Sara
|
4271ee8f8d
|
fully implemented slide collision for any combination of aabb and circle colliders
|
2023-06-24 20:32:54 +02:00 |
Sara
|
daa53c6ef0
|
movetowards now also works in cases where x == 0 && y != 0 || x != 0 && y == 0
|
2023-06-24 20:32:31 +02:00 |
Sara
|
3df374b3b9
|
interpolate move will now immediately stop if destination is reached
|
2023-06-18 22:45:06 +02:00 |
Sara
|
fab7338891
|
axis now keeps a history for both keys
|
2023-06-18 22:22:16 +02:00 |
Sara
|
cfcd31cee8
|
more explicit typing and casting in timespec_to_sec
|
2023-06-18 22:17:38 +02:00 |
Sara
|
fc1f3499e3
|
input events are now still pumped during frame downtime
|
2023-06-18 22:17:25 +02:00 |
Sara
|
14b8b2f380
|
delta time is now updated before evaluating minimum delta time/
|
2023-06-18 22:17:06 +02:00 |
Sara
|
a93d09c96c
|
reworked most input listener types to use OS events instead of checking state on update
this allows for them to be more reliable with low framerates
|
2023-06-18 22:14:16 +02:00 |
Sara
|
b30df338ac
|
no longer zeroing _delta_time if nanosecond element of difference between last and next time is negative
|
2023-06-18 19:04:22 +02:00 |
Sara
|
a49ac0db93
|
timespec_to_sec now first multiplies tv_nsec by 1E-09 to convert to seconds
|
2023-06-18 18:04:49 +02:00 |
Sara
|
56679110e3
|
added frame limiting
|
2023-06-18 18:02:22 +02:00 |
Sara
|
d69b92a464
|
delta_time is now calculating by converting timespec to seconds
|
2023-06-18 17:59:50 +02:00 |
Sara
|
fcb9645dbe
|
added NORMALIZE #define macro
avoids pointers and the accompanying dereference operations of normalize(...)
|
2023-06-18 16:34:28 +02:00 |
Sara
|
6f78731d8f
|
normalize will now normalize if either x or y is non-zero
previously 100,0 would return 100,0 instead of 1,0
|
2023-06-18 16:33:39 +02:00 |
Sara
|
494dbfedb3
|
clamp_magnitude no longer outputs input x,y regardless of checks
|
2023-06-18 16:14:30 +02:00 |
Sara
|
1df623e669
|
move_towards now compares absolutes of diff and dir to check if the destination will be reached
|
2023-06-18 16:09:43 +02:00 |
Sara
|
fa2a911732
|
added corelib/math/vec.h single header vector math library
|
2023-06-18 14:39:04 +02:00 |
Sara
|
ea3beddfec
|
inverted correction collision_check
|
2023-06-18 14:27:24 +02:00 |
Sara
|
dff8e8304d
|
iteration count for interpolate_move now based on number of steps required to fullfill move in theory
|
2023-06-18 14:24:38 +02:00 |
Sara
|
0a8aac2325
|
implemented slide
|
2023-06-18 14:18:37 +02:00 |
Sara
|
81e242532b
|
added argument to interpolate_move, removed return value from interpolate_move
|
2023-06-18 14:08:55 +02:00 |
Sara
|
bd87bcf8af
|
bbminy in _collision_circle_aabb is now calculated correctly using y
|
2023-06-18 13:45:53 +02:00 |
Sara
|
d134df5847
|
position now resets to last when interpolate_move collides
|
2023-06-18 13:42:20 +02:00 |
Sara
|
4bf759d224
|
added broadcast collision
|
2023-06-18 13:22:35 +02:00 |
Sara
|
e32eb731c2
|
simplified interpolate move comparison condition
|
2023-06-18 13:15:03 +02:00 |
Sara
|
0b32967c20
|
removed requirement for a evt_collision listener from _can_collide
|
2023-06-18 13:13:35 +02:00 |
Sara
|
8ae7d302fe
|
inverted _can_collide guard clause in interpolate_move
|
2023-06-18 11:59:13 +02:00 |
Sara
|
f8d69e3537
|
reversed order of operations in interpolate_move
|
2023-06-18 11:39:16 +02:00 |
Sara
|
d067ea6df8
|
default sprite origin in is now 0,0
|
2023-06-16 13:35:33 +02:00 |
Sara
|
0a6242ef3c
|
sprite origin is now applied to untransformed rect
|
2023-06-14 18:50:55 +02:00 |
Sara
|
17eef0eb20
|
added interpolate move
|
2023-05-28 23:59:24 +02:00 |
Sara
|
6c16e8cdbd
|
implemented simple aabb and circle collision
|
2023-05-24 21:31:50 +02:00 |
Sara
|
42ee0c4a26
|
fixed error in comment
|
2023-05-22 08:15:40 +02:00 |
Sara
|
e03037acbe
|
sprite x,y now defines location of origin on sprite
|
2023-05-22 08:10:55 +02:00 |
Sara
|
89db4253ae
|
sprites now support specifying flip
|
2023-05-14 15:04:29 +02:00 |
Sara
|
ce4638d1e9
|
origin now relative to dest size
|
2023-05-14 14:58:34 +02:00 |
Sara
|
62b4515585
|
sprite origin now percentage of source rect
|
2023-05-14 14:56:06 +02:00 |
Sara
|
04101f6427
|
fixed broken scaling in sprite rendering
|
2023-05-14 14:46:12 +02:00 |
Sara
|
2e7b3d3c4a
|
moved update_objects to after update_game
|
2023-05-14 14:20:25 +02:00 |
Sara
|
44a4b6928c
|
engine now uses displaymode to automatically start at desktop size
|
2023-05-11 21:09:49 +02:00 |
Sara
|
4d4547551c
|
make_spritesheet now works with number of tiles on x and y rather than tile width and height
|
2023-05-11 21:09:23 +02:00 |
Sara
|
6fb60c254d
|
renamed input_*down functions to input_get_*down
|
2023-05-11 21:08:13 +02:00 |
Sara
|
0a37a3278d
|
renamed input_event to input_notify_event to clarify the function
|
2023-05-11 21:07:07 +02:00 |
Sara
|
22d0200d84
|
input internal variables and functions are now static and static inline respectively
|
2023-05-11 21:05:46 +02:00 |
Sara
|
dfcc030f4d
|
removed player.c and player.h
these were for testing anyway
|
2023-05-11 19:50:14 +02:00 |
Sara
|
ce8cf1a0ea
|
removed load_game() because of redundancy with start_game
|
2023-05-11 19:49:58 +02:00 |
Sara
|
1e184d43c7
|
world objects and input are now managed in engine.c rather than game.c
|
2023-05-11 19:49:40 +02:00 |
Sara
|
f7696c4ea8
|
moved world functionality to corelib
|
2023-05-11 19:49:03 +02:00 |
Sara
|
9f9cc446fe
|
switched testing player controller to wasd (from arrows)
|
2023-05-07 17:55:22 +02:00 |
Sara
|
8f7792c673
|
removed all references of ui module
since this is now a separate branch/pr
|
2023-05-07 17:55:08 +02:00 |