added legacy code
commit
d0381ce231
|
@ -0,0 +1,13 @@
|
|||
# build dirs
|
||||
kdev/
|
||||
[Xx]code/
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
[Bb]in/
|
||||
|
||||
# build files
|
||||
*.exe
|
||||
*.out
|
||||
*.o
|
||||
*.a
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
[submodule "easy-ecs"]
|
||||
path = easy-ecs
|
||||
url = git@github.com:Scott-G-GD/easy-ecs.git
|
|
@ -0,0 +1,44 @@
|
|||
cmake_minimum_required(VERSION 3.17)
|
||||
|
||||
project(engine)
|
||||
project(game)
|
||||
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/lib")
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/lib")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
|
||||
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMakeModules")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
|
||||
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_image REQUIRED)
|
||||
find_package(SDL2_ttf REQUIRED)
|
||||
|
||||
include_directories(SDL2 PRIVATE "${CMAKE_SOURCE_DIR}/src/engine" "${CMAKE_SOURCE_DIR}/include")
|
||||
|
||||
if(APPLE)
|
||||
include_directories("/opt/homebrew/include/")
|
||||
link_directories("/opt/homebrew/lib/" "./lib/")
|
||||
else()
|
||||
link_directories("./lib/")
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
GAME_SRC
|
||||
"${CMAKE_SOURCE_DIR}/src/game/*.c"
|
||||
)
|
||||
|
||||
add_library(game STATIC ${GAME_SRC})
|
||||
set_target_properties(game PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/lib)
|
||||
|
||||
target_link_libraries(game SDL2 SDL2_image SDL2_ttf ecs c m)
|
||||
|
||||
file(
|
||||
GLOB_RECURSE
|
||||
ENGINE_SRC
|
||||
"${CMAKE_SOURCE_DIR}/src/engine/*.c"
|
||||
)
|
||||
|
||||
add_executable(engine ${ENGINE_SRC})
|
||||
target_link_libraries(engine game SDL2 SDL2_image SDL2_ttf ecs c m)
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,4 @@
|
|||
-I
|
||||
include
|
||||
-I
|
||||
src/engine
|
|
@ -0,0 +1,56 @@
|
|||
[Bb]uild/
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
*.ko
|
||||
*.obj
|
||||
*.elf
|
||||
|
||||
# Linker output
|
||||
*.ilk
|
||||
*.map
|
||||
*.exp
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Libraries
|
||||
*.lib
|
||||
*.a
|
||||
*.la
|
||||
*.lo
|
||||
|
||||
# Shared objects (inc. Windows DLLs)
|
||||
*.dll
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.i*86
|
||||
*.x86_64
|
||||
*.hex
|
||||
|
||||
# Debug files
|
||||
*.dSYM/
|
||||
*.su
|
||||
*.idb
|
||||
*.pdb
|
||||
|
||||
# Kernel Module Compile Results
|
||||
*.mod*
|
||||
*.cmd
|
||||
.tmp_versions/
|
||||
modules.order
|
||||
Module.symvers
|
||||
Mkfile.old
|
||||
dkms.conf
|
|
@ -0,0 +1,13 @@
|
|||
cmake_minimum_required(VERSION 3.17)
|
||||
|
||||
project(ecs)
|
||||
|
||||
file(
|
||||
GLOB
|
||||
SOURCE
|
||||
"./*.c"
|
||||
)
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-incompatible-pointer-types")
|
||||
|
||||
add_library(ecs ${SOURCE})
|
|
@ -0,0 +1,339 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
|
@ -0,0 +1 @@
|
|||
|
|
@ -0,0 +1,770 @@
|
|||
//
|
||||
// ecs.c
|
||||
// gl_project
|
||||
//
|
||||
// Created by Scott on 08/09/2022.
|
||||
//
|
||||
|
||||
#include "ecs.h"
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <math.h>
|
||||
#include <pthread.h>
|
||||
|
||||
typedef unsigned char BYTE;
|
||||
|
||||
typedef struct ECSsystem {
|
||||
ecsSystemFn fn;
|
||||
ecsComponentQuery query;
|
||||
int maxThreads;
|
||||
int execOrder;
|
||||
} ECSsystem;
|
||||
|
||||
/**
|
||||
* \brief Structure to represent a task the ECS needs to perform after systems finish running.
|
||||
* \note Not every member is used by type and thus some might be able to be left uninitialized.
