godot-cpp/include/godot_cpp/variant
Rémi Verschelde d25cae9b61 Merge pull request #859 from aaronfranke/basis-transform-quat
Update Basis/Transform3D/Quaternion to match the engine
2022-10-04 16:39:46 +02:00
..
aabb.hpp Update copyright year 2022-03-15 10:17:53 +01:00
array_helpers.hpp Update copyright year 2022-03-15 10:17:53 +01:00
basis.hpp Update Basis/Transform3D/Quaternion to match the engine 2022-09-20 01:07:45 -05:00
char_string.hpp Update copyright year 2022-03-15 10:17:53 +01:00
char_utils.hpp Update copyright year 2022-03-15 10:17:53 +01:00
color.hpp Add double precision build support. 2022-05-04 15:56:35 +03:00
color_names.inc.hpp Update copyright year 2022-03-15 10:17:53 +01:00
plane.hpp Update copyright year 2022-03-15 10:17:53 +01:00
projection.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
quaternion.hpp Update Basis/Transform3D/Quaternion to match the engine 2022-09-20 01:07:45 -05:00
rect2.hpp Update copyright year 2022-03-15 10:17:53 +01:00
rect2i.hpp Update copyright year 2022-03-15 10:17:53 +01:00
transform2d.hpp Rename Transform2D "elements" to "columns" 2022-09-19 18:22:52 -05:00
transform3d.hpp Update Basis/Transform3D/Quaternion to match the engine 2022-09-20 01:07:45 -05:00
typed_array.hpp Implement support for typed arrays. 2022-09-23 09:02:00 +03:00
ucaps.hpp Update copyright year 2022-03-15 10:17:53 +01:00
variant.hpp Add bindings for Vector4, Vector4i, Projection built-in types. 2022-07-21 09:36:38 +03:00
vector2.hpp Update Vector2/2i/3/3i to match the engine 2022-10-01 21:09:05 -05:00
vector2i.hpp Update Vector2/2i/3/3i to match the engine 2022-10-01 21:09:05 -05:00
vector3.hpp Update Vector2/2i/3/3i to match the engine 2022-10-01 21:09:05 -05:00
vector3i.hpp Update Vector2/2i/3/3i to match the engine 2022-10-01 21:09:05 -05:00
vector4.hpp Update Vector4/4i to match the engine 2022-10-01 21:09:05 -05:00
vector4i.hpp Update Vector4/4i to match the engine 2022-10-01 21:09:05 -05:00