godot-cpp/include/godot_cpp
Jordan Schidlowsky ddd03ee818 static inline is bad. Generates way too much code that the linker is unable to optimize and remove on final link. This causes these symbols from every class in godot-cpp to be included in the final link, even if completely unused by the lib. Removing changes a basic shared library from being ~1.5MB on almost all platforms to now ~200kB. 2024-10-10 10:46:29 -06:00
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classes static inline is bad. Generates way too much code that the linker is unable to optimize and remove on final link. This causes these symbols from every class in godot-cpp to be included in the final link, even if completely unused by the lib. Removing changes a basic shared library from being ~1.5MB on almost all platforms to now ~200kB. 2024-10-10 10:46:29 -06:00
core Implement typed dictionaries 2024-09-17 15:05:16 -05:00
templates Fix GCC 14 -Wtemplate-id-cdtor warning 2024-08-25 07:55:58 +00:00
variant Implement typed dictionaries 2024-09-17 15:05:16 -05:00
godot.hpp Implement typed dictionaries 2024-09-17 15:05:16 -05:00