name: Continuous integration on: [push, pull_request] jobs: build: name: ${{ matrix.name }} runs-on: ${{ matrix.os }} strategy: fail-fast: false matrix: include: - name: 🐧 Linux (GCC) os: ubuntu-18.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-release artifact-path: bin/libgodot-cpp.linux.release.x86_64.a - name: 🐧 Linux (GCC, Double Precision) os: ubuntu-18.04 platform: linux artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release artifact-path: bin/libgodot-cpp.linux.release.x86_64.a flags: float=64 - name: 🏁 Windows (x86_64, MSVC) os: windows-2019 platform: windows artifact-name: godot-cpp-windows-msvc2019-x86_64-release artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib - name: 🏁 Windows (x86_64, MinGW) os: windows-2019 platform: windows artifact-name: godot-cpp-linux-mingw-x86_64-release artifact-path: bin/libgodot-cpp.windows.release.x86_64.a flags: use_mingw=yes - name: 🍎 macOS (universal) os: macos-11 platform: macos artifact-name: godot-cpp-macos-universal-release artifact-path: bin/libgodot-cpp.macos.release.universal.a flags: arch=universal - name: 🤖 Android (arm64) os: ubuntu-18.04 platform: android artifact-name: godot-cpp-android-arm64-release artifact-path: bin/libgodot-cpp.android.release.arm64.a flags: ANDROID_NDK_ROOT=$ANDROID_NDK_LATEST_HOME arch=arm64 - name: 🍏 iOS (arm64) os: macos-11 platform: ios artifact-name: godot-cpp-ios-arm64-release artifact-path: bin/libgodot-cpp.ios.release.arm64.a flags: arch=arm64 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Set up Python (for SCons) uses: actions/setup-python@v4 with: python-version: '3.x' - name: Linux dependencies if: ${{ matrix.platform == 'linux' }} run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config - name: Install scons run: | python -m pip install scons==4.0.0 - name: Setup MinGW for Windows/MinGW build if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} uses: egor-tensin/setup-mingw@v2 - name: Build godot-cpp (debug) run: | scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }} - name: Build test without rebuilding godot-cpp (debug) run: | cd test scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no - name: Build test and godot-cpp (release, with debug symbols) run: | cd test scons platform=${{ matrix.platform }} target=release debug_symbols=yes ${{ matrix.flags }} - name: Upload artifact uses: actions/upload-artifact@v3 with: name: ${{ matrix.artifact-name }} path: ${{ matrix.artifact-path }} if-no-files-found: error linux-cmake: name: 🐧 Build (Linux, GCC, CMake) runs-on: ubuntu-18.04 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Install dependencies run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config cmake - name: Build godot-cpp run: | cmake -DCMAKE_BUILD_TYPE=Release . make -j $(nproc) VERBOSE=1 - name: Build test GDNative library run: | cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . make -j $(nproc) VERBOSE=1 linux-cmake-ninja: name: 🐧 Build (Linux, GCC, CMake Ninja) runs-on: ubuntu-18.04 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Install dependencies run: | sudo apt-get update -qq sudo apt-get install -qqq build-essential pkg-config cmake ninja-build - name: Build godot-cpp run: | cmake -DCMAKE_BUILD_TYPE=Release -GNinja . cmake --build . -j $(nproc) --verbose - name: Build test GDNative library run: | cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . cmake --build . -j $(nproc) --verbose windows-msvc-cmake: name: 🏁 Build (Windows, MSVC, CMake) runs-on: windows-2019 steps: - name: Checkout uses: actions/checkout@v3 with: submodules: recursive - name: Build godot-cpp run: | cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . cmake --build . --verbose - name: Build test GDNative library run: | cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . cmake --build . --verbose static-checks: name: 📊 Static Checks (clang-format) runs-on: ubuntu-20.04 steps: - name: Checkout uses: actions/checkout@v3 - name: Make apt sources.list use the default Ubuntu repositories run: | sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - name: Install dependencies run: | sudo apt-get install -qq dos2unix recode clang-format-11 sudo update-alternatives --remove-all clang-format sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100 python -m pip install black==22.3.0 - name: Style checks via clang-format run: | bash ./misc/scripts/clang_format.sh - name: Python style checks via black (black_format.sh) run: | bash ./misc/scripts/black_format.sh - name: Bindings generation checks (ensures get_file_list returns all generated files) run: | python ./misc/scripts/check_get_file_list.py