basic-game-framework/src/corelib
Sara 6085dbaed0 added scene.h 2023-07-16 00:31:20 +02:00
..
math movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0 2023-06-24 20:32:31 +02:00
assets.c internal asset functions are now static 2023-05-05 23:23:41 +02:00
assets.h updated font asset handling 2023-04-21 00:25:05 +02:00
context.c now quitting sdl-ttf correctly 2023-04-21 00:25:28 +02:00
context.h created corelib folder 2023-04-08 00:23:30 +02:00
corelib.h added corelib.h include for minimal setup 2023-06-27 08:16:45 +02:00
entry.c moved entry to corelib 2023-06-27 08:16:31 +02:00
entry.h moved entry to corelib 2023-06-27 08:16:31 +02:00
hash.c created corelib folder 2023-04-08 00:23:30 +02:00
hash.h added font file and arbitrary memory asset types 2023-04-20 10:10:27 +02:00
input.c axis now keeps a history for both keys 2023-06-18 22:22:16 +02:00
input.h axis now keeps a history for both keys 2023-06-18 22:22:16 +02:00
layers.h added ui layers and made all layers relative to sprites at zero 2023-04-10 16:56:30 +02:00
object.c changed the way objects are notified of destruction, simplified game.c preset 2023-07-16 00:31:13 +02:00
object.h changed the way objects are notified of destruction, simplified game.c preset 2023-07-16 00:31:13 +02:00
physics.c changed the way objects are notified of destruction, simplified game.c preset 2023-07-16 00:31:13 +02:00
physics.h renamed move_and_slide to physics_move 2023-06-25 18:13:28 +02:00
render.c split the world module into world, physics, and object 2023-06-24 22:03:28 +02:00
render.h changed the way objects are notified of destruction, simplified game.c preset 2023-07-16 00:31:13 +02:00
scene.h added scene.h 2023-07-16 00:31:20 +02:00
world.c changed the way objects are notified of destruction, simplified game.c preset 2023-07-16 00:31:13 +02:00
world.h WIP: world array is now an array of pointers to objects 2023-06-28 08:54:22 +02:00