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<div id="projectbrief">A collection of utility classes, functions and macros for use with Godot and GDExtension.</div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef UTILS_SPAWN_POINT_HPP</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define UTILS_SPAWN_POINT_HPP</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &lt;godot_cpp/classes/node3d.hpp&gt;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="keyword">namespace </span>gd = godot;</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="keyword">namespace </span>utils {</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="classutils_1_1SpawnPoint3D.html"> 13</a></span><span class="keyword">class </span><a class="code hl_class" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a> : <span class="keyword">public</span> gd::Node3D {</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> GDCLASS(<a class="code hl_class" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a>, gd::Node3D);</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> <span class="keyword">static</span> <span class="keywordtype">void</span> _bind_methods();</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> _enter_tree() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> <span class="keyword">virtual</span> <span class="keywordtype">void</span> _exit_tree() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>};</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span>}</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#endif </span><span class="comment">// !UTILS_SPAWN_POINT_HPP</span></div>
<div class="ttc" id="aclassutils_1_1SpawnPoint3D_html"><div class="ttname"><a href="classutils_1_1SpawnPoint3D.html">utils::SpawnPoint3D</a></div><div class="ttdoc">A location in the game world that the player can spawn at.</div><div class="ttdef"><b>Definition</b> spawn_point.hpp:13</div></div>
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