Commit Graph

66 Commits (1748db84127d098128e7241198cc969d8cb7c39a)

Author SHA1 Message Date
Sara d067ea6df8 default sprite origin in is now 0,0 2023-06-16 13:35:33 +02:00
Sara 0a6242ef3c sprite origin is now applied to untransformed rect 2023-06-14 18:50:55 +02:00
Sara 17eef0eb20 added interpolate move 2023-05-28 23:59:24 +02:00
Sara 6c16e8cdbd implemented simple aabb and circle collision 2023-05-24 21:31:50 +02:00
Sara 42ee0c4a26 fixed error in comment 2023-05-22 08:15:40 +02:00
Sara e03037acbe sprite x,y now defines location of origin on sprite 2023-05-22 08:10:55 +02:00
Sara 89db4253ae sprites now support specifying flip 2023-05-14 15:04:29 +02:00
Sara ce4638d1e9 origin now relative to dest size 2023-05-14 14:58:34 +02:00
Sara 62b4515585 sprite origin now percentage of source rect 2023-05-14 14:56:06 +02:00
Sara 04101f6427 fixed broken scaling in sprite rendering 2023-05-14 14:46:12 +02:00
Sara 2e7b3d3c4a moved update_objects to after update_game 2023-05-14 14:20:25 +02:00
Sara 44a4b6928c engine now uses displaymode to automatically start at desktop size 2023-05-11 21:09:49 +02:00
Sara 4d4547551c make_spritesheet now works with number of tiles on x and y rather than tile width and height 2023-05-11 21:09:23 +02:00
Sara 6fb60c254d renamed input_*down functions to input_get_*down 2023-05-11 21:08:13 +02:00
Sara 0a37a3278d renamed input_event to input_notify_event to clarify the function 2023-05-11 21:07:07 +02:00
Sara 22d0200d84 input internal variables and functions are now static and static inline respectively 2023-05-11 21:05:46 +02:00
Sara dfcc030f4d removed player.c and player.h
these were for testing anyway
2023-05-11 19:50:14 +02:00
Sara ce8cf1a0ea removed load_game() because of redundancy with start_game 2023-05-11 19:49:58 +02:00
Sara 1e184d43c7 world objects and input are now managed in engine.c rather than game.c 2023-05-11 19:49:40 +02:00
Sara f7696c4ea8 moved world functionality to corelib 2023-05-11 19:49:03 +02:00
Sara 9f9cc446fe switched testing player controller to wasd (from arrows) 2023-05-07 17:55:22 +02:00
Sara 8f7792c673 removed all references of ui module
since this is now a separate branch/pr
2023-05-07 17:55:08 +02:00
Sara 1021d04013 fixed nan issue in player 2023-05-07 16:09:19 +02:00
Sara d28305920f added inline to static functions 2023-05-06 00:05:05 +02:00
Sara a55bf84aef engine internal functions are now static inline 2023-05-05 23:27:08 +02:00
Sara 182cfc66cb added delta_time to engine.c 2023-05-05 23:26:30 +02:00
Sara cc08588b17 internal asset functions are now static 2023-05-05 23:23:41 +02:00
Sara 64b8dbcbf3 removed one use of memcpy and replaced with *a = *b 2023-05-05 23:23:04 +02:00
Sara 2457858399 changed many of the functions to now be static 2023-05-05 23:22:32 +02:00
Sara ee2dd74566 added updated game to test world 2023-05-05 23:20:38 +02:00
Sara 6afac70411 added player to test world 2023-05-05 23:20:23 +02:00
Sara 465551e981 replaced tilemap with world 2023-05-05 23:20:07 +02:00
Sara b898fd5b31 added return in guard clause for empty drawcmd buffer
draw(cmd) had a bug causing the first drawcmd in every frame to be added twice, for text this would cause a double free
2023-05-05 22:17:28 +02:00
Sara 2b927259a8 draw(cmd) is now no longer in declared in header 2023-05-05 22:14:30 +02:00
Sara 750b30aa89 no_sprite is now a #define for a all-zero sprite 2023-05-05 22:14:01 +02:00
Sara 3a5ec4a0d1 finished basic text rendering 2023-04-26 00:34:11 +02:00
Sara 3c3c565bfa finished text scaling code 2023-04-23 00:47:49 +02:00
Sara 5686c17fee started work on text rendering 2023-04-21 00:27:05 +02:00
Sara 55311d0bb8 fixed translation issue with ninesliced images 2023-04-21 00:26:36 +02:00
Sara 4c4851546f now quitting sdl-ttf correctly 2023-04-21 00:25:28 +02:00
Sara a5d9d5ec96 updated font asset handling 2023-04-21 00:25:05 +02:00
Sara dd40766fca added ninesliced and text rendering commands 2023-04-20 23:04:04 +02:00
Sara b9d0d70e5a removed C++ dependencies and reverted tilemap, engine and game files to C source files 2023-04-20 22:59:34 +02:00
Sara 61f9de5256 remove mouse listener min delta param 2023-04-20 22:57:51 +02:00
Sara fb6b76f0cf removed add_*_listener return types / added scroll input event type 2023-04-20 22:57:10 +02:00
Sara 85182ed22c added more by-name asset lookup options 2023-04-20 22:55:05 +02:00
Sara 6d27dd4c12 added font file and arbitrary memory asset types 2023-04-20 10:10:27 +02:00
Sara 6fc06012b6 updated ui input function 2023-04-11 08:11:56 +02:00
Sara 8d644c6d4c reordered spritesheet loading to be more userfriendly 2023-04-11 08:11:21 +02:00
Sara c22c090c42 increased default tilemap size to 128 2023-04-11 08:10:46 +02:00