GENERATE_BINDINGS = no HEADERS = godot_headers TARGET = debug NAME = godot-cpp USE_CLANG = no BASE = scons n=$(NAME) use_llvm=$(USE_CLANG) generate_bindings=$(GENERATE_BINDINGS) target=$(TARGET) headers=$(HEADERS) -j4 LINUX = $(BASE) p=linux WINDOWS = $(BASE) p=windows OSX = $(BASE) p=osx all: make linux make windows linux: make linux32 make linux64 linux32: SConstruct $(LINUX) a=32 linux64: SConstruct $(LINUX) a=64 windows: make windows32 make windows64 windows32: SConstruct $(WINDOWS) a=32 windows64: SConstruct $(WINDOWS) a=64 osx: make osx32 make osx64 osx32: SConstruct $(OSX) a=32 osx64: SConstruct $(OSX) a=64