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< div id = "projectbrief" > A collection of utility classes, functions and macros for use with Godot and GDExtension.< / div >
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< li class = "navelem" > < b > utils< / b > < / li > < li class = "navelem" > < a class = "el" href = "classutils_1_1SpawnPoint3D.html" > SpawnPoint3D< / a > < / li > < / ul >
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< a href = "#pub-methods" > Public Member Functions< / a > |
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< p > A location in the game world that the player can spawn at.
< a href = "classutils_1_1SpawnPoint3D.html#details" > More...< / a > < / p >
< p > < code > #include < < a class = "el" href = "spawn__point_8hpp_source.html" > spawn_point.hpp< / a > > < / code > < / p >
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Inheritance diagram for utils::SpawnPoint3D:< / div >
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Public Member Functions< / h2 > < / td > < / tr >
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  < / td > < td class = "memItemRight" valign = "bottom" > < b > GDCLASS< / b > (< a class = "el" href = "classutils_1_1SpawnPoint3D.html" > SpawnPoint3D< / a > , gd::Node3D)< / td > < / tr >
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Static Private Member Functions< / h2 > < / td > < / tr >
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< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< div class = "textblock" > < p > A location in the game world that the player can spawn at. < / p >
< p > Registers and de-registers itself with the < a class = "el" href = "classutils_1_1GameRoot3D.html" title = "The root of a game." > GameRoot3D< / a > to enable/disable this spawnpoint. < / p >
< / div > < hr / > The documentation for this class was generated from the following files:< ul >
< li > < a class = "el" href = "spawn__point_8hpp_source.html" > spawn_point.hpp< / a > < / li >
< li > spawn_point.cpp< / li >
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