58 lines
1.3 KiB
C
58 lines
1.3 KiB
C
#ifndef _assets_h
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#define _assets_h
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#include <SDL2/SDL_ttf.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "stddef.h"
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#include "SDL2/SDL.h"
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typedef enum resourcetype_t {
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RESOURCETYPE_MIN,
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RESOURCETYPE_TEXTURE,
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RESOURCETYPE_FONT,
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RESOURCETYPE_ARBITRARY,
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RESOURCETYPE_MAX
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} resourcetype_t;
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typedef void(*deleter_fn)(void* target);
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typedef struct resource_t {
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resourcetype_t type;
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uintptr_t hash;
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char* name;
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union {
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SDL_Texture* texture;
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struct {
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int size;
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TTF_Font* font;
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} font;
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struct {
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void* memory;
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deleter_fn deleter;
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} arbitrary_type;
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};
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} resource_t;
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extern void add_arbitrary_asset(void* memory, deleter_fn deleter);
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extern void add_arbitrary_asset_by_name(void* memory, deleter_fn deleter, const char* name);
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extern SDL_Texture* load_texture(const char* file);
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extern TTF_Font* load_font(const char* file, int size);
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extern SDL_Texture* get_texture(const char* file);
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extern TTF_Font* get_font(const char* file, int size);
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extern resource_t* get_asset(const char* file);
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extern resourcetype_t asset_type(const char* name);
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extern int asset_exists(const char* name);
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extern int delete_by_name(const char* name);
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extern void clean_assets();
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#ifdef __cplusplus
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}
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#endif
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#endif /* _assets_h */
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