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<div class="headertitle"><div class="title">godot_macros.hpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_GODOT_MACROS_HPP</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_GODOT_MACROS_HPP</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "godot_cpp/classes/engine.hpp"</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "godot_cpp/core/class_db.hpp"</span></div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include "godot_cpp/variant/string.hpp"</span></div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#define MACRO_STRING_INNER(_Arg) #_Arg</span></div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#define MACRO_STRING(_Arg) MACRO_STRING_INNER(_Arg)</span></div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#define GDPROPERTY(PropName_, PropType_) \</span></div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor"> godot::ClassDB::bind_method(godot::D_METHOD("get_"</span> #PropName_), &CLASSNAME::get_##PropName_); \</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> godot::ClassDB::bind_method(godot::D_METHOD("set_" #PropName_, "value"), &CLASSNAME::set_##PropName_); \</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_), "set_" #PropName_, "get_" #PropName_)</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span><span class="preprocessor">#define GDPROPERTY_HINTED(PropName_, PropType_, ...) \</span></div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span><span class="preprocessor"> godot::ClassDB::bind_method(godot::D_METHOD("get_"</span> #PropName_), &CLASSNAME::get_##PropName_); \</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> godot::ClassDB::bind_method(godot::D_METHOD("set_" #PropName_, "value"), &CLASSNAME::set_##PropName_); \</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> godot::ClassDB::add_property(MACRO_STRING(CLASSNAME), godot::PropertyInfo(PropType_, #PropName_, __VA_ARGS__), "set_" #PropName_, "get_" #PropName_)</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span><span class="preprocessor">#define GDFUNCTION(FnName_) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_), &CLASSNAME::FnName_)</span></div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span><span class="preprocessor">#define GDFUNCTION_ARGS(FnName_, ...) godot::ClassDB::bind_method(godot::D_METHOD(#FnName_, __VA_ARGS__), &CLASSNAME::FnName_)</span></div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span><span class="preprocessor">#define GDFUNCTION_STATIC(FnName_) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_), &CLASSNAME::_FnName)</span></div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> </div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span><span class="preprocessor">#define GDFUNCTION_STATIC_ARGS(FnName_, ...) godot::ClassDB::bind_static_method(MACRO_STRING(CLASSNAME), godot::D_METHOD(#FnName_, __VA_ARGS__), &CLASSNAME::FnName_)</span></div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span><span class="preprocessor">#define GDSIGNAL(...) godot::ClassDB::add_signal(MACRO_STRING(CLASSNAME), godot::MethodInfo(__VA_ARGS__))</span></div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span><span class="preprocessor">#define GDRESOURCETYPE(Class_) godot::vformat("%s/%s:%s"</span>, godot::Variant::OBJECT, godot::PROPERTY_HINT_RESOURCE_TYPE, #Class_)</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span><span class="preprocessor">#define GDEDITORONLY() if(!godot::Engine::get_singleton()->is_editor_hint()) return;</span></div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span><span class="preprocessor">#define GDGAMEONLY() if(godot::Engine::get_singleton()->is_editor_hint()) return;</span></div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="preprocessor">#define GDENUM(Name_, ...)\</span></div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="preprocessor">struct Name_ {\</span></div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span><span class="preprocessor"> enum Value {__VA_ARGS__};\</span></div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="preprocessor"> private:\</span></div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span><span class="preprocessor"> Value value{};\</span></div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span><span class="preprocessor"> public:\</span></div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span><span class="preprocessor"> static inline godot::String get_property_hint() { return godot::String(#__VA_ARGS__); }\</span></div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span><span class="preprocessor"> inline Name_(Value value): value{value} {}\</span></div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="preprocessor"> inline Name_(Name_ const &value): value{value.value} {}\</span></div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span><span class="preprocessor">}</span></div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_GODOT_MACROS_HPP</span></div>
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