203 lines
6.5 KiB
YAML
203 lines
6.5 KiB
YAML
name: Continuous integration
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on: [push, pull_request]
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jobs:
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build:
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name: ${{ matrix.name }}
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Linux (GCC)
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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- name: 🐧 Linux (GCC, Double Precision)
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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flags: float=64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
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flags: use_mingw=yes
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- name: 🍎 macOS (universal)
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os: macos-11
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platform: macos
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.macos.release.universal.a
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flags: arch=universal
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- name: 🤖 Android (arm64)
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os: ubuntu-18.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.release.arm64.a
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flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64
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- name: 🍏 iOS (arm64)
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os: macos-11
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platform: ios
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artifact-name: godot-cpp-ios-arm64-release
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artifact-path: bin/libgodot-cpp.ios.release.arm64.a
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flags: arch=arm64
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v4
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with:
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python-version: '3.x'
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- name: Linux dependencies
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if: ${{ matrix.platform == 'linux' }}
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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- name: Install scons
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run: |
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python -m pip install scons==4.0.0
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- name: Setup MinGW for Windows/MinGW build
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if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
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uses: egor-tensin/setup-mingw@v2
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- name: Build godot-cpp (debug)
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run: |
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scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }}
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- name: Build test without rebuilding godot-cpp (debug)
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run: |
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cd test
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scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no
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- name: Build test and godot-cpp (release, with debug symbols)
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run: |
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cd test
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scons platform=${{ matrix.platform }} target=release debug_symbols=yes ${{ matrix.flags }}
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- name: Upload artifact
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact-name }}
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path: ${{ matrix.artifact-path }}
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if-no-files-found: error
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linux-cmake:
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name: 🐧 Build (Linux, GCC, CMake)
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runs-on: ubuntu-18.04
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Install dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config cmake
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release .
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make -j $(nproc) VERBOSE=1
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- name: Build test GDNative library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
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make -j $(nproc) VERBOSE=1
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linux-cmake-ninja:
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name: 🐧 Build (Linux, GCC, CMake Ninja)
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runs-on: ubuntu-18.04
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Install dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
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cmake --build . -j $(nproc) --verbose
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- name: Build test GDNative library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
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cmake --build . -j $(nproc) --verbose
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windows-msvc-cmake:
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name: 🏁 Build (Windows, MSVC, CMake)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
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cmake --build . --verbose
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- name: Build test GDNative library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cmake --build . --verbose
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static-checks:
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name: 📊 Static Checks (clang-format)
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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- name: Install dependencies
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run: |
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sudo apt-get install -qq dos2unix recode clang-format-11
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sudo update-alternatives --remove-all clang-format
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sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
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python -m pip install black==22.3.0
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- name: Style checks via clang-format
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run: |
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bash ./misc/scripts/clang_format.sh
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- name: Python style checks via black (black_format.sh)
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run: |
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bash ./misc/scripts/black_format.sh
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- name: Bindings generation checks (ensures get_file_list returns all generated files)
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run: |
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python ./misc/scripts/check_get_file_list.py
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