vault backup: 2023-09-21 08:39:35
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@ -202,14 +184,12 @@
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@ -25,8 +25,9 @@ The boxes in storage room 1 are labeled in English with tomorrow's date and an a
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Storage room two is empty except for a few dried up pools of blood and a dead factory worker.
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>The young man seems to have died from a hit to the side of the head. Where a large gash is clearly visible. He holds a screwdriver in his left hand, clutched more like a knife.
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When the train arrives, a bunch of uniformed cultists come out and start carrying crates from storage room 1 to the train. An officer instructs two of them to "Go take care of the witch at the [[Pawn Shop]]" along with an address.
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The two uniformed cultists then leave carrying rifles.
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Once the train arrives Chase will tell the players to gather what they can from the storage room while he gets the records from the office.
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If they get caught before escaping, the cultists will lock them up in the northern storage room with the corpse.
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>"We'll kill them tomorrow morning once everything is on board. The bodies we'll throw off the train some ways out of the city"
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@ -7,8 +7,4 @@ The witch will first mistake the party for members of the cult. And tell them in
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When she notices the party looks nothing like the cultists. She'll apologise in Dutch.
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>Ah, excuse me, i had you mistaken for someone else. Please don't be afraid to look around!
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The [[Witch]] has a talent for reading into the history of any object.
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Whenever anyone comes in with something to sell she will immediately be able to tell them all about the object. Including any manufacturing faults, broken parts, or where it's been.
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The older the item,
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>Ah, excuse me, i had you mistaken for someone else. Please don't be afraid to look around!
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6
Witch.md
6
Witch.md
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@ -1 +1,5 @@
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The slightly odd keeper of a small antique shop hidden down an alley. As well as a witch who, with enough convincing (and some small favours) may offer the party some rarer wares not displayed on the shelves.
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The slightly odd keeper of a small [[pawn shop]] hidden down an alley. As well as a witch who, with enough convincing (and some small favours) may offer the party some rarer wares not displayed on the shelves.
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She has a talent for reading into the history of any object.
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Whenever anyone comes in with something to sell she will immediately be able to tell them all about the object. Including any manufacturing faults, broken parts, or where it's been.
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The older the object, the longer this reading takes.
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