Sara
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bf21a388ab
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Merge pull request 'Add a move_and_slide style interpolation option' (#7) from move-and-slide into main
Reviewed-on: #7
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2023-06-24 20:08:56 +00:00 |
Sara
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b8c856bf56
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split the world module into world, physics, and object
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2023-06-24 22:03:28 +02:00 |
Sara
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43fa322409
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removed debug prints from _slide_collision solver
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2023-06-24 20:34:35 +02:00 |
Sara
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4271ee8f8d
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fully implemented slide collision for any combination of aabb and circle colliders
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2023-06-24 20:32:54 +02:00 |
Sara
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daa53c6ef0
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movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0
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2023-06-24 20:32:31 +02:00 |
Sara
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3df374b3b9
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interpolate move will now immediately stop if destination is reached
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2023-06-18 22:45:06 +02:00 |
Sara
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fd99159b27
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Merge pull request 'fix event based axis input giving results that are not in range -1 to 1' (#8) from event-input into move-and-slide
Reviewed-on: #8
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2023-06-18 20:24:31 +00:00 |
Sara
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fab7338891
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axis now keeps a history for both keys
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2023-06-18 22:22:16 +02:00 |
Sara
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cfcd31cee8
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more explicit typing and casting in timespec_to_sec
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2023-06-18 22:17:38 +02:00 |
Sara
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fc1f3499e3
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input events are now still pumped during frame downtime
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2023-06-18 22:17:25 +02:00 |
Sara
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14b8b2f380
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delta time is now updated before evaluating minimum delta time/
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2023-06-18 22:17:06 +02:00 |
Sara
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a93d09c96c
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reworked most input listener types to use OS events instead of checking state on update
this allows for them to be more reliable with low framerates
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2023-06-18 22:14:16 +02:00 |
Sara
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b30df338ac
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no longer zeroing _delta_time if nanosecond element of difference between last and next time is negative
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2023-06-18 19:04:22 +02:00 |
Sara
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a49ac0db93
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timespec_to_sec now first multiplies tv_nsec by 1E-09 to convert to seconds
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2023-06-18 18:04:49 +02:00 |
Sara
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56679110e3
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added frame limiting
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2023-06-18 18:02:22 +02:00 |
Sara
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d69b92a464
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delta_time is now calculating by converting timespec to seconds
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2023-06-18 17:59:50 +02:00 |
Sara
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fcb9645dbe
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added NORMALIZE #define macro
avoids pointers and the accompanying dereference operations of normalize(...)
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2023-06-18 16:34:28 +02:00 |
Sara
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6f78731d8f
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normalize will now normalize if either x or y is non-zero
previously 100,0 would return 100,0 instead of 1,0
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2023-06-18 16:33:39 +02:00 |
Sara
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494dbfedb3
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clamp_magnitude no longer outputs input x,y regardless of checks
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2023-06-18 16:14:30 +02:00 |
Sara
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1df623e669
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move_towards now compares absolutes of diff and dir to check if the destination will be reached
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2023-06-18 16:09:43 +02:00 |
Sara
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fa2a911732
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added corelib/math/vec.h single header vector math library
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2023-06-18 14:39:04 +02:00 |
Sara
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ea3beddfec
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inverted correction collision_check
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2023-06-18 14:27:24 +02:00 |
Sara
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dff8e8304d
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iteration count for interpolate_move now based on number of steps required to fullfill move in theory
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2023-06-18 14:24:38 +02:00 |
Sara
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0a8aac2325
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implemented slide
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2023-06-18 14:18:37 +02:00 |
Sara
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81e242532b
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added argument to interpolate_move, removed return value from interpolate_move
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2023-06-18 14:08:55 +02:00 |
Sara
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96eeb3233f
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Merge pull request 'implement basic collision and interpolation' (#6) from collision into main
Reviewed-on: #6
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2023-06-18 11:51:15 +00:00 |
Sara
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bd87bcf8af
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bbminy in _collision_circle_aabb is now calculated correctly using y
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2023-06-18 13:45:53 +02:00 |
Sara
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d134df5847
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position now resets to last when interpolate_move collides
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2023-06-18 13:42:20 +02:00 |
Sara
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4bf759d224
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added broadcast collision
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2023-06-18 13:22:35 +02:00 |
Sara
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e32eb731c2
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simplified interpolate move comparison condition
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2023-06-18 13:15:03 +02:00 |
Sara
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0b32967c20
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removed requirement for a evt_collision listener from _can_collide
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2023-06-18 13:13:35 +02:00 |
Sara
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8ae7d302fe
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inverted _can_collide guard clause in interpolate_move
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2023-06-18 11:59:13 +02:00 |
Sara
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f8d69e3537
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reversed order of operations in interpolate_move
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2023-06-18 11:39:16 +02:00 |
Sara
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1748db8412
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Merge pull request 'Correctly render sprites' (#5) from fix-render into main
Reviewed-on: #5
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2023-06-18 09:24:13 +00:00 |
Sara
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d067ea6df8
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default sprite origin in is now 0,0
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2023-06-16 13:35:33 +02:00 |
Sara
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0a6242ef3c
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sprite origin is now applied to untransformed rect
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2023-06-14 18:50:55 +02:00 |
Sara
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a0cc95873e
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added .helix dir to ignore
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2023-06-14 18:50:00 +02:00 |
Sara
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eb39cb1432
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added .nvimrc to gitignore
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2023-06-05 18:11:31 +02:00 |
Sara
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17eef0eb20
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added interpolate move
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2023-05-28 23:59:24 +02:00 |
Sara
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6c16e8cdbd
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implemented simple aabb and circle collision
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2023-05-24 21:31:50 +02:00 |
Sara
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42ee0c4a26
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fixed error in comment
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2023-05-22 08:15:40 +02:00 |
Sara
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e03037acbe
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sprite x,y now defines location of origin on sprite
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2023-05-22 08:10:55 +02:00 |
Sara
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89db4253ae
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sprites now support specifying flip
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2023-05-14 15:04:29 +02:00 |
Sara
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ce4638d1e9
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origin now relative to dest size
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2023-05-14 14:58:34 +02:00 |
Sara
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62b4515585
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sprite origin now percentage of source rect
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2023-05-14 14:56:06 +02:00 |
Sara
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04101f6427
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fixed broken scaling in sprite rendering
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2023-05-14 14:46:12 +02:00 |
Sara
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2e7b3d3c4a
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moved update_objects to after update_game
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2023-05-14 14:20:25 +02:00 |
Sara
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44a4b6928c
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engine now uses displaymode to automatically start at desktop size
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2023-05-11 21:09:49 +02:00 |
Sara
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4d4547551c
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make_spritesheet now works with number of tiles on x and y rather than tile width and height
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2023-05-11 21:09:23 +02:00 |
Sara
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6fb60c254d
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renamed input_*down functions to input_get_*down
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2023-05-11 21:08:13 +02:00 |