simplified error checking, out of memory now results in an immediate crash when trying to expand world

pull/12/head
Sara 2023-07-12 02:44:21 +02:00
parent 5e001bc345
commit 59de57fe3a
1 changed files with 14 additions and 15 deletions

View File

@ -1,5 +1,6 @@
#include "world.h"
#include "memory.h"
#include "assert.h"
#include "math/vec.h"
#include "object.h"
@ -18,18 +19,19 @@ int _expand_world() {
new_num = 16;
}
object_t** new_list = realloc(_world_objects.objects, new_num * sizeof(object_t*));
if(new_list == NULL) {
printf("ERROR: failed to expand world when requesting additional objects\n");
return 0;
} else {
for(size_t i = _world_objects.num; i < new_num; ++i) {
new_list[i] = NULL;
}
_world_objects.objects = new_list;
_world_objects.num = new_num;
return 1;
if(new_list == NULL) {
assert(!"ERROR: Out of memory");
exit(-10);
}
for(size_t i = _world_objects.num; i < new_num; ++i) {
new_list[i] = NULL;
}
_world_objects.objects = new_list;
_world_objects.num = new_num;
return 1;
}
static inline
@ -40,11 +42,8 @@ size_t _find_free_object() {
}
}
size_t num = _world_objects.num;
if(_expand_world()) {
return num;
} else {
return NULL;
}
_expand_world();
return num;
}
void world_clear() {