|
||||
*/
|
||||
typedef struct ecsTask {
|
||||
enum ECS_TASKTYPE {
|
||||
ECS_ENTITY_DESTROY, //! Uses .entity
|
||||
ECS_COMPONENTS_DETACH, //! Uses .entity and .components.mask
|
||||
ECS_SYSTEM_CREATE, //! Uses .system and .components
|
||||
ECS_SYSTEM_DESTROY, //! Uses .system
|
||||
} type;
|
||||
|
||||
ecsEntityId entity; //! relevant entity id
|
||||
ECSsystem system; //! relevant system function pointer
|
||||
ecsComponentQuery components; //! relevant components
|
||||
} ecsTask;
|
||||
|
||||
typedef struct ECSentityData {
|
||||
ecsEntityId id;
|
||||
ecsComponentMask mask;
|
||||
} ECSentityData;
|
||||
|
||||
typedef struct ECScomponentType {
|
||||
ecsComponentMask id;
|
||||
size_t stride;
|
||||
size_t componentSize;
|
||||
size_t size;
|
||||
void* begin;
|
||||
pthread_mutex_t mutex;
|
||||
} ECScomponentType;
|
||||
|
||||
typedef struct ECScomponentList {
|
||||
size_t size;
|
||||
ECScomponentType* begin;
|
||||
pthread_mutex_t mutex;
|
||||
} ECScomponentList;
|
||||
|
||||
typedef struct ECSentityList {
|
||||
size_t size;
|
||||
size_t nextValidId;
|
||||
ECSentityData* begin;
|
||||
pthread_mutex_t mutex;
|
||||
} ECSentityList;
|
||||
|
||||
typedef struct ECSsystemList {
|
||||
size_t size;
|
||||
ECSsystem* begin;
|
||||
pthread_mutex_t mutex;
|
||||
} ECSsystemList;
|
||||
|
||||
typedef struct ECStaskQueue {
|
||||
size_t size;
|
||||
ecsTask* begin;
|
||||
pthread_mutex_t mutex;
|
||||
} ECStaskQueue;
|
||||
|
||||
pthread_mutexattr_t ecsSharedMutexAttr;
|
||||
|
||||
// forward declare helper functions
|
||||
static inline int ecsResizeComponents(size_t size);
|
||||
static inline int ecsResizeComponentType(ECScomponentType* type, size_t size);
|
||||
static inline int ecsResizeEntities(size_t size);
|
||||
static inline int ecsResizeSystems(size_t size);
|
||||
static inline int ecsPushTaskStack(void);
|
||||
static inline void ecsClearTasks(void);
|
||||
static inline ECSentityData* ecsFindEntityData(ecsEntityId id);
|
||||
static inline ECScomponentType* ecsFindComponentType(ecsComponentMask id);
|
||||
static inline ECSsystem* ecsFindSystem(ecsSystemFn fn);
|
||||
static inline void* ecsFindComponentFor(ECScomponentType* type, ecsEntityId id);
|
||||
void ecsPushTask(ecsTask task);
|
||||
|
||||
|
||||
ECSentityList ecsEntities;
|
||||
ECScomponentList ecsComponents;
|
||||
ECSsystemList ecsSystems;
|
||||
ECStaskQueue ecsTasks;
|
||||
int ecsIsInit = 0;
|
||||
|
||||
|
||||
void ecsInit()
|
||||
{
|
||||
assert(!ecsIsInit);
|
||||
|
||||
pthread_mutexattr_settype(&ecsSharedMutexAttr, PTHREAD_MUTEX_RECURSIVE);
|
||||
|
||||
ecsEntities.nextValidId = 1;
|
||||
ecsEntities.begin = ecsComponents.begin = ecsSystems.begin = ecsTasks.begin = NULL;
|
||||
|
||||
pthread_mutex_init(&ecsEntities.mutex, &ecsSharedMutexAttr);
|
||||
pthread_mutex_init(&ecsComponents.mutex, &ecsSharedMutexAttr);
|
||||
pthread_mutex_init(&ecsSystems.mutex, &ecsSharedMutexAttr);
|
||||
pthread_mutex_init(&ecsTasks.mutex, &ecsSharedMutexAttr);
|
||||
|
||||
ecsEntities.size = ecsComponents.size = ecsSystems.size = ecsTasks.size = 0;
|
||||
|
||||
ecsIsInit = 1;
|
||||
}
|
||||
|
||||
void ecsTerminate()
|
||||
{
|
||||
assert(ecsIsInit);
|
||||
|
||||
if(ecsEntities.begin) free(ecsEntities.begin);
|
||||
if(ecsSystems.begin) free(ecsSystems.begin);
|
||||
if(ecsTasks.begin) free(ecsTasks.begin);
|
||||
|
||||
pthread_mutex_destroy(&ecsSystems.mutex);
|
||||
pthread_mutex_destroy(&ecsEntities.mutex);
|
||||
pthread_mutex_destroy(&ecsTasks.mutex);
|
||||
|
||||
if(ecsComponents.begin)
|
||||
{
|
||||
ECScomponentType* type;
|
||||
for(size_t i = 0; i < ecsComponents.size; i++)
|
||||
{
|
||||
type = ecsComponents.begin + i;
|
||||
if(type->begin)
|
||||
free(type->begin);
|
||||
|
||||
pthread_mutex_destroy(&type->mutex);
|
||||
}
|
||||
free(ecsComponents.begin);
|
||||
}
|
||||
|
||||
ecsIsInit = 0;
|
||||
}
|
||||
|
||||
ecsComponentMask ecsMakeComponentType(size_t stride)
|
||||
{
|
||||
|
||||
// avoid going out of bounds on the bitmask
|
||||
if (ecsComponents.size == sizeof(ecsComponentMask) * 8) return nocomponent;
|
||||
|
||||
ecsComponentMask mask = (0x1ll << ecsComponents.size); // calculate component mask
|
||||
|
||||
pthread_mutex_lock(&ecsComponents.mutex);
|
||||
|
||||
// add an element to end of array
|
||||
if(ecsResizeComponents(ecsComponents.size + 1))
|
||||
{
|
||||
