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<p>A location in the game world that the player can spawn at.
<a href="classutils_1_1SpawnPoint3D.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="spawn__point_8hpp_source.html">spawn_point.hpp</a>&gt;</code></p>
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<img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for utils::SpawnPoint3D:</div>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A location in the game world that the player can spawn at. </p>
<p>Registers and de-registers itself with the <a class="el" href="classutils_1_1GameRoot3D.html" title="The root of a game.">GameRoot3D</a> to enable/disable this spawnpoint. </p>
</div><hr/>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="spawn__point_8hpp_source.html">spawn_point.hpp</a></li>
<li>spawn_point.cpp</li>
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<li class="navelem"><b>utils</b></li><li class="navelem"><a class="el" href="classutils_1_1SpawnPoint3D.html">SpawnPoint3D</a></li>
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