boids-engine/CMakeLists.txt

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CMake
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2024-01-26 09:56:13 +00:00
cmake_minimum_required(VERSION 3.17)
project(engine)
project(game)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/lib")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeModules")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_ttf REQUIRED)
include_directories(SDL2 PRIVATE "${CMAKE_SOURCE_DIR}/src/engine" "${CMAKE_SOURCE_DIR}/include")
if(APPLE)
include_directories("/opt/homebrew/include/")
link_directories("/opt/homebrew/lib/" "./lib/")
else()
link_directories("./lib/")
endif()
file(
GLOB_RECURSE
GAME_SRC
"${CMAKE_SOURCE_DIR}/src/game/*.c"
)
add_library(game STATIC ${GAME_SRC})
set_target_properties(game PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
target_link_libraries(game SDL2 SDL2_image SDL2_ttf ecs c m)
file(
GLOB_RECURSE
ENGINE_SRC
"${CMAKE_SOURCE_DIR}/src/engine/*.c"
)
add_executable(engine ${ENGINE_SRC})
target_link_libraries(engine game SDL2 SDL2_image SDL2_ttf ecs c m)