godot-cpp-utils
A collection of utility classes, functions and macros for use with Godot and GDExtension.
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spawn_point.hpp
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#ifndef UTILS_SPAWN_POINT_HPP
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#define UTILS_SPAWN_POINT_HPP
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#include <godot_cpp/classes/node3d.hpp>
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namespace
gd = godot;
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namespace
utils {
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class
SpawnPoint3D
:
public
gd::Node3D {
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GDCLASS(
SpawnPoint3D
, gd::Node3D);
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static
void
_bind_methods();
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public
:
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virtual
void
_enter_tree()
override
;
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virtual
void
_exit_tree()
override
;
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};
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}
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#endif
// !UTILS_SPAWN_POINT_HPP
utils::SpawnPoint3D
A location in the game world that the player can spawn at.
Definition
spawn_point.hpp:13
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