vault backup: 2023-09-21 08:29:35
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@ -215,7 +202,7 @@
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"Main Story Flow.md",
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@ -1,2 +1,2 @@
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Professor at the [[University]] as well as a hobbyist witch.
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Regular at the [[Antique Shop]]
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Regular at the [[Pawn Shop]]
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@ -25,7 +25,7 @@ The boxes in storage room 1 are labeled in English with tomorrow's date and an a
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Storage room two is empty except for a few dried up pools of blood and a dead factory worker.
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>The young man seems to have died from a hit to the side of the head. Where a large gash is clearly visible. He holds a screwdriver in his left hand, clutched more like a knife.
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When the train arrives, a bunch of uniformed cultists come out and start carrying crates from storage room 1 to the train. An officer instructs two of them to "Go take care of the witch at the [[Antique Shop]]" along with an address.
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When the train arrives, a bunch of uniformed cultists come out and start carrying crates from storage room 1 to the train. An officer instructs two of them to "Go take care of the witch at the [[Pawn Shop]]" along with an address.
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The two uniformed cultists then leave carrying rifles.
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>"We'll kill them tomorrow morning once everything is on board. The bodies we'll throw off the train some ways out of the city"
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@ -7,4 +7,8 @@ The witch will first mistake the party for members of the cult. And tell them in
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When she notices the party looks nothing like the cultists. She'll apologise in Dutch.
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>Ah, excuse me, i had you mistaken for someone else. Please don't be afraid to look around!
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>Ah, excuse me, i had you mistaken for someone else. Please don't be afraid to look around!
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The [[Witch]] has a talent for reading into the history of any object.
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Whenever anyone comes in with something to sell she will immediately be able to tell them all about the object. Including any manufacturing faults, broken parts, or where it's been.
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The older the item,
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@ -1,6 +1,6 @@
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With both [[The University Library]] and the [[Factory]] the party has encountered odd statues. At the [[Freight Station]] they find a large shipment full of odd artifacts from England. The [[Private Investigator]] asks the players to help investigate these.
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A few possible leads the players have are:
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[[Oriann du Toit]] may know an [[Appraiser]] who claims to be able to recognize magic on sight. The [[History Professor]] at the [[University]] may also know more.
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[[Oriann du Toit]] may know an [[Alons family]] [[Appraiser]] who claims to be able to recognize magic on sight. The [[History Professor]] at the [[University]] may also know more.
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[[Johan 't Hof]] may also know something about a pawn shop that always seems to have odd trinkets lying around.
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[[Johan 't Hof]] may also know something about a pawn shop whose owner always seems to be able to tell you everything about any item in her shop. Including the ones you brought in.
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