ECScomponentType ntype = (ECScomponentType) { // prepare specs of new component type
|
||||
.size = 0, .begin = NULL, .id = mask, .stride = (stride + sizeof(ecsEntityId)), .componentSize = stride
|
||||
};
|
||||
// initialize mutex
|
||||
pthread_mutex_init(&ntype.mutex, &ecsSharedMutexAttr);
|
||||
|
||||
// copy prepared component data
|
||||
memmove(ecsComponents.begin + ecsComponents.size-1, &ntype, sizeof(ntype));
|
||||
}
|
||||
else
|
||||
{
|
||||
mask = nocomponent;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&ecsComponents.mutex);
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
//
|
||||
// COMPONENTS
|
||||
//
|
||||
|
||||
void ecsSortComponents(ECScomponentType* type)
|
||||
{
|
||||
pthread_mutex_lock(&type->mutex);
|
||||
|
||||
int swaps;
|
||||
void* a;
|
||||
void* b;
|
||||
ecsEntityId enta;
|
||||
ecsEntityId entb;
|
||||
void* temp = malloc(type->stride);
|
||||
|
||||
// linear sort
|
||||
do {
|
||||
swaps = 0;
|
||||
for(size_t i = 1; i < type->size; ++i)
|
||||
{
|
||||
a = ((BYTE*)type->begin) + type->stride * (i-1);
|
||||
b = ((BYTE*)type->begin) + type->stride * i;
|
||||
enta = *(ecsEntityId*)a;
|
||||
entb = *(ecsEntityId*)b;
|
||||
|
||||
if(enta > entb)
|
||||
{
|
||||
swaps++;
|
||||
memcpy(temp, b, type->stride);
|
||||
memcpy(b, a, type->stride);
|
||||
memcpy(a, temp, type->stride);
|
||||
}
|
||||
}
|
||||
} while(swaps > 0);
|
||||
|
||||
pthread_mutex_unlock(&type->mutex);
|
||||
}
|
||||
|
||||
void* ecsGetComponentPtr(ecsEntityId e, ecsComponentMask c)
|
||||
{
|
||||
ECScomponentType* ctype = ecsFindComponentType(c);
|
||||
|
||||
ecsEntityId* ptr = ecsFindComponentFor(ctype, e);
|
||||
if(ptr == NULL) return NULL; // component for e, c combination does not exist
|
||||
|
||||
return (void*)(ptr + 1);
|
||||
}
|
||||
|
||||
void ecsAttachComponent(ecsEntityId e, ecsComponentMask c)
|
||||
{
|
||||
ECSentityData* entity = ecsFindEntityData(e);
|
||||
ECScomponentType* ctype = ecsFindComponentType(c);
|
||||
|
||||
if(ctype == NULL) return; // component type does not exist
|
||||
if(entity == NULL) return; // no such entity
|
||||
if(((entity->mask) & c) != 0) return; // component already exists
|
||||
|
||||
pthread_mutex_lock(&ctype->mutex);
|
||||
if(ecsResizeComponentType(ctype, ctype->size + 1))
|
||||
{
|
||||
BYTE* eid = ((BYTE*)ctype->begin) + ((ctype->size-1) * ctype->stride); // get last item of the list as its entityId block
|
||||
memset(eid, 0x0, ctype->stride); // zero new component
|
||||
memcpy(eid, &e, sizeof(ecsEntityId)); // set entityId block
|
||||
entity->mask |= c; // register that component was added to entity
|
||||
ecsSortComponents(ctype);
|
||||
}
|
||||
pthread_mutex_unlock(&ctype->mutex);
|
||||
}
|
||||
|
||||
void ecsAttachComponents(ecsEntityId e, ecsComponentMask q)
|
||||
{
|
||||
ecsComponentMask c; // single component mask
|
||||
for(size_t i = 0; i < ecsComponents.size; i++)
|
||||
{
|
||||
c = (0x1ll << i);
|
||||
if((q & c) != 0) // query contains this mask
|
||||
ecsAttachComponent(e, c);
|
||||
}
|
||||
}
|
||||
|
||||
void ecsDetachComponent(ecsEntityId e, ecsComponentMask c)
|
||||
{
|
||||
ECScomponentType* ctype = ecsFindComponentType(c);
|
||||
|
||||
if(ctype == NULL) return; // no such component type
|
||||
|
||||
ECSentityData* entity = ecsFindEntityData(e);
|
||||
|
||||
if(entity == NULL) return; // no such entity
|
||||
if((entity->mask & c) == 0) return; // entity does not have component
|
||||
|
||||
void* block = ecsFindComponentFor(ctype, e);
|
||||
|
||||
if(block == NULL) return; // no component block for entity found
|
||||
|
||||
pthread_mutex_lock(&ctype->mutex);
|
||||
|
||||
uintptr_t lenafter = (uintptr_t)(((BYTE*)ctype->begin + ctype->size * ctype->stride) - (BYTE*)block);
|
||||
lenafter -= ctype->stride;
|
||||
// move last element into to-be-destroyed element
|
||||
memmove(block, block + ctype->stride, lenafter);
|
||||
|
||||
// shorten array by one stride
|
||||
ecsResizeComponentType(ctype, (ctype->size)-1);
|
||||
entity->mask &= ~c;
|
||||
|
||||
pthread_mutex_unlock(&ctype->mutex);
|
||||
}
|
||||
|
||||
void ecsDetachComponents(ecsEntityId e, ecsComponentMask c)
|
||||
{ ecsPushTask((ecsTask){.type=ECS_COMPONENTS_DETACH, .components={ .mask=c }, .entity=e}); }
|
||||
void ecsTaskDetachComponents(ecsEntityId e, ecsComponentMask q)
|
||||
{
|
||||
ecsComponentMask id;
|
