp&quot;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#define MACRO_STRING_INNER(_Arg) #_Arg</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#define MACRO_STRING(_Arg) MACRO_STRING_INNER(_Arg)</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GDPROPERTY(PropName_, PropType_) \</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor"> godot::ClassDB::bind_method(godot::D_METHOD(&quot;get_&quot;</span> #PropName_), &amp;CLASSNAME::get_##PropName_); \</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> godot::ClassDB::bind_method(godot::D_METHOD(&quot;set_&quot; #PropName_, &quot;value&quot;), &amp;CLASSNAME::set_##PropName_); \</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_), &quot;set_&quot; #PropName_, &quot;get_&quot; #PropName_)</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#define GDPROPERTY_HINTED(PropName_, PropType_, ...) \</span></div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor"> godot::ClassDB::bind_method(godot::D_METHOD(&quot;get_&quot;</span> #PropName_), &amp;CLASSNAME::get_##PropName_); \</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> godot::ClassDB::bind_method(godot::D_METHOD(&quot;set_&quot; #PropName_, &quot;value&quot;), &amp;CLASSNAME::set_##PropName_); \</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_, __VA_ARGS__), &quot;set_&quot; #PropName_, &quot;get_&quot; #PropName_)</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="preprocessor">#define GDFUNCTION(FnName_) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_), &amp;CLASSNAME::FnName_)</span></div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span><span class="preprocessor">#define GDFUNCTION_ARGS(FnName_, ...) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_, __VA_ARGS__), &amp;CLASSNAME::FnName_)</span></div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span><span class="preprocessor">#define GDFUNCTION_STATIC(FnName_) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_), &amp;CLASSNAME::_FnName)</span></div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span><span class="preprocessor">#define GDFUNCTION_STATIC_ARGS(FnName_, ...) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_, __VA_ARGS__), &amp;CLASSNAME::FnName_)</span></div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span><span class="preprocessor">#define GDSIGNAL(...) godot::ClassDB::add_signal(MACRO_STRING(CLASSNAME), godot::MethodInfo(__VA_ARGS__))</span></div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span><span class="preprocessor">#define GDRESOURCETYPE(Class_) godot::vformat(&quot;%s/%s:%s&quot;</span>, godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span><span class="preprocessor">#define GDEDITORONLY() if(!godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</span></div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="preprocessor">#define GDGAMEONLY() if(godot::Engine::get_singleton()-&gt;is_editor_hint()) return;</span></div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="preprocessor">#define GDENUM(Name_, ...)\</span></div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="preprocessor">struct Name_ {\</span></div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span><span class="preprocessor"> enum Value {__VA_ARGS__};\</span></div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="preprocessor"> private:\</span></div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="preprocessor"> Value value{};\</span></div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="preprocessor"> public:\</span></div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="preprocessor"> static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\</span></div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor"> inline Name_(Value value): value{value} {}\</span></div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="preprocessor"> inline Name_(Name_ const &amp;value): value{value.value} {}\</span></div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="preprocessor">}</span></div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GODOT_MACROS_HPP</span></div>
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@ -74,8 +74,8 @@ $(function() {
<div class="headertitle"><div class="title">level.hpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef LEVEL_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define LEVEL_HPP</span></div>
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_LEVEL_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_LEVEL_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;game_mode.hpp&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;godot_cpp/classes/node3d.hpp&gt;</span></div>
@ -94,7 +94,7 @@ $(function() {
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>};</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>}</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#endif </span><span class="comment">// !LEVEL_HPP</span></div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_LEVEL_HPP</span></div>
<div class="ttc" id="aclassutils_1_1Level3D_html"><div class="ttname"><a href="classutils_1_1Level3D.html">utils::Level3D</a></div><div class="ttdoc">3D level root to be used with GameRoot3D.</div><div class="ttdef"><b>Definition</b> level.hpp:14</div></div>
<div class="ttc" id="aclassutils_1_1Level3D_html_ad3a56146e02cf14da247c4b0631f6f07"><div class="ttname"><a href="classutils_1_1Level3D.html#ad3a56146e02cf14da247c4b0631f6f07">utils::Level3D::game_mode_prototype</a></div><div class="ttdeci">gd::Ref&lt; GameMode &gt; game_mode_prototype</div><div class="ttdoc">The starting state of the game mode to instantiate if this is the &quot;leading&quot; level.</div><div class="ttdef"><b>Definition</b> level.hpp:21</div></div>
</div><!-- fragment --></div><!-- contents -->

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@ -74,8 +74,8 @@ $(function() {
<div class="headertitle"><div class="title">player_input.hpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef PLAYER_INPUT_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define PLAYER_INPUT_HPP</span></div>
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_PLAYER_INPUT_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_PLAYER_INPUT_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;optional&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;godot_cpp/classes/input.hpp&gt;</span></div>
@ -137,7 +137,7 @@ $(function() {
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span>}</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> </div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="preprocessor">#endif </span><span class="comment">// !PLAYER_INPUT_HPP</span></div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_PLAYER_INPUT_HPP</span></div>
<div class="ttc" id="aclassutils_1_1PlayerInput_html"><div class="ttname"><a href="classutils_1_1PlayerInput.html">utils::PlayerInput</a></div><div class="ttdoc">An event-driven input observer.</div><div class="ttdef"><b>Definition</b> player_input.hpp:18</div></div>
<div class="ttc" id="aclassutils_1_1PlayerInput_html_a10749b40d6eafb1f6c11dc056f70e380"><div class="ttname"><a href="classutils_1_1PlayerInput.html#a10749b40d6eafb1f6c11dc056f70e380">utils::PlayerInput::isPrimary</a></div><div class="ttdeci">bool isPrimary</div><div class="ttdoc">Is this the primary instance.</div><div class="ttdef"><b>Definition</b> player_input.hpp:100</div></div>
<div class="ttc" id="aclassutils_1_1PlayerInput_html_a1b3a6b23e41e3a4b57d916e6ed0fab6b"><div class="ttname"><a href="classutils_1_1PlayerInput.html#a1b3a6b23e41e3a4b57d916e6ed0fab6b">utils::PlayerInput::clear_listeners</a></div><div class="ttdeci">void clear_listeners()</div><div class="ttdoc">Remove all listeners.</div><div class="ttdef"><b>Definition</b> player_input.cpp:132</div></div>

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