godot-cpp/.github/workflows/ci.yml

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name: Continuous integration
on: [push, pull_request]
jobs:
linux:
name: Build (Linux, GCC)
runs-on: ubuntu-16.04
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.9.1'
- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(nproc)
- name: Upload artifact
uses: actions/upload-artifact@v2.2.1
with:
name: godot-cpp-linux-glibc2.23-x86_64-release
path: bin/libgodot-cpp.linux.release.64.a
if-no-files-found: error
2020-11-28 09:05:00 +00:00
- name: Build test GDNative library
run: |
scons target=release platform=linux bits=64 -j $(nproc) -C test;
windows-msvc:
name: Build (Windows, MSVC)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.9.1'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v2.2.1
with:
name: godot-cpp-windows-msvc2019-x86_64-release
path: bin/libgodot-cpp.windows.release.64.lib
if-no-files-found: error
windows-mingw:
name: Build (Windows, MinGW)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.9.1'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
run: |
Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
scoop install gcc
g++ --version
gcc --version
scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
- name: Upload artifact
uses: actions/upload-artifact@v2.2.1
with:
name: godot-cpp-linux-mingw-x86_64-release
path: bin/libgodot-cpp.windows.release.64.a
if-no-files-found: error
macos:
name: Build (macOS, Clang)
2021-02-03 20:06:16 +00:00
runs-on: macos-10.15
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.9.1'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
- name: Upload artifact
uses: actions/upload-artifact@v2.2.1
with:
name: godot-cpp-macos-x86_64-release
path: bin/libgodot-cpp.osx.release.64.a
if-no-files-found: error
2021-02-01 00:15:22 +00:00
2020-11-28 09:05:00 +00:00
- name: Build test GDNative library
run: |
scons target=release platform=osx bits=64 -j $(sysctl -n hw.logicalcpu) -C test;
2021-02-01 00:15:22 +00:00
static-checks:
name: Static Checks (clang-format)
runs-on: ubuntu-16.04
steps:
- name: Checkout
uses: actions/checkout@v2.3.4
- name: Install dependencies
run: |
sudo apt-get install clang-format-8
- name: Style checks via clang-format
run: |
bash ./misc/scripts/clang_format.sh