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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1IPlayer.html" target="_self">utils::IPlayer</a></td><td class="desc">Interface required for player nodes </td></tr>
<tr id="row_1_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structutils_1_1PlayerInput_1_1Listener.html" target="_self">utils::PlayerInput::Listener</a></td><td class="desc">A <a class="el" href="classutils_1_1PlayerInput.html" title="An event-driven input observer.">PlayerInput</a> action listener </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_2_" class="arrow" onclick="toggleFolder('2_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>godot::Node</b></td><td class="desc"></td></tr>
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<tr id="row_2_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1GameMode.html" target="_self">utils::GameMode</a></td><td class="desc">Stores session-relevant data </td></tr>
<tr id="row_2_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1GameRoot3D.html" target="_self">utils::GameRoot3D</a></td><td class="desc">The root of a game </td></tr>
<tr id="row_2_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1PlayerInput.html" target="_self">utils::PlayerInput</a></td><td class="desc">An event-driven input observer </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_3_" class="arrow" onclick="toggleFolder('3_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>godot::Node3D</b></td><td class="desc"></td></tr>
<tr id="row_3_0_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1Level3D.html" target="_self">utils::Level3D</a></td><td class="desc">3D level root to be used with <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> </td></tr>
<tr id="row_3_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1SpawnPoint3D.html" target="_self">utils::SpawnPoint3D</a></td><td class="desc">A location in the game world that the player can spawn at </td></tr>
<tr id="row_4_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_4_" class="arrow" onclick="toggleFolder('4_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>godot::Resource</b></td><td class="desc"></td></tr>
<tr id="row_4_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classutils_1_1GameState.html" target="_self">utils::GameState</a></td><td class="desc">Parent class for saved game state </td></tr>
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