basic-game-framework/src/corelib
Sara 8915e57f9d fixed indenting style to fit new requirements
now using expanded (space) 4-wide tabs
2023-07-17 16:44:10 +02:00
..
math movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0 2023-06-24 20:32:31 +02:00
assets.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
assets.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
context.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
context.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
corelib.h added corelib.h include for minimal setup 2023-06-27 08:16:45 +02:00
entry.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
entry.h moved entry to corelib 2023-06-27 08:16:31 +02:00
hash.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
hash.h added font file and arbitrary memory asset types 2023-04-20 10:10:27 +02:00
input.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
input.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
layers.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
object.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
object.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
physics.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
physics.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
render.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
render.h fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
scene.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
scene.h added scene parsing 2023-07-16 02:23:15 +02:00
world.c fixed indenting style to fit new requirements 2023-07-17 16:44:10 +02:00
world.h WIP: world array is now an array of pointers to objects 2023-06-28 08:54:22 +02:00