150 lines
4.0 KiB
YAML
150 lines
4.0 KiB
YAML
name: Continuous integration
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on: [push, pull_request]
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jobs:
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linux:
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name: Build (Linux, GCC)
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runs-on: ubuntu-16.04
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steps:
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- name: Checkout
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uses: actions/checkout@v2.3.4
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.9.1'
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- name: Install dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $(nproc)
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- name: Upload artifact
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uses: actions/upload-artifact@v2.2.1
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with:
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name: godot-cpp-linux-glibc2.23-x86_64-release
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path: bin/libgodot-cpp.linux.release.64.a
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if-no-files-found: error
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- name: Build test GDNative library
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run: |
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scons target=release platform=linux bits=64 -j $(nproc) -C test;
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windows-msvc:
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name: Build (Windows, MSVC)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v2.3.4
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.9.1'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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uses: actions/upload-artifact@v2.2.1
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with:
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name: godot-cpp-windows-msvc2019-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.lib
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if-no-files-found: error
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windows-mingw:
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name: Build (Windows, MinGW)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v2.3.4
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.9.1'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
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run: |
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Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
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scoop install gcc
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g++ --version
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gcc --version
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scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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uses: actions/upload-artifact@v2.2.1
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with:
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name: godot-cpp-linux-mingw-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.a
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if-no-files-found: error
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macos:
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name: Build (macOS, Clang)
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runs-on: macos-10.15
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steps:
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- name: Checkout
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uses: actions/checkout@v2.3.4
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.9.1'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
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- name: Upload artifact
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uses: actions/upload-artifact@v2.2.1
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with:
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name: godot-cpp-macos-x86_64-release
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path: bin/libgodot-cpp.osx.release.64.a
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if-no-files-found: error
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- name: Build test GDNative library
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run: |
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scons target=release platform=osx bits=64 -j $(sysctl -n hw.logicalcpu) -C test;
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static-checks:
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name: Static Checks (clang-format)
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runs-on: ubuntu-16.04
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steps:
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- name: Checkout
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uses: actions/checkout@v2.3.4
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- name: Install dependencies
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run: |
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sudo apt-get install clang-format-8
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- name: Style checks via clang-format
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run: |
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bash ./misc/scripts/clang_format.sh
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