||||
for(size_t i = 0; i < ecsComponents.size; i++)
|
||||
{
|
||||
id = (0x1ll << i);
|
||||
if((q & id) != 0) // query contains component type at i
|
||||
ecsDetachComponent(e, id);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ENTITIES
|
||||
//
|
||||
|
||||
ecsEntityId ecsCreateEntity(ecsComponentMask components)
|
||||
{
|
||||
// register an id that is unique for the runtime of the ecs
|
||||
ecsEntityId id = ecsEntities.nextValidId;
|
||||
ecsEntities.nextValidId++;
|
||||
|
||||
// prepare values
|
||||
ECSentityData entity = (ECSentityData) {
|
||||
.mask = 0x0, .id = id
|
||||
};
|
||||
|
||||
pthread_mutex_lock(&ecsEntities.mutex);
|
||||
// resize entities list
|
||||
if(ecsResizeEntities(ecsEntities.size + 1))
|
||||
{
|
||||
// copy prepared values
|
||||
memmove((ecsEntities.begin + ecsEntities.size - 1), &entity, sizeof(entity));
|
||||
|
||||
// attach requested components
|
||||
ecsAttachComponents(id, components);
|
||||
}
|
||||
else
|
||||
{
|
||||
id = noentity;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&ecsEntities.mutex);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
ecsEntityId ecsGetComponentMask(ecsEntityId entity)
|
||||
{
|
||||
ECSentityData* data = ecsFindEntityData(entity);
|
||||
return data != NULL ? data->mask : nocomponent;
|
||||
}
|
||||
|
||||
int ecsValidEntity(ecsEntityId entity)
|
||||
{
|
||||
return ecsFindEntityData(entity) != NULL;
|
||||
}
|
||||
|
||||
void ecsDestroyEntity(ecsEntityId e)
|
||||
{ ecsPushTask((ecsTask){.type=ECS_ENTITY_DESTROY, .entity=e}); }
|
||||
void ecsTaskDestroyEntity(ecsEntityId e)
|
||||
{
|
||||
ECSentityData* data = ecsFindEntityData(e);
|
||||
if(data == NULL) return; // no such entity
|
||||
|
||||
// destroy all components owned by entity
|
||||
ecsTaskDetachComponents(e, data->mask);
|
||||
|
||||
// get the last element of the entities array
|
||||
uintptr_t countAfter = (uintptr_t)((ecsEntities.begin + ecsEntities.size) - data);
|
||||
assert(countAfter < ecsEntities.size);
|
||||
// copy last into to-be-deleted entity
|
||||
memmove(data, data+1, sizeof(ECSentityData) * countAfter);
|
||||
|
||||
// resize
|
||||
ecsResizeEntities(ecsEntities.size - 1);
|
||||
}
|
||||
|
||||
//
|
||||
// SYSTEMS
|
||||
//
|
||||
|
||||
int matchQuery(ecsComponentQuery query, ecsComponentMask mask)
|
||||
{
|
||||
if(query.comparison == ECS_QUERY_ANY)
|
||||
return (mask & query.mask) != 0;
|
||||
else if(query.comparison == ECS_QUERY_ALL)
|
||||
return (mask & query.mask) == query.mask;
|
||||
return 0;
|
||||
}
|
||||
|
||||
typedef struct ecsRunSystemArgs {
|
||||
ecsSystemFn fn;
|
||||
ecsEntityId* entities;
|
||||
ecsComponentMask* components;
|
||||
size_t count;
|
||||
float deltaTime;
|
||||
} ecsRunSystemArgs;
|
||||
|
||||
void* ecsRunSystem(void* args)
|
||||
{
|
||||
ecsRunSystemArgs* arg = args;
|
||||
arg->fn(arg->entities, arg->components, arg->count, arg->deltaTime);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void ecsRunSystems(float deltaTime)
|
||||
{
|
||||
ECSsystem system;
|
||||
ECSentityData entity;
|
||||
size_t entityCount = ecsEntities.size;
|
||||
|
||||
pthread_t* threads = NULL;
|
||||
ecsRunSystemArgs* threadArgs = NULL;
|
||||
|
||||
for(size_t i = 0; i < ecsSystems.size; ++i)
|
||||
{
|
||||
system = ecsSystems.begin[i];
|
||||
|
||||
// ECS_NOQUERY systems get run exactly once per ecsRunSystems call
|
||||
// with entity and components arguments on NULL
|
||||
// and count argument on 0
|
||||
if(system.query.comparison == ECS_NOQUERY)
|
||||
{
|
||||
system.fn(NULL, NULL, 0, deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
// look for all entities matching the query
|
||||
// first allocate entity and component lists the size of the number of entities
|
||||
ecsEntityId* entityList = malloc((entityCount + 1) * sizeof(ecsEntityId));
|
||||
ecsComponentMask* componentList = malloc((entityCount + 1) * sizeof(ecsComponentMask));
|
||||
assert(entityList != NULL);
|
||||
assert(componentList != NULL);
|
||||
|
||||
// then search for entities that match the query
|
||||
size_t total = 0;
|
||||
for(size_t j = 0; j < entityCount; ++j)
|
||||
{
|
||||
entity = ecsEntities.begin[j];
|
||||
if (matchQuery(system.query, entity.mask))
|
||||
{
|
||||
assert(total < entityCount);
|
||||
entityList[total] = entity.id;
|
||||
componentList[total] = entity.mask;
