godot-cpp/include/gen/SpriteBase3D.hpp

69 lines
1.8 KiB
C++

#ifndef GODOT_CPP_SPRITEBASE3D_HPP
#define GODOT_CPP_SPRITEBASE3D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Vector3.hpp>
#include <SpriteBase3D.hpp>
#include <GeometryInstance.hpp>
namespace godot {
class SpriteBase3D : public GeometryInstance {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "SpriteBase3D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum DrawFlags {
FLAG_TRANSPARENT = 0,
FLAG_SHADED = 1,
FLAG_MAX = 3,
FLAG_DOUBLE_SIDED = 2,
};
enum AlphaCutMode {
ALPHA_CUT_OPAQUE_PREPASS = 2,
ALPHA_CUT_DISABLED = 0,
ALPHA_CUT_DISCARD = 1,
};
// constants
// methods
void set_centered(const bool centered);
bool is_centered() const;
void set_offset(const Vector2 offset);
Vector2 get_offset() const;
void set_flip_h(const bool flip_h);
bool is_flipped_h() const;
void set_flip_v(const bool flip_v);
bool is_flipped_v() const;
void set_modulate(const Color modulate);
Color get_modulate() const;
void set_opacity(const double opacity);
double get_opacity() const;
void set_pixel_size(const double pixel_size);
double get_pixel_size() const;
void set_axis(const int64_t axis);
Vector3::Axis get_axis() const;
void set_draw_flag(const int64_t flag, const bool enabled);
bool get_draw_flag(const int64_t flag) const;
void set_alpha_cut_mode(const int64_t mode);
SpriteBase3D::AlphaCutMode get_alpha_cut_mode() const;
Rect2 get_item_rect() const;
void _queue_update();
void _im_update();
};
}
#endif