godot-cpp/Makefile

49 lines
651 B
Makefile

GENERATE_BINDINGS = no
HEADERS = godot_headers
TARGET = debug
NAME = godot-cpp
USE_CLANG = no
BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4
LINUX = $(BASE) p=linux
WINDOWS = $(BASE) p=windows
OSX = $(BASE) p=osx
all:
make linux
make windows
linux:
make linux32
make linux64
linux32: SConstruct
$(LINUX) a=32
linux64: SConstruct
$(LINUX) a=64
windows:
make windows32
make windows64
windows32: SConstruct
$(WINDOWS) a=32
windows64: SConstruct
$(WINDOWS) a=64
osx:
make osx32
make osx64
osx32: SConstruct
$(OSX) a=32
osx64: SConstruct
$(OSX) a=64