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
size_t threadCount = system.maxThreads;
|
||||
if(threadCount > 0)
|
||||
threadCount = threadCount > total ? total : threadCount;
|
||||
else
|
||||
threadCount = 1;
|
||||
|
||||
// dont use threads
|
||||
if(threadCount <= 1)
|
||||
{
|
||||
system.fn(entityList, componentList, total, deltaTime);
|
||||
}
|
||||
// use threads
|
||||
else
|
||||
{
|
||||
// avoid creating more threads than there are matching entities
|
||||
threads = realloc(threads, threadCount * sizeof(pthread_t));
|
||||
threadArgs = realloc(threadArgs, threadCount * sizeof(ecsRunSystemArgs));
|
||||
|
||||
// for each thread, create a runsystemargs instance describing it's area of influence
|
||||
// then create the thread
|
||||
size_t perThreadCount = total - (total % (threadCount-1));
|
||||
perThreadCount = perThreadCount / (threadCount-1);
|
||||
size_t remainder = total % (threadCount-1);
|
||||
for(int j = 0; j < threadCount; ++j)
|
||||
{
|
||||
threadArgs[j].fn = system.fn;
|
||||
threadArgs[j].entities = entityList + perThreadCount * j;
|
||||
threadArgs[j].components = componentList + perThreadCount * j;
|
||||
threadArgs[j].count = (j == threadCount-1) ? remainder : perThreadCount;
|
||||
threadArgs[j].deltaTime = deltaTime;
|
||||
|
||||
pthread_create(threads + j, NULL, &ecsRunSystem, threadArgs + j);
|
||||
}
|
||||
|
||||
// wait for completion of all threads
|
||||
for(int j = 0; j < threadCount; ++j)
|
||||
{
|
||||
pthread_join(threads[j], NULL);
|
||||
}
|
||||
}
|
||||
|
||||
// clean up
|
||||
free(entityList);
|
||||
free(componentList);
|
||||
}
|
||||
}
|
||||
if(threads != NULL)
|
||||
free(threads);
|
||||
if(threadArgs != NULL)
|
||||
free(threadArgs);
|
||||
|
||||
ecsRunTasks();
|
||||
}
|
||||
|
||||
void ecsSortSystems()
|
||||
{
|
||||
int swaps;
|
||||
ECSsystem tmp;
|
||||
|
||||
do
|
||||
{
|
||||
swaps = 0;
|
||||
for(int i = 1; i < ecsSystems.size; ++i)
|
||||
{
|
||||
if(ecsSystems.begin[i-1].execOrder > ecsSystems.begin[i].execOrder)
|
||||
{
|
||||
memcpy(&tmp, &ecsSystems.begin[i-1], sizeof(ECSsystem));
|
||||
memcpy(&ecsSystems.begin[i-1], &ecsSystems.begin[i], sizeof(ECSsystem));
|
||||
memcpy(&ecsSystems.begin[i], &tmp, sizeof(ECSsystem));
|
||||
swaps++;
|
||||
}
|
||||
}
|
||||
}
|
||||
while(swaps > 0);
|
||||
}
|
||||
|
||||
void ecsEnableSystem(ecsSystemFn fn, ecsComponentMask query, ecsQueryComparison comp, int maxThreads, int execOrder)
|
||||
{
|
||||
ecsPushTask((ecsTask)
|
||||
{
|
||||
.type=ECS_SYSTEM_CREATE,
|
||||
.system=(ECSsystem)
|
||||
{
|
||||
.fn = fn,
|
||||
.maxThreads = maxThreads,
|
||||
.execOrder = execOrder,
|
||||
.query=(ecsComponentQuery)
|
||||
{
|
||||
.mask=query,
|
||||
.comparison=comp
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ecsTaskEnableSystem(ECSsystem system)
|
||||
{
|
||||
if(ecsResizeSystems(ecsSystems.size + 1))
|
||||
{
|
||||
ECSsystem* last = (ecsSystems.begin + ecsSystems.size - 1);
|
||||
memcpy(last, &system, sizeof(ECSsystem));
|
||||
ecsSortSystems();
|
||||
}
|
||||
}
|
||||
|
||||
void ecsDisableSystem(ecsSystemFn fn)
|
||||
{ ecsPushTask((ecsTask){ .type=ECS_SYSTEM_DESTROY, .system=fn }); }
|
||||
void ecsTaskDisableSystem(ecsSystemFn fn)
|
||||
{
|
||||
// calculate distance between end and to replace
|
||||
ECSsystem* to_replace = ecsFindSystem(fn);
|
||||
ECSsystem* end = ecsSystems.begin + ecsSystems.size;
|
||||
size_t dist = (end - to_replace) - 1;
|
||||
|
||||
// shift everything after to-be-deleted item back by one (overwriting to-be-deleted)
|
||||
memmove(to_replace, to_replace + 1, dist * sizeof(ECSsystem));
|
||||
|
||||
// resize array
|
||||
ecsResizeSystems(ecsSystems.size - 1);
|
||||
}
|
||||
|
||||
//
|
||||
// TASKS
|
||||
//
|
||||
|
||||
void ecsPushTask(ecsTask task)
|
||||
{
|
||||
if(ecsPushTaskStack())
|
||||
{
|
||||
ecsTask* last = ecsTasks.begin + ecsTasks.size - 1;
|
||||
memmove(last, &task, sizeof(ecsTask));
|
||||
}
|
||||
}
|
||||
|
||||
static inline void ecsRunTask(ecsTask task)
|
||||
{
|
||||
switch(task.type)
|
||||
{
|
||||
default: return;
|
||||
|
||||
case ECS_ENTITY_DESTROY:
|
||||
ecsTaskDestroyEntity(task.entity);
|
||||
return;
|
||||
|
||||
case ECS_COMPONENTS_DETACH:
|
||||
ecsTaskDetachComponents(task.entity, task.components.mask);
|
||||
return;
|
||||
|
||||
case ECS_SYSTEM_CREATE:
|
||||
ecsTaskEnableSystem(task.system);
|
