69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
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#ifndef GODOT_CPP_SPRITEBASE3D_HPP
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#define GODOT_CPP_SPRITEBASE3D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Vector3.hpp>
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#include <SpriteBase3D.hpp>
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#include <GeometryInstance.hpp>
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namespace godot {
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class SpriteBase3D : public GeometryInstance {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "SpriteBase3D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum DrawFlags {
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FLAG_TRANSPARENT = 0,
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FLAG_SHADED = 1,
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FLAG_MAX = 3,
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FLAG_DOUBLE_SIDED = 2,
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};
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enum AlphaCutMode {
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ALPHA_CUT_OPAQUE_PREPASS = 2,
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ALPHA_CUT_DISABLED = 0,
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ALPHA_CUT_DISCARD = 1,
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};
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// constants
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// methods
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void set_centered(const bool centered);
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bool is_centered() const;
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void set_offset(const Vector2 offset);
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Vector2 get_offset() const;
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void set_flip_h(const bool flip_h);
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bool is_flipped_h() const;
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void set_flip_v(const bool flip_v);
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bool is_flipped_v() const;
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void set_modulate(const Color modulate);
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Color get_modulate() const;
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void set_opacity(const double opacity);
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double get_opacity() const;
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void set_pixel_size(const double pixel_size);
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double get_pixel_size() const;
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void set_axis(const int64_t axis);
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Vector3::Axis get_axis() const;
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void set_draw_flag(const int64_t flag, const bool enabled);
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bool get_draw_flag(const int64_t flag) const;
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void set_alpha_cut_mode(const int64_t mode);
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SpriteBase3D::AlphaCutMode get_alpha_cut_mode() const;
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Rect2 get_item_rect() const;
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void _queue_update();
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void _im_update();
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};
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}
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#endif
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