||||
return;
|
||||
case ECS_SYSTEM_DESTROY:
|
||||
ecsTaskDisableSystem(task.system.fn);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ecsRunTasks()
|
||||
{
|
||||
for(size_t i = 0; i < ecsTasks.size; i++)
|
||||
ecsRunTask(ecsTasks.begin[i]);
|
||||
ecsClearTasks();
|
||||
}
|
||||
|
||||
//
|
||||
// FIND HELPERS
|
||||
//
|
||||
|
||||
static inline ECScomponentType* ecsFindComponentType(ecsComponentMask id)
|
||||
{
|
||||
for(size_t i = 0; i < ecsComponents.size; ++i)
|
||||
{
|
||||
if(ecsComponents.begin[i].id == id)
|
||||
return (ecsComponents.begin + i);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void* ecsFindComponentFor(ECScomponentType* type, ecsEntityId id)
|
||||
{
|
||||
if(type->size == 0) return NULL;
|
||||
|
||||
BYTE* sptr;
|
||||
ecsEntityId* eptr;
|
||||
int l = 0;
|
||||
int r = type->size - 1;
|
||||
int m;
|
||||
|
||||
while(l <= r)
|
||||
{
|
||||
m = round((double)(l+r)/2.f);
|
||||
sptr = ((BYTE*)type->begin) + m * type->stride; // median element
|
||||
eptr = sptr;
|
||||
|
||||
// found the correct component
|
||||
if(*eptr == id)
|
||||
return sptr;
|
||||
// go up
|
||||
else if(*eptr < id)
|
||||
l = m + 1;
|
||||
// go down
|
||||
else if(*eptr > id)
|
||||
r = m - 1;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline ECSentityData* ecsFindEntityData(ecsEntityId id)
|
||||
{
|
||||
for(size_t i = 0; i < ecsEntities.size; ++i)
|
||||
{
|
||||
if(ecsEntities.begin[i].id == id)
|
||||
return (ecsEntities.begin + i);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline ECSsystem* ecsFindSystem(ecsSystemFn fn)
|
||||
{
|
||||
for(size_t i = 0; i < ecsSystems.size; ++i)
|
||||
{
|
||||
if(ecsSystems.begin[i].fn == fn)
|
||||
return (ecsSystems.begin + i);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// RESIZE HELPERS
|
||||
//
|
||||
|
||||
static inline int ecsResizeSystems(size_t size)
|
||||
{
|
||||
if(size == 0)
|
||||
{
|
||||
free(ecsSystems.begin);
|
||||
ecsSystems.begin = NULL;
|
||||
ecsSystems.size = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ECSsystem* nptr = realloc(ecsSystems.begin, size * sizeof(ECSsystem));
|
||||
if(nptr == NULL) return 0;
|
||||
|
||||
ecsSystems.size = size;
|
||||
ecsSystems.begin = nptr;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline int ecsPushTaskStack()
|
||||
{
|
||||
size_t size = ecsTasks.size + 1;
|
||||
void* nptr = realloc(ecsTasks.begin, size * sizeof(ecsTask));
|
||||
if(nptr == NULL) return 0;
|
||||
|
||||
ecsTasks.size = size;
|
||||
ecsTasks.begin = nptr;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline void ecsClearTasks()
|
||||
{
|
||||
if(ecsTasks.begin == NULL || ecsTasks.size == 0) return; // no tasks
|
||||
|
||||
ecsTasks.size = 0;
|
||||
free(ecsTasks.begin);
|
||||
ecsTasks.begin = NULL;
|
||||
}
|
||||
|
||||
static inline int ecsResizeEntities(size_t size)
|
||||
{
|
||||
if(size == 0)
|
||||
{
|
||||
free(ecsEntities.begin);
|
||||
ecsEntities.begin = NULL;
|
||||
ecsEntities.size = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ECSentityData* nptr = realloc(ecsEntities.begin, size * sizeof(ECSentityData));
|
||||
if(nptr == NULL) return 0;
|
||||
|
||||
ecsEntities.size = size;
|
||||
ecsEntities.begin = nptr;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline int ecsResizeComponentType(ECScomponentType* type, size_t size)
|
||||
{
|
||||
if(size == 0)
|
||||
{
|
||||
if (type->begin == NULL) return 1;
|
||||
|
||||
free(type->begin);
|
||||
type->begin = NULL;
|
||||
type->size = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
void* nptr = realloc(type->begin, size * (type->stride));
|
||||
assert(nptr != NULL);
|
||||
if(nptr == NULL) return 0;
|
||||
|
||||
type->size = size;
|
||||
type->begin = nptr;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline int ecsResizeComponents(size_t size)
|
||||
{
|
||||
if(size == 0)
|
||||
{
|
||||
free(ecsComponents.begin);
|
||||
ecsComponents.size = 0;
|
||||
ecsComponents.begin = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
ECScomponentType* nptr = realloc(ecsComponents.begin, size * sizeof(ECScomponentType));
|
||||
if(nptr == NULL) return 0;
|
||||
|
||||
ecsComponents.begin = nptr;
|
||||
ecsComponents.size = size;
|
||||
}
|
||||
return 1;
|
||||
}
|
|
@ -0,0 +1,138 @@
|
|||
//
|
||||
// ecs.h
|
||||
// gl_project
|
||||
//
|
||||
// Created by Scott on 08/09/2022.
|
||||
//
|
||||
|
||||
#ifndef ecs_h
|
||||
#define ecs_h
|
||||
|
||||
#include <stddef.h>
|
||||
#include <memory.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
#if __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef unsigned long long ecsEntityId;
|
||||
typedef unsigned long long ecsComponentMask;
|
||||
|
||||
typedef void (*ecsSystemFn)(ecsEntityId*, ecsComponentMask*, size_t, float);
|
||||
|
||||
#define noentity ((ecsEntityId)0x0)
|
||||
#define nocomponent ((ecsComponentMask)0x0)
|
||||
#define anycomponent ((ecsComponentMask)~0x0)
|
||||
|
||||
typedef enum ECSqueryComparison {
|
||||
ECS_NOQUERY = 0x0,
|
||||
ECS_QUERY_ANY,
|
||||
ECS_QUERY_ALL,
|
||||
} ecsQueryComparison;
|
||||
|
||||
typedef struct ecsComponentQuery {
|
||||
ecsQueryComparison comparison;
|
||||
ecsComponentMask mask;
|
||||
} ecsComponentQuery;
|
||||
|
||||
void ecsInit(void);
|
||||
|
||||
/**
|
||||
* \brief Allocates a component list for a component type of stride bytes.
|
||||
* \param stride The number of bytes to allocate for each component.
|
||||
*/
|
||||
ecsComponentMask ecsMakeComponentType(size_t stride);
|
||||
#define ecsRegisterComponent(__type) ecsMakeComponentType(sizeof(__type))
|
||||
|
||||
/**
|
||||
* \brief Get a pointer to a component attached to entity.
|
||||
* \param entity The entity to find a component of.
|
||||
* \param component The component type to find.
|
||||
* \returns A pointer to a component if found.
|
||||
* \returns NULL if entity does not contain the given component.
|
||||
*/
|
||||
void* ecsGetComponentPtr(ecsEntityId entity, ecsComponentMask component);
|
||||
|
||||
/**
|
||||
* \brief Assigns a new entity id.
|
||||
* \param components A component query referencing the components to add to the new object.
|
||||
* \returns The id used to reference the newly created entity.
|
||||
* \returns NULL if allocation failed
|
||||
*/
|
||||
ecsEntityId ecsCreateEntity(ecsComponentMask components);
|
||||
|
||||
/**
|
||||
* \brief Gets the component mask for an entity.
|
||||
* \param entity the entity to get the mask for.
|
||||
* \returns the ecsComponentMask for entity.
|
||||
*/
|
||||
ecsEntityId ecsGetComponentMask(ecsEntityId entity);
|
||||
|
||||
/**
|
||||
* \brief Checks if the argument is a valid entity id of a currently existing entity.
|
||||
* \param entity The entity to check the validity of.
|
||||
* \returns 1 if the entity exists, 0 otherwise.
|
||||
*/
|
||||
int ecsValidEntity(ecsEntityId entity);
|
||||
|
||||
/**
|
||||
* \brief Destroys an entity and all associated components
|
||||
* \param entity The id of the entity to destroy.
|
||||
*/
|
||||
void ecsDestroyEntity(ecsEntityId entity);
|
||||
|
||||
/**
|
||||
* \brief Attaches one or more components.
|
||||
* \param entity The entity to attach the new components to.
|
||||
* \param components Bitmask of the componentId's to attach.
|
||||
*/
|
||||
void ecsAttachComponents(ecsEntityId entity, ecsComponentMask components);
|
||||
|
||||
/**
|
||||
* \brief Detaches one or more components.
|
||||
* \param entity The entity to detach components from.
|
||||
* \param components Bitmask of the components to detach.
|
||||
*/
|
||||
void ecsDetachComponents(ecsEntityId entity, ecsComponentMask components);
|
||||
|
||||
/**
|
||||
* \brief Enables a function to act as a system for entities matching the given query.
|
||||
* \param func The function to call when query is met.
|
||||
* \param components The required components to run this system.
|
||||
* \param comparison The type of requirement components represent. one of { ECS_QUERY_ANY ; ECS_QUERY_ALL }.
|
||||
* \note
|
||||
* When comparison=ECS_QUERY_ALL the system will run only when all of the masked components are present on an entity.
|
||||
* \note
|
||||
* When comparison=ECS_QUERY_ANY the system will run for all entities where any of the masked components are present.
|
||||
*/
|
||||
void ecsEnableSystem(ecsSystemFn func, ecsComponentMask components, ecsQueryComparison comparison, int maxThreads, int executionOrder);
|
||||
|
||||
/**
|
||||
* \brief Disables a function acting as a system.
|
||||
* \param func Pointer to the function to disable.
|
||||
*/
|
||||
void ecsDisableSystem(ecsSystemFn func);
|
||||
|
||||
/**
|
||||
* \brief Run currently enabled systems.
|
||||
* \note Implicitly calls ecsRunTasks after completion.
|
||||
*/
|
||||
void ecsRunSystems(float deltaTime);
|
||||
|
||||
/**
|
||||
* \brief Run queued tasks.
|
||||
*/
|
||||
void ecsRunTasks(void);
|
||||
|
||||
/**
|
||||
* \brief Terminate the ECS and clean up allocated resources.
|
||||
*/
|
||||
void ecsTerminate(void);
|
||||
|
||||
#if __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* ecs_h */
|
|
@ -0,0 +1,138 @@
|
|||
//
|
||||
// ecs.h
|
||||
// gl_project
|
||||
//
|
||||
// Created by Scott on 08/09/2022.
|
||||
//
|
||||
|
||||
#ifndef ecs_h
|
||||
#define ecs_h
|
||||
|
||||
#include <stddef.h>
|
||||
#include <memory.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
#if __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef unsigned long long ecsEntityId;
|
||||
typedef unsigned long long ecsComponentMask;
|
||||
|
||||
typedef void (*ecsSystemFn)(ecsEntityId*, ecsComponentMask*, size_t, float);
|
||||
|
||||
#define noentity ((ecsEntityId)0x0)
|
||||
#define nocomponent ((ecsComponentMask)0x0)
|
||||
#define anycomponent ((ecsComponentMask)~0x0)
|
||||
|
||||
typedef enum ECSqueryComparison {
|
||||
ECS_NOQUERY = 0x0,
|
||||
ECS_QUERY_ANY,
|
||||
ECS_QUERY_ALL,
|
||||
} ecsQueryComparison;
|
||||
|
||||
typedef struct ecsComponentQuery {
|
||||
ecsQueryComparison comparison;
|
||||
ecsComponentMask mask;
|
||||
} ecsComponentQuery;
|
||||
|
||||
void ecsInit(void);
|
||||
|
||||
/**
|
||||
* \brief Allocates a component list for a component type of stride bytes.
|
||||
* \param stride The number of bytes to allocate for each component.
|
||||
*/
|
||||
ecsComponentMask ecsMakeComponentType(size_t stride);
|
||||
#define ecsRegisterComponent(__type) ecsMakeComponentType(sizeof(__type))
|
||||
|
||||
/**
|
||||
* \brief Get a pointer to a component attached to entity.
|
||||
* \param entity The entity to find a component of.
|
||||
* \param component The component type to find.
|
||||
* \returns A pointer to a component if found.
|
||||
* \returns NULL if entity does not contain the given component.
|
||||
*/
|
||||
void* ecsGetComponentPtr(ecsEntityId entity, ecsComponentMask component);
|
||||
|
||||
/**
|
||||
* \brief Assigns a new entity id.
|
||||
* \param components A component query referencing the components to add to the new object.
|
||||
* \returns The id used to reference the newly created entity.
|
||||
* \returns NULL if allocation failed
|
||||
*/
|
||||
ecsEntityId ecsCreateEntity(ecsComponentMask components);
|
||||
|
||||
/**
|
||||
* \brief Gets the component mask for an entity.
|
||||
* \param entity the entity to get the mask for.
|
||||
* \returns the ecsComponentMask for entity.
|
||||
*/
|
||||
ecsEntityId ecsGetComponentMask(ecsEntityId entity);
|
||||
|
||||
/**
|
||||
* \brief Checks if the argument is a valid entity id of a currently existing entity.
|
||||
* \param entity The entity to check the validity of.
|
||||
* \returns 1 if the entity exists, 0 otherwise.
|
||||
*/
|
||||
int ecsValidEntity(ecsEntityId entity);
|
||||
|
||||
/**
|
||||
* \brief Destroys an entity and all associated components
|
||||
* \param entity The id of the entity to destroy.
|
||||
*/
|
||||
void ecsDestroyEntity(ecsEntityId entity);
|
||||
|
||||
/**
|
||||
* \brief Attaches one or more components.
|
||||
* \param entity The entity to attach the new components to.
|
||||
* \param components Bitmask of the componentId's to attach.
|
||||
*/
|
||||
void ecsAttachComponents(ecsEntityId entity, ecsComponentMask components);
|
||||
|
||||
/**
|
||||
* \brief Detaches one or more components.
|
||||
* \param entity The entity to detach components from.
|
||||
* \param components Bitmask of the components to detach.
|
||||
*/
|
||||
void ecsDetachComponents(ecsEntityId entity, ecsComponentMask components);
|
||||
|
||||
/**
|
||||
* \brief Enables a function to act as a system for entities matching the given query.
|
||||
* \param func The function to call when query is met.
|
||||
* \param components The required components to run this system.
|
||||
* \param comparison The type of requirement components represent. one of { ECS_QUERY_ANY ; ECS_QUERY_ALL }.
|
||||
* \note
|
||||
* When comparison=ECS_QUERY_ALL the system will run only when all of the masked components are present on an entity.
|
||||
* \note
|
||||
* When comparison=ECS_QUERY_ANY the system will run for all entities where any of the masked components are present.
|
||||
*/
|
||||
void ecsEnableSystem(ecsSystemFn func, ecsComponentMask components, ecsQueryComparison comparison, int maxThreads, int executionOrder);
|
||||
|
||||
/**
|
||||
* \brief Disables a function acting as a system.
|
||||
* \param func Pointer to the function to disable.
|
||||
*/
|
||||
void ecsDisableSystem(ecsSystemFn func);
|
||||
|
||||
/**
|
||||
* \brief Run currently enabled systems.
|
||||
* \note Implicitly calls ecsRunTasks after completion.
|
||||
*/
|
||||
void ecsRunSystems(float deltaTime);
|
||||
|
||||
/**
|
||||
* \brief Run queued tasks.
|
||||
*/
|
||||
void ecsRunTasks(void);
|
||||
|
||||
/**
|
||||
* \brief Terminate the ECS and clean up allocated resources.
|
||||
*/
|
||||
void ecsTerminate(void);
|
||||
|
||||
#if __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* ecs